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renovate-sh-app[bot]zeekayrenovate-sh-app[bot] <219655108+renovate-sh-app[bot]@users.noreply.github.com>
f8b2b5674a fix(deps): update module github.com/maypok86/otter/v2 to v2.3.0 (#6426)
| datasource | package                      | from   | to     |
| ---------- | ---------------------------- | ------ | ------ |
| go         | github.com/maypok86/otter/v2 | v2.2.1 | v2.3.0 |

Signed-off-by: renovate-sh-app[bot] <219655108+renovate-sh-app[bot]@users.noreply.github.com>
Co-authored-by: renovate-sh-app[bot] <219655108+renovate-sh-app[bot]@users.noreply.github.com>
2026-02-22 00:55:23 -08:00

630 lines
18 KiB
Go

// Copyright (c) 2024 Alexey Mayshev and contributors. All rights reserved.
// Copyright (c) 2021 Andrey Pechkurov. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Copyright notice. This code is a fork of xsync.MapOf from this file with some changes:
// https://github.com/puzpuzpuz/xsync/blob/main/mapof_test.go
//
// Use of this source code is governed by a MIT license that can be found
// at https://github.com/puzpuzpuz/xsync/blob/main/LICENSE
package hashmap
import (
"fmt"
"math/bits"
"runtime"
"sync"
"sync/atomic"
"unsafe"
"github.com/maypok86/otter/v2/internal/xmath"
"github.com/maypok86/otter/v2/internal/xruntime"
)
type mapResizeHint int
const (
mapGrowHint mapResizeHint = 0
mapShrinkHint mapResizeHint = 1
mapClearHint mapResizeHint = 2
)
const (
// number of Map nodes per bucket; 5 nodes lead to size of 64B
// (one cache line) on 64-bit machines.
nodesPerMapBucket = 5
defaultMeta uint64 = 0x8080808080808080
metaMask uint64 = 0xffffffffff
defaultMetaMasked = defaultMeta & metaMask
emptyMetaSlot uint8 = 0x80
// threshold fraction of table occupation to start a table shrinking
// when deleting the last entry in a bucket chain.
mapShrinkFraction = 128
// map load factor to trigger a table resize during insertion;
// a map holds up to mapLoadFactor*nodesPerMapBucket*mapTableLen
// key-value pairs (this is a soft limit).
mapLoadFactor = 0.75
// minimal table size, i.e. number of buckets; thus, minimal map
// capacity can be calculated as nodesPerMapBucket*defaultMinMapTableLen.
defaultMinMapTableLen = 32
// minimum counter stripes to use.
minMapCounterLen = 8
// maximum counter stripes to use; stands for around 4KB of memory.
maxMapCounterLen = 32
// minimum buckets per goroutine during parallel resize.
minBucketsPerGoroutine = 64
)
// Map is like a Go map[K]V but is safe for concurrent
// use by multiple goroutines without additional locking or
// coordination. It follows the interface of sync.Map with
// a number of valuable extensions like Compute or Size.
//
// A Map must not be copied after first use.
//
// Map uses a modified version of Cache-Line Hash Table (CLHT)
// data structure: https://github.com/LPD-EPFL/CLHT
//
// CLHT is built around idea to organize the hash table in
// cache-line-sized buckets, so that on all modern CPUs update
// operations complete with at most one cache-line transfer.
// Also, Get operations involve no write to memory, as well as no
// mutexes or any other sort of locks. Due to this design, in all
// considered scenarios Map outperforms sync.Map.
//
// Map also borrows ideas from Java's j.u.c.ConcurrentHashMap
// (immutable K/V pair structs instead of atomic snapshots)
// and C++'s absl::flat_hash_map (meta memory and SWAR-based
// lookups).
