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147 lines
3.6 KiB
Go
147 lines
3.6 KiB
Go
// Copyright 2020 Mostyn Bramley-Moore.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package zstd is a wrapper for using github.com/klauspost/compress/zstd
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// with gRPC.
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package zstd
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import (
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"bytes"
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"errors"
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"io"
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"runtime"
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"sync"
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"github.com/klauspost/compress/zstd"
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"google.golang.org/grpc/encoding"
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)
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const Name = "zstd"
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var encoderOptions = []zstd.EOption{
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// The default zstd window size is 8MB, which is much larger than the
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// typical RPC message and wastes a bunch of memory.
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zstd.WithWindowSize(512 * 1024),
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}
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var decoderOptions = []zstd.DOption{
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// If the decoder concurrency level is not 1, we would need to call
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// Close() to avoid leaking resources when the object is released
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// from compressor.decoderPool.
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zstd.WithDecoderConcurrency(1),
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}
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// We will set a finalizer on these objects, so when the go-grpc code is
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// finished with them, they will be added back to compressor.decoderPool.
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type decoderWrapper struct {
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*zstd.Decoder
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}
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type compressor struct {
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encoder *zstd.Encoder
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decoderPool sync.Pool // To hold *zstd.Decoder's.
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}
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func PretendInit(clobbering bool) {
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if !clobbering && encoding.GetCompressor(Name) != nil {
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return
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}
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enc, _ := zstd.NewWriter(nil, encoderOptions...)
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c := &compressor{
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encoder: enc,
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}
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encoding.RegisterCompressor(c)
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}
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var ErrNotInUse = errors.New("SetLevel ineffective because another zstd compressor has been registered")
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// SetLevel updates the registered compressor to use a particular compression
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// level. NOTE: this function must only be called from an init function, and
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// is not threadsafe.
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func SetLevel(level zstd.EncoderLevel) error {
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c, ok := encoding.GetCompressor(Name).(*compressor)
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if !ok {
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return ErrNotInUse
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}
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enc, err := zstd.NewWriter(nil, zstd.WithEncoderLevel(level))
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if err != nil {
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return err
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}
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c.encoder = enc
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return nil
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}
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func (c *compressor) Compress(w io.Writer) (io.WriteCloser, error) {
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return &zstdWriteCloser{
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enc: c.encoder,
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writer: w,
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}, nil
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}
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type zstdWriteCloser struct {
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enc *zstd.Encoder
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writer io.Writer // Compressed data will be written here.
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buf bytes.Buffer // Buffer uncompressed data here, compress on Close.
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}
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func (z *zstdWriteCloser) Write(p []byte) (int, error) {
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return z.buf.Write(p)
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}
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func (z *zstdWriteCloser) Close() error {
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compressed := z.enc.EncodeAll(z.buf.Bytes(), nil)
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_, err := io.Copy(z.writer, bytes.NewReader(compressed))
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return err
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}
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func (c *compressor) Decompress(r io.Reader) (io.Reader, error) {
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var err error
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var found bool
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var decoder *zstd.Decoder
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// Note: avoid the use of zstd.Decoder.DecodeAll here, since
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// malicious payloads could DoS us with a decompression bomb.
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decoder, found = c.decoderPool.Get().(*zstd.Decoder)
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if !found {
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decoder, err = zstd.NewReader(r, decoderOptions...)
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if err != nil {
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return nil, err
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}
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} else {
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err = decoder.Reset(r)
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if err != nil {
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c.decoderPool.Put(decoder)
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return nil, err
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}
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}
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wrapper := &decoderWrapper{Decoder: decoder}
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runtime.SetFinalizer(wrapper, func(dw *decoderWrapper) {
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err := dw.Reset(nil)
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if err == nil {
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c.decoderPool.Put(dw.Decoder)
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}
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})
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return wrapper, nil
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}
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func (c *compressor) Name() string {
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return Name
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}
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