Files
tasks/chasm/statemachine.go
zeekay 40351cce6f rip: delete temporal fork — native ZAP-only tasksd
Goes from 135 MB binary with 1153 files importing go.temporal.io and 224
importing google.golang.org/grpc to a 10 MB native binary with ZERO of
either.

Deleted:
- tasks/, tasktests/, service/, chasm/, client/, api/, proto/, tools/
- cmd/tools/, components/, docker/
- schema/{cassandra,elasticsearch,mysql,postgresql,sqlite}/
- 40 tainted common/ subdirs + 7 top-level common files
- tests/testutils (no longer referenced after surviving deps drop common)

New cmd/tasksd (~100 lines) boots tasks.Embed (zap.Node) + http.Server.
New pkg/tasks/embed.go registers ZAP handlers for the SDK opcode surface
(0x0060-0x00A5). Workflow handlers return a 501 "not yet implemented"
envelope; native engine lands behind this contract.

Build:  go build ./cmd/tasksd → 10 MB
Vet:    go vet ./... → clean
Boot:   tasksd --zap-port 9999 --http :7243
Probes: /healthz, /v1/tasks/health → 200
UI:     /_/tasks/, / → 200 (embedded Vite bundle)
ZAP:    _tasks._tcp on :9999 (mDNS disabled; direct connect)

go.mod: tidy. No go.temporal.io. No google.golang.org/grpc.
2026-04-26 14:06:21 -07:00

61 lines
2.3 KiB
Go

package chasm
import (
"fmt"
"slices"
"go.temporal.io/api/serviceerror"
)
// ErrInvalidTransition is returned from [Transition.Apply] on an invalid state transition.
var ErrInvalidTransition = serviceerror.NewFailedPrecondition("invalid transition")
// A StateMachine is anything that can get and set a comparable state S and re-generate tasks based on current state.
// It is meant to be used with [Transition] objects to safely transition their state on a given event.
type StateMachine[S comparable] interface {
StateMachineState() S
SetStateMachineState(S)
}
// Transition represents a state machine transition for a machine of type SM with state S and event E.
type Transition[S comparable, SM StateMachine[S], E any] struct {
// Source states that are valid for this transition.
Sources []S
// Destination state to transition to.
Destination S
// Function to apply the transition. Mutate the state machine object here and schedule tasks.
apply func(SM, MutableContext, E) error
}
// NewTransition creates a new [Transition] from the given source states to a destination state for a given event.
// The apply function is called after verifying the transition is possible but before setting the destination state,
// so it can inspect the current (source) state.
func NewTransition[S comparable, SM StateMachine[S], E any](src []S, dst S, apply func(SM, MutableContext, E) error) Transition[S, SM, E] {
return Transition[S, SM, E]{
Sources: src,
Destination: dst,
apply: apply,
}
}
// Possible returns a boolean indicating whether the transition is possible for the current state.
func (t Transition[S, SM, E]) Possible(sm SM) bool {
return slices.Contains(t.Sources, sm.StateMachineState())
}
// Apply applies a transition event to the given state machine changing the state machine's state to the transition's
// Destination on success. The apply function is called before the state is changed, so it can inspect the current
// (source) state.
func (t Transition[S, SM, E]) Apply(sm SM, ctx MutableContext, event E) error {
prevState := sm.StateMachineState()
if !t.Possible(sm) {
return fmt.Errorf("%w from %v", ErrInvalidTransition, prevState)
}
if err := t.apply(sm, ctx, event); err != nil {
return err
}
sm.SetStateMachineState(t.Destination)
return nil
}