Files
calesthio e5367f7d66 feat(character-animation): add local rigged character pipeline
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.

- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
  pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
  action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
  scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
  character-rigging,pose-library-design,svg-character-animation}/:
  Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
  surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
2026-04-28 08:11:02 -07:00

1.8 KiB


name: character-rigging description: Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages. license: MIT

Character Rigging

Use this skill when building OpenMontage rig_plan artifacts or renderer input for local 2D character animation.

Proven Patterns

  • Keep runtime code generic; make each character a data package.
  • Split characters into independently transformable parts.
  • Define pivots in the same coordinate space as the artwork.
  • Store constraints on moving parts to prevent impossible rotations.
  • Keep layer order explicit; do not rely on SVG source order after generation.
  • Start with one view and add views only when the shot list requires them.

Rig Package

{
  "character_id": "mouse",
  "rig_type": "svg_rig",
  "parts": [
    { "id": "body", "kind": "torso", "layer": 10 },
    { "id": "head", "kind": "head", "layer": 30, "parent": "body" },
    { "id": "arm_right", "kind": "limb", "layer": 40, "parent": "body" }
  ],
  "joints": {
    "head": { "pivot": [320, 180], "rotation": [-20, 20] },
    "arm_right": { "pivot": [390, 310], "rotation": [-70, 95] }
  }
}

Quality Checklist

  • Every moving part has a pivot.
  • Every child part has a parent where hierarchy matters.
  • Mouth shapes are separate assets or separate path groups.
  • Eyes and pupils are separate when gaze needs to change.
  • Props are separate if the character touches or carries them.

Sources