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calesthioandHanzo Dev 7ffb943132 Initial release — OpenMontage: the first open-source agentic video production system
11 production pipelines, 47 tools, 124 agent skills.
Supports cloud APIs (fal.ai, OpenAI, ElevenLabs, Suno, HeyGen, Runway) and
free local providers (diffusers, Piper TTS, WAN 2.1, Hunyuan, CogVideo).

Co-authored-by: Hanzo Dev <[email protected]>
2026-03-29 08:25:17 -07:00

199 lines
6.3 KiB
Python

"""
Visualization of 3D cube projection along the diagonal.
Shows how projecting a cube along the [1,1,1] direction creates a hexagonal pattern.
"""
from manimlib import *
import itertools as it
class CubeProjection3D(InteractiveScene):
"""
Demonstrates projecting a 3D cube along its main diagonal [1,1,1].
Shows:
1. Building the cube from vertices
2. Showing coordinates
3. Looking down the diagonal
4. The projected hexagonal pattern
5. Face projections
"""
def construct(self):
# Set axes
frame = self.frame
light_source = self.camera.light_source
frame.reorient(28, 68, 0, (0.99, 0.63, 0.66), 2.89)
light_source.move_to([3, 5, 7])
axes = ThreeDAxes(
(-3, 3), (-3, 3), (-3, 3),
axis_config=dict(tick_size=0.05)
)
axes.set_stroke(GREY_A, 1)
plane = NumberPlane((-3, 3), (-3, 3))
plane.axes.set_stroke(GREY_A, 1)
plane.background_lines.set_stroke(BLUE_E, 0.5)
plane.faded_lines.set_stroke(BLUE_E, 0.5, 0.25)
self.add(plane, axes)
# Add cube
vertices = np.array(list(it.product(*3 * [[0, 1]])))
vert_dots = DotCloud(vertices)
vert_dots.make_3d()
vert_dots.set_radius(0.025)
vert_dots.set_color(TEAL)
cube_shell = VGroup(
Line(vertices[i], vertices[j])
for i, p1 in enumerate(vertices)
for j, p2 in enumerate(vertices[i + 1:], start=i + 1)
if get_norm(p2 - p1) == 1
)
cube_shell.set_stroke(YELLOW, 1)
cube_shell.set_anti_alias_width(1)
cube_shell.set_width(1)
cube_shell.move_to(ORIGIN, [-1, -1, -1])
self.play(Write(cube_shell, lag_ratio=0.1, run_time=2))
self.wait()
# Show the coordinates
labels = VGroup()
for vert in vertices:
coords = vert.astype(int)
label = Tex(str(tuple(coords)), font_size=12)
label.next_to(vert, DR, buff=0.05)
label.rotate(45 * DEGREES, RIGHT, about_point=vert)
label.set_backstroke(BLACK, 2)
labels.add(label)
self.play(
LaggedStartMap(FadeIn, labels),
FadeIn(vert_dots),
frame.animate.reorient(10, 61, 0, (0.9, 0.51, 0.48), 2.44),
run_time=3,
)
self.wait()
# Show base and top square
edges = VGroup(*cube_shell)
edges.sort(lambda p: p[2])
self.play(
edges[4:].animate.set_stroke(width=0.5, opacity=0.25),
labels[1::2].animate.set_opacity(0.1)
)
self.wait()
self.play(
edges[8:].animate.set_stroke(width=2, opacity=1),
labels[1::2].animate.set_opacity(1),
edges[:4].animate.set_stroke(width=0.5, opacity=0.25),
labels[0::2].animate.set_opacity(0.1)
)
self.wait()
self.play(
edges.animate.set_stroke(width=1, opacity=1),
labels.animate.set_opacity(1)
)
self.play(FadeOut(labels))
# Orient to look down the corner
self.play(frame.animate.reorient(135.795, 55.795, 0, (-0.02, -0.08, 0.05), 3.61), run_time=4)
self.wait(2)
self.play(frame.animate.reorient(50, 68, 0, (-0.46, 0.29, 0.23), 3.45), run_time=4)
# Show the flat projection
diag_vect = Vector([1, 1, 1], thickness=2)
diag_vect.set_perpendicular_to_camera(frame)
diag_label = labels[-1].copy()
proj_mat = self.construct_proj_matrix()
proj_cube_shell = cube_shell.copy().apply_matrix(proj_mat)
proj_vert_dots = vert_dots.copy().apply_matrix(proj_mat)
self.play(
GrowArrow(diag_vect),
FadeIn(diag_label, shift=np.ones(3)),
cube_shell.animate.set_stroke(opacity=0.25),
)
self.wait()
self.play(
TransformFromCopy(cube_shell, proj_cube_shell),
TransformFromCopy(vert_dots, proj_vert_dots),
)
self.wait(3)
frame.save_state()
self.play(
frame.animate.reorient(134.75, 54.47, 0, (-0.46, 0.29, 0.23), 3.45).set_field_of_view(1 * DEGREES),
run_time=4
)
self.wait()
self.play(Restore(frame, run_time=3))
self.wait()
# Project more cubes down
cube_grid = VGroup(
cube_shell.copy().shift(vect)
for vect in it.product(*3 * [[0, 1, 2]])
)
cube_grid.remove(cube_grid[0])
proj_cube_grid = cube_grid.copy().apply_matrix(proj_mat)
proj_cube_grid.set_stroke(YELLOW, 2, 0.5)
ghost_cube = cube_shell.copy().set_opacity(0)
self.play(
LaggedStart(
(TransformFromCopy(ghost_cube, new_cube)
for new_cube in cube_grid),
lag_ratio=0.05,
),
frame.animate.reorient(40, 72, 0, (1.25, 1.69, 0.99), 5.10),
run_time=5
)
self.wait()
self.play(
TransformFromCopy(cube_grid, proj_cube_grid),
frame.animate.reorient(60, 68, 0, (0.81, 1.09, 0.94), 5.36),
run_time=3
)
self.wait()
self.play(
FadeOut(cube_grid),
FadeOut(proj_cube_grid),
FadeOut(diag_label),
FadeOut(diag_vect),
FadeOut(vert_dots),
FadeOut(proj_vert_dots),
frame.animate.reorient(42, 62, 0, (0.68, 0.48, 0.41), 2.34),
run_time=2,
)
# Show cube faces
cube = Cube()
cube.set_color(BLUE_E, 1)
cube.set_shading(0.75, 0.25, 0.5)
cube.replace(cube_shell)
cube.sort(lambda p: np.dot(p, np.ones(3)))
inner_faces = cube[:3]
for mob in [cube_shell, proj_cube_shell, plane]:
mob.apply_depth_test()
self.add(axes, cube, cube_shell, plane, proj_cube_shell)
self.play(
FadeIn(cube),
proj_cube_shell.animate.set_stroke(width=1, opacity=0.2),
)
self.wait(3)
def construct_proj_matrix(self):
diag = normalize(np.ones(3))
id3 = np.identity(3)
return np.array([self.project(basis, diag) for basis in id3]).T
def project(self, vect, unit_norm):
"""Project v1 onto the orthogonal subspace of norm"""
return vect - np.dot(unit_norm, vect) * unit_norm