type Map[K comparable, V any, N mapNode[K, V]] struct {
totalGrowths atomic.Int64
totalShrinks atomic.Int64
resizing atomic.Bool // resize in progress flag
resizeMu sync.Mutex // only used along with resizeCond
resizeCond sync.Cond // used to wake up resize waiters (concurrent modifications)
table atomic.Pointer[mapTable[K]] // *mapTable
nodeManager mapNodeManager[K, V, N]
minTableLen int
}
type counterStripe struct {
c int64
//lint:ignore U1000 prevents false sharing
pad [xruntime.CacheLineSize - 8]byte
}
type mapTable[K comparable] struct {
buckets []bucketPadded
// striped counter for number of table nodes;
// used to determine if a table shrinking is needed
// occupies min(buckets_memory/1024, 64KB) of memory
size []counterStripe
hasher xruntime.Hasher[K]
}
// bucketPadded is a CL-sized map bucket holding up to
// nodesPerMapBucket nodes.
type bucketPadded struct {
//lint:ignore U1000 ensure each bucket takes two cache lines on both 32 and 64-bit archs
pad [64 - unsafe.Sizeof(bucket{})]byte
bucket
}
type bucket struct {
meta atomic.Uint64
nodes [nodesPerMapBucket]unsafe.Pointer // node.Node
next atomic.Pointer[bucketPadded]
mu sync.Mutex
}
// NewWithSize creates a new Map instance with capacity enough
// to hold size nodes. If size is zero or negative, the value
// is ignored.
func NewWithSize[K comparable, V any, N mapNode[K, V]](nodeManager mapNodeManager[K, V, N], size int) *Map[K, V, N] {
return newMap[K, V, N](nodeManager, size)
}
// New creates a new Map instance.
func New[K comparable, V any, N mapNode[K, V]](nodeManager mapNodeManager[K, V, N]) *Map[K, V, N] {
return newMap[K, V, N](nodeManager, defaultMinMapTableLen*nodesPerMapBucket)
}
func newMap[K comparable, V any, N mapNode[K, V]](nodeManager mapNodeManager[K, V, N], sizeHint int) *Map[K, V, N] {
m := &Map[K, V, N]{
nodeManager: nodeManager,
}
m.resizeCond = *sync.NewCond(&m.resizeMu)
var table *mapTable[K]
if sizeHint <= defaultMinMapTableLen*nodesPerMapBucket {
table = newMapTable[K](defaultMinMapTableLen)
} else {
tableLen := xmath.RoundUpPowerOf2(uint32((float64(sizeHint) / nodesPerMapBucket) / mapLoadFactor))
table = newMapTable[K](int(tableLen))
}
m.minTableLen = len(table.buckets)
m.table.Store(table)
return m
}
func newMapTable[K comparable](minTableLen int) *mapTable[K] {
buckets := make([]bucketPadded, minTableLen)
for i := range buckets {
buckets[i].meta.Store(defaultMeta)
}
counterLen := minTableLen >> 10
if counterLen < minMapCounterLen {
counterLen = minMapCounterLen
} else if counterLen > maxMapCounterLen {
counterLen = maxMapCounterLen
}
counter := make([]counterStripe, counterLen)
t := &mapTable[K]{
buckets: buckets,
size: counter,
hasher: xruntime.NewHasher[K](),
}
return t
}
func zeroValue[V any]() V {
var zero V
return zero
}
// Get returns the node stored in the map for a key, or nil
// if no value is present.
func (m *Map[K, V, N]) Get(key K) N {
table := m.table.Load()
hash := table.hasher.Hash(key)
h1 := h1(hash)
h2w := broadcast(h2(hash))
//nolint:gosec // there is no overflow
bidx := uint64(len(table.buckets)-1) & h1
b := &table.buckets[bidx]
for {
metaw := b.meta.Load()
markedw := markZeroBytes(metaw^h2w) & metaMask
for markedw != 0 {
idx := firstMarkedByteIndex(markedw)
nptr := atomic.LoadPointer(&b.nodes[idx])
if nptr != nil {
n := m.nodeManager.FromPointer(nptr)
if n.Key() == key {
return n
}
}
markedw &= markedw - 1
}
b = b.next.Load()
if b == nil {
return zeroValue[N]()
}
}
}
// Compute either sets the computed new value for the key or deletes
// the value for the key.
