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Go

// Copyright 2020 Mostyn Bramley-Moore.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package zstd is a wrapper for using github.com/klauspost/compress/zstd
// with gRPC.
package zstd
import (
"bytes"
"errors"
"io"
"runtime"
"sync"
"github.com/klauspost/compress/zstd"
"google.golang.org/grpc/encoding"
)
const Name = "zstd"
var encoderOptions = []zstd.EOption{
// The default zstd window size is 8MB, which is much larger than the
// typical RPC message and wastes a bunch of memory.
zstd.WithWindowSize(512 * 1024),
}
var decoderOptions = []zstd.DOption{
// If the decoder concurrency level is not 1, we would need to call
// Close() to avoid leaking resources when the object is released
// from compressor.decoderPool.
zstd.WithDecoderConcurrency(1),
}
// We will set a finalizer on these objects, so when the go-grpc code is
// finished with them, they will be added back to compressor.decoderPool.
type decoderWrapper struct {
*zstd.Decoder
}
type compressor struct {
encoder *zstd.Encoder
decoderPool sync.Pool // To hold *zstd.Decoder's.
}
func PretendInit(clobbering bool) {
if !clobbering && encoding.GetCompressor(Name) != nil {
return
}
enc, _ := zstd.NewWriter(nil, encoderOptions...)
c := &compressor{
encoder: enc,
}
encoding.RegisterCompressor(c)
}
var ErrNotInUse = errors.New("SetLevel ineffective because another zstd compressor has been registered")
// SetLevel updates the registered compressor to use a particular compression
// level. NOTE: this function must only be called from an init function, and
// is not threadsafe.
func SetLevel(level zstd.EncoderLevel) error {
c, ok := encoding.GetCompressor(Name).(*compressor)
if !ok {
return ErrNotInUse
}
enc, err := zstd.NewWriter(nil, zstd.WithEncoderLevel(level))
if err != nil {
return err
}
c.encoder = enc
return nil
}
func (c *compressor) Compress(w io.Writer) (io.WriteCloser, error) {
return &zstdWriteCloser{
enc: c.encoder,
writer: w,
}, nil
}
type zstdWriteCloser struct {
enc *zstd.Encoder
writer io.Writer // Compressed data will be written here.
buf bytes.Buffer // Buffer uncompressed data here, compress on Close.
}
func (z *zstdWriteCloser) Write(p []byte) (int, error) {
return z.buf.Write(p)
}
func (z *zstdWriteCloser) Close() error {
compressed := z.enc.EncodeAll(z.buf.Bytes(), nil)
_, err := io.Copy(z.writer, bytes.NewReader(compressed))
return err
}
func (c *compressor) Decompress(r io.Reader) (io.Reader, error) {
var err error
var found bool
var decoder *zstd.Decoder
// Note: avoid the use of zstd.Decoder.DecodeAll here, since
// malicious payloads could DoS us with a decompression bomb.
decoder, found = c.decoderPool.Get().(*zstd.Decoder)
if !found {
decoder, err = zstd.NewReader(r, decoderOptions...)
if err != nil {
return nil, err
}
} else {
err = decoder.Reset(r)
if err != nil {
c.decoderPool.Put(decoder)
return nil, err
}
}
wrapper := &decoderWrapper{Decoder: decoder}
runtime.SetFinalizer(wrapper, func(dw *decoderWrapper) {
err := dw.Reset(nil)
if err == nil {
c.decoderPool.Put(dw.Decoder)
}
})
return wrapper, nil
}
func (c *compressor) Name() string {
return Name
}