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New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
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1.3 KiB
name: canvas-procedural-animation description: Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion. license: MIT
Canvas Procedural Animation
Use this skill when p5.js or Canvas is used for character-supporting motion: rain, snow, leaves, feathers, ambient particles, squash/stretch, or procedural walk cycles.
Proven Pattern
p5.js runs setup once and redraws continuously through draw(). Keep animation
state deterministic from time/frame values when rendering previews.
function setup() {
createCanvas(1920, 1080);
}
function draw() {
const t = millis() / 1000;
clear();
drawCharacter(width / 2, height / 2 + sin(t * 8) * 8);
}
Use For
- Particle/weather overlays.
- Environmental motion.
- Simple procedural bodies.
- Effects that do not need individually authored SVG parts.
Avoid For
- Complex facial acting where SVG/layered rig parts are easier to inspect.
- Final renders that need exact frame determinism unless the runtime exposes frame-index control.
Sources
- p5.js
setup()reference: https://p5js.org/reference/p5/setup/ - p5.js
draw()reference: https://p5js.org/reference/p5/draw/ - p5.js animation examples: https://p5js.org/examples/