//
// This call locks a hash table bucket while the compute function
// is executed. It means that modifications on other nodes in
// the bucket will be blocked until the computeFn executes. Consider
// this when the function includes long-running operations.
func (m *Map[K, V, N]) Compute(key K, computeFunc func(n N) N) N {
for {
compute_attempt:
var (
emptyb *bucketPadded
emptyidx int
)
table := m.table.Load()
tableLen := len(table.buckets)
hash := table.hasher.Hash(key)
h1 := h1(hash)
h2 := h2(hash)
h2w := broadcast(h2)
//nolint:gosec // there is no overflow
bidx := uint64(len(table.buckets)-1) & h1
rootb := &table.buckets[bidx]
rootb.mu.Lock()
// The following two checks must go in reverse to what's
// in the resize method.
if m.resizeInProgress() {
// Resize is in progress. Wait, then go for another attempt.
rootb.mu.Unlock()
m.waitForResize()
goto compute_attempt
}
if m.newerTableExists(table) {
// Someone resized the table. Go for another attempt.
rootb.mu.Unlock()
goto compute_attempt
}
b := rootb
for {
metaw := b.meta.Load()
markedw := markZeroBytes(metaw^h2w) & metaMask
for markedw != 0 {
idx := firstMarkedByteIndex(markedw)
nptr := b.nodes[idx]
if nptr != nil {
oldNode := m.nodeManager.FromPointer(nptr)
if oldNode.Key() == key {
// In-place update/delete.
newNode := computeFunc(oldNode)
// oldNode != nil
if m.nodeManager.IsNil(newNode) {
// Deletion.
// First we update the hash, then the node.
newmetaw := setByte(metaw, emptyMetaSlot, idx)
b.meta.Store(newmetaw)
atomic.StorePointer(&b.nodes[idx], nil)
rootb.mu.Unlock()
table.addSize(bidx, -1)
// Might need to shrink the table if we left bucket empty.
if newmetaw == defaultMeta {
m.resize(table, mapShrinkHint)
}
return newNode
}
if oldNode.AsPointer() != newNode.AsPointer() {
atomic.StorePointer(&b.nodes[idx], newNode.AsPointer())
}
rootb.mu.Unlock()
return newNode
}
}
markedw &= markedw - 1
}
if emptyb == nil {
// Search for empty nodes (up to 5 per bucket).
emptyw := metaw & defaultMetaMasked
if emptyw != 0 {
idx := firstMarkedByteIndex(emptyw)
emptyb = b
emptyidx = idx
}
}
if b.next.Load() == nil {
if emptyb != nil {
// Insertion into an existing bucket.
var zeroNode N
// oldNode == nil.
newNode := computeFunc(zeroNode)
if m.nodeManager.IsNil(newNode) {
// no op.
rootb.mu.Unlock()
return newNode
}
// First we update meta, then the node.
emptyb.meta.Store(setByte(emptyb.meta.Load(), h2, emptyidx))
atomic.StorePointer(&emptyb.nodes[emptyidx], newNode.AsPointer())
rootb.mu.Unlock()
table.addSize(bidx, 1)
return newNode
}
growThreshold := float64(tableLen) * nodesPerMapBucket * mapLoadFactor
if table.sumSize() > int64(growThreshold) {
// Need to grow the table. Then go for another attempt.
rootb.mu.Unlock()
m.resize(table, mapGrowHint)
goto compute_attempt
}
// Insertion into a new bucket.
var zeroNode N
// oldNode == nil
newNode := computeFunc(zeroNode)
if m.nodeManager.IsNil(newNode) {
rootb.mu.Unlock()
return newNode
}
// Create and append a bucket.
newb := new(bucketPadded)
newb.meta.Store(setByte(defaultMeta, h2, 0))
newb.nodes[0] = newNode.AsPointer()
b.next.Store(newb)
rootb.mu.Unlock()
table.addSize(bidx, 1)
return newNode
}
b = b.next.Load()
}
}
}
func (m *Map[K, V, N]) newerTableExists(table *mapTable[K]) bool {
return table != m.table.Load()
}
func (m *Map[K, V, N]) resizeInProgress() bool {
return m.resizing.Load()
}
func (m *Map[K, V, N]) waitForResize() {
m.resizeMu.Lock()
for m.resizeInProgress() {
m.resizeCond.Wait()
}
m.resizeMu.Unlock()
}
func (m *Map[K, V, N]) resize(knownTable *mapTable[K], hint mapResizeHint) {
knownTableLen := len(knownTable.buckets)
// Fast path for shrink attempts.
