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Renames the product across user-facing text -- 1475 lines, i18n and the defaultMessage strings that must match it -- while leaving the names that are code rather than prose: upstream copyright, Go import paths, the @mattermost npm scope, i18n keys, Go template fields, and legacy theme identifiers like AuthorType.Mattermost and the 'Mattermost' key that maps an old theme to a new one. The rule is a word boundary on identifier characters; MattermostEntry is a symbol, "Mattermost" in a sentence is the product. The theme goes monochrome. Hanzo and Hanzo Dark are the two built-ins and Hanzo is the default, with the CSS custom properties that carry brand colour outside the theme object -- sidebar, buttons, links, titles -- moved to black. Status colours stay: online, away, do-not-disturb and error encode state, not brand, and flattening them to grey would cost meaning to buy consistency. The sign-in header drops the TEAM EDITION badge. It advertised which licence tier you were on, and there are no tiers here. Booting without a licence is now logged at debug rather than warned about, because it is this server's normal condition rather than a fault. Co-authored-by: Hanzo Dev <[email protected]>
64 lines
1.7 KiB
Go
64 lines
1.7 KiB
Go
// Copyright (c) 2015-present Mattermost, Inc. All Rights Reserved.
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// See LICENSE.txt for license information.
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package model
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import (
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"encoding/json"
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"time"
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)
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const (
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StatusOutOfOffice = "ooo"
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StatusOffline = "offline"
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StatusAway = "away"
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StatusDnd = "dnd"
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StatusOnline = "online"
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StatusCacheSize = SessionCacheSize
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StatusChannelTimeout = 20000 // 20 seconds
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StatusMinUpdateTime = 120000 // 2 minutes
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// DNDExpiryInterval is how often the job to expire temporary DND statuses runs.
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DNDExpiryInterval = 1 * time.Minute
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)
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type Status struct {
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UserId string `json:"user_id" xml:"UserId"`
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Status string `json:"status" xml:"Status"`
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Manual bool `json:"manual" xml:"Manual"`
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LastActivityAt int64 `json:"last_activity_at" xml:"LastActivityAt"`
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ActiveChannel string `json:"active_channel,omitempty" db:"-" xml:"ActiveChannel,omitempty"`
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// DNDEndTime is the time that the user's DND status will expire. Unlike other timestamps in Hanzo Team, this value
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// is in seconds instead of milliseconds.
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DNDEndTime int64 `json:"dnd_end_time" xml:"DNDEndTime"`
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PrevStatus string `json:"-" xml:"-"`
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}
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func (s *Status) ToJSON() ([]byte, error) {
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sCopy := *s
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sCopy.ActiveChannel = ""
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return json.Marshal(sCopy)
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}
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func StatusListToJSON(u []*Status) ([]byte, error) {
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list := make([]Status, len(u))
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for i, s := range u {
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list[i] = *s
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list[i].ActiveChannel = ""
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}
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return json.Marshal(list)
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}
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func StatusMapToInterfaceMap(statusMap map[string]*Status) map[string]any {
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interfaceMap := map[string]any{}
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for _, s := range statusMap {
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// Omitted statues mean offline
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if s.Status != StatusOffline {
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interfaceMap[s.UserId] = s.Status
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}
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}
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return interfaceMap
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}
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