Files
zeekayandHanzo Dev 05e7bfa24b call the product Hanzo Team, and paint it in one ink
Renames the product across user-facing text -- 1475 lines, i18n and the
defaultMessage strings that must match it -- while leaving the names that
are code rather than prose: upstream copyright, Go import paths, the
@mattermost npm scope, i18n keys, Go template fields, and legacy theme
identifiers like AuthorType.Mattermost and the 'Mattermost' key that maps
an old theme to a new one. The rule is a word boundary on identifier
characters; MattermostEntry is a symbol, "Mattermost" in a sentence is
the product.

The theme goes monochrome. Hanzo and Hanzo Dark are the two built-ins and
Hanzo is the default, with the CSS custom properties that carry brand
colour outside the theme object -- sidebar, buttons, links, titles --
moved to black. Status colours stay: online, away, do-not-disturb and
error encode state, not brand, and flattening them to grey would cost
meaning to buy consistency.

The sign-in header drops the TEAM EDITION badge. It advertised which
licence tier you were on, and there are no tiers here. Booting without a
licence is now logged at debug rather than warned about, because it is
this server's normal condition rather than a fault.

Co-authored-by: Hanzo Dev <[email protected]>
2026-08-13 22:28:09 -07:00

64 lines
1.7 KiB
Go

// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
// See LICENSE.txt for license information.
package model
import (
"encoding/json"
"time"
)
const (
StatusOutOfOffice = "ooo"
StatusOffline = "offline"
StatusAway = "away"
StatusDnd = "dnd"
StatusOnline = "online"
StatusCacheSize = SessionCacheSize
StatusChannelTimeout = 20000 // 20 seconds
StatusMinUpdateTime = 120000 // 2 minutes
// DNDExpiryInterval is how often the job to expire temporary DND statuses runs.
DNDExpiryInterval = 1 * time.Minute
)
type Status struct {
UserId string `json:"user_id" xml:"UserId"`
Status string `json:"status" xml:"Status"`
Manual bool `json:"manual" xml:"Manual"`
LastActivityAt int64 `json:"last_activity_at" xml:"LastActivityAt"`
ActiveChannel string `json:"active_channel,omitempty" db:"-" xml:"ActiveChannel,omitempty"`
// DNDEndTime is the time that the user's DND status will expire. Unlike other timestamps in Hanzo Team, this value
// is in seconds instead of milliseconds.
DNDEndTime int64 `json:"dnd_end_time" xml:"DNDEndTime"`
PrevStatus string `json:"-" xml:"-"`
}
func (s *Status) ToJSON() ([]byte, error) {
sCopy := *s
sCopy.ActiveChannel = ""
return json.Marshal(sCopy)
}
func StatusListToJSON(u []*Status) ([]byte, error) {
list := make([]Status, len(u))
for i, s := range u {
list[i] = *s
list[i].ActiveChannel = ""
}
return json.Marshal(list)
}
func StatusMapToInterfaceMap(statusMap map[string]*Status) map[string]any {
interfaceMap := map[string]any{}
for _, s := range statusMap {
// Omitted statues mean offline
if s.Status != StatusOffline {
interfaceMap[s.UserId] = s.Status
}
}
return interfaceMap
}