if hint == mapShrinkHint {
if m.minTableLen == knownTableLen ||
knownTable.sumSize() > int64((knownTableLen*nodesPerMapBucket)/mapShrinkFraction) {
return
}
}
// Slow path.
if !m.resizing.CompareAndSwap(false, true) {
// Someone else started resize. Wait for it to finish.
m.waitForResize()
return
}
var newTable *mapTable[K]
table := m.table.Load()
tableLen := len(table.buckets)
switch hint {
case mapGrowHint:
// Grow the table with factor of 2.
m.totalGrowths.Add(1)
newTable = newMapTable[K](tableLen << 1)
case mapShrinkHint:
shrinkThreshold := int64((tableLen * nodesPerMapBucket) / mapShrinkFraction)
if tableLen > m.minTableLen && table.sumSize() <= shrinkThreshold {
// Shrink the table with factor of 2.
m.totalShrinks.Add(1)
newTable = newMapTable[K](tableLen >> 1)
} else {
// No need to shrink. Wake up all waiters and give up.
m.resizeMu.Lock()
m.resizing.Store(false)
m.resizeCond.Broadcast()
m.resizeMu.Unlock()
return
}
case mapClearHint:
newTable = newMapTable[K](m.minTableLen)
default:
panic(fmt.Sprintf("unexpected resize hint: %d", hint))
}
// Copy the data only if we're not clearing the map.
if hint != mapClearHint {
// Enable parallel resizing when serialResize is false and table is large enough.
// Calculate optimal goroutine count based on table size and available CPUs
chunks := 1
if tableLen >= minBucketsPerGoroutine*2 {
chunks = min(tableLen/minBucketsPerGoroutine, runtime.GOMAXPROCS(0))
chunks = max(chunks, 1)
}
if chunks > 1 {
var copyWg sync.WaitGroup
chunkSize := (tableLen + chunks - 1) / chunks
for c := 0; c < chunks; c++ {
copyWg.Add(1)
go func(start, end int) {
for i := start; i < end; i++ {
copied := m.copyBucketWithDestLock(&table.buckets[i], newTable)
if copied > 0 {
//nolint:gosec // there is no overflow
newTable.addSize(uint64(i), copied)
}
}
copyWg.Done()
}(c*chunkSize, min((c+1)*chunkSize, tableLen))
}
copyWg.Wait()
} else {
for i := 0; i < tableLen; i++ {
copied := m.copyBucket(&table.buckets[i], newTable)
//nolint:gosec // there is no overflow
newTable.addSizePlain(uint64(i), copied)
}
}
}
// Publish the new table and wake up all waiters.
m.table.Store(newTable)
m.resizeMu.Lock()
m.resizing.Store(false)
m.resizeCond.Broadcast()
m.resizeMu.Unlock()
}
func (m *Map[K, V, N]) copyBucketWithDestLock(b *bucketPadded, destTable *mapTable[K]) (copied int) {
rootb := b
rootb.mu.Lock()
for {
for i := 0; i < nodesPerMapBucket; i++ {
if b.nodes[i] == nil {
continue
}
n := m.nodeManager.FromPointer(b.nodes[i])
hash := destTable.hasher.Hash(n.Key())
//nolint:gosec // there is no overflow
bidx := uint64(len(destTable.buckets)-1) & h1(hash)
destb := &destTable.buckets[bidx]
destb.mu.Lock()
appendToBucket(h2(hash), b.nodes[i], destb)
destb.mu.Unlock()
copied++
}
if next := b.next.Load(); next == nil {
rootb.mu.Unlock()
return copied
} else {
b = next
}
}
}
func (m *Map[K, V, N]) copyBucket(b *bucketPadded, destTable *mapTable[K]) (copied int) {
rootb := b
rootb.mu.Lock()
//nolint:gocritic // nesting is normal here
for {
for i := 0; i < nodesPerMapBucket; i++ {
if b.nodes[i] != nil {
n := m.nodeManager.FromPointer(b.nodes[i])
hash := destTable.hasher.Hash(n.Key())
//nolint:gosec // there is no overflow
bidx := uint64(len(destTable.buckets)-1) & h1(hash)
destb := &destTable.buckets[bidx]
appendToBucket(h2(hash), b.nodes[i], destb)
copied++
}
}
if next := b.next.Load(); next == nil {
rootb.mu.Unlock()
return copied
} else {
b = next
}
}
}
// Range calls f sequentially for each key and value present in the
// map. If f returns false, range stops the iteration.
//
// Range does not necessarily correspond to any consistent snapshot
// of the Map's contents: no key will be visited more than once, but
// if the value for any key is stored or deleted concurrently, Range
// may reflect any mapping for that key from any point during the
// Range call.
//
// It is safe to modify the map while iterating it, including entry
// creation, modification and deletion. However, the concurrent
// modification rule apply, i.e. the changes may be not reflected
// in the subsequently iterated nodes.
func (m *Map[K, V, N]) Range(fn func(n N) bool) {
var zeroPtr unsafe.Pointer
// Pre-allocate array big enough to fit nodes for most hash tables.
bnodes := make([]unsafe.Pointer, 0, 16*nodesPerMapBucket)
table := m.table.Load()
for i := range table.buckets {
rootb := &table.buckets[i]
b := rootb
// Prevent concurrent modifications and copy all nodes into
// the intermediate slice.
rootb.mu.Lock()
for {
for i := 0; i < nodesPerMapBucket; i++ {
if b.nodes[i] != nil {
bnodes = append(bnodes, b.nodes[i])
}
}
if next := b.next.Load(); next == nil {
rootb.mu.Unlock()
break
} else {
b = next
}
}
// Call the function for all copied nodes.
for j := range bnodes {
n := m.nodeManager.FromPointer(bnodes[j])
if !fn(n) {
return
}
// Remove the reference to avoid preventing the copied
// nodes from being GCed until this method finishes.
bnodes[j] = zeroPtr
}
bnodes = bnodes[:0]
}
}
// Clear deletes all keys and values currently stored in the map.
func (m *Map[K, V, N]) Clear() {
table := m.table.Load()
m.resize(table, mapClearHint)
}
// Size returns current size of the map.
func (m *Map[K, V, N]) Size() int {
table := m.table.Load()
return int(table.sumSize())
}
func appendToBucket(h2 uint8, nodePtr unsafe.Pointer, b *bucketPadded) {
for {
for i := 0; i < nodesPerMapBucket; i++ {
if b.nodes[i] == nil {
b.meta.Store(setByte(b.meta.Load(), h2, i))
b.nodes[i] = nodePtr
return
}
}
if next := b.next.Load(); next == nil {
newb := new(bucketPadded)
newb.meta.Store(setByte(defaultMeta, h2, 0))
newb.nodes[0] = nodePtr
b.next.Store(newb)
return
} else {
b = next
}
}
}
func (table *mapTable[K]) addSize(bucketIdx uint64, delta int) {
//nolint:gosec // there is no overflow
cidx := uint64(len(table.size)-1) & bucketIdx
atomic.AddInt64(&table.size[cidx].c, int64(delta))
}
func (table *mapTable[K]) addSizePlain(bucketIdx uint64, delta int) {
//nolint:gosec // there is no overflow
cidx := uint64(len(table.size)-1) & bucketIdx
table.size[cidx].c += int64(delta)
}
func (table *mapTable[K]) sumSize() int64 {
sum := int64(0)
for i := range table.size {
sum += atomic.LoadInt64(&table.size[i].c)
}
return max(sum, 0)
}
func h1(h uint64) uint64 {
return h >> 7
}
func h2(h uint64) uint8 {
//nolint:gosec // there is no overflow
return uint8(h & 0x7f)
}
func broadcast(b uint8) uint64 {
return 0x101010101010101 * uint64(b)
}
func firstMarkedByteIndex(w uint64) int {
return bits.TrailingZeros64(w) >> 3
}
// SWAR byte search: may produce false positives, e.g. for 0x0100,
// so make sure to double-check bytes found by this function.
func markZeroBytes(w uint64) uint64 {
return ((w - 0x0101010101010101) & (^w) & 0x8080808080808080)
}
func setByte(w uint64, b uint8, idx int) uint64 {
shift := idx << 3
return (w &^ (0xff << shift)) | (uint64(b) << shift)
}