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calesthioandHanzo Dev 7ffb943132 Initial release — OpenMontage: the first open-source agentic video production system
11 production pipelines, 47 tools, 124 agent skills.
Supports cloud APIs (fal.ai, OpenAI, ElevenLabs, Suno, HeyGen, Runway) and
free local providers (diffusers, Piper TTS, WAN 2.1, Hunyuan, CogVideo).

Co-authored-by: Hanzo Dev <[email protected]>
2026-03-29 08:25:17 -07:00

368 lines
12 KiB
Python

"""
Zone Plate / Fresnel Zone Plate Visualization
Demonstrates the creation and properties of a Fresnel zone plate,
which is the simplest form of hologram - recording interference
between a point source and a reference wave.
Based on 3Blue1Brown's hologram visualizations.
Run: manimgl zone_plate_hologram.py ZonePlateCreation -w
"""
from manimlib import *
import numpy as np
class ZonePlateCreation(Scene):
"""
Shows how a zone plate pattern emerges from interference
between a point source and a plane reference wave.
"""
def construct(self):
frame = self.camera.frame
# Title
title = Text("Fresnel Zone Plate", font_size=48)
title.to_edge(UP)
title.set_backstroke(BLACK, 5)
self.add(title)
# Parameters
source_distance = 4.0 # Distance of point source from plate
wavelength = 0.3
plate_size = 6.0
# Point source position (behind the plate plane)
source_pos = np.array([0, 0, source_distance])
# Create zone plate pattern
def get_zone_plate(resolution=200):
plate = VGroup()
# Sample grid on the plate
for i in range(resolution):
for j in range(resolution):
x = (i / resolution - 0.5) * plate_size
y = (j / resolution - 0.5) * plate_size
point = np.array([x, y, 0])
# Distance from point source
r = np.linalg.norm(point - source_pos)
# Phase from point source
phase_obj = (r / wavelength) % 1
# Phase from reference (plane wave from behind)
phase_ref = (source_distance / wavelength) % 1
# Interference pattern intensity
phase_diff = (phase_obj - phase_ref) * TAU
intensity = (1 + np.cos(phase_diff)) / 2
# Create small square
size = plate_size / resolution * 1.1
square = Square(side_length=size)
square.move_to([x, y, 0])
square.set_stroke(width=0)
square.set_fill(
interpolate_color(BLACK, WHITE, intensity),
opacity=1
)
plate.add(square)
return plate
# Create the pattern with increasing resolution
low_res = get_zone_plate(30)
self.play(FadeIn(low_res, lag_ratio=0.001))
self.wait()
# Show it's made of concentric rings
ring_explanation = Text("Concentric rings from interference", font_size=32)
ring_explanation.next_to(title, DOWN)
ring_explanation.set_backstroke(BLACK, 3)
self.play(Write(ring_explanation))
self.wait()
# Increase resolution
mid_res = get_zone_plate(60)
self.play(
ReplacementTransform(low_res, mid_res),
run_time=2
)
self.wait()
high_res = get_zone_plate(100)
self.play(
ReplacementTransform(mid_res, high_res),
run_time=2
)
self.wait(2)
class ZonePlateFromPointSource(Scene):
"""
Shows the geometry of how zone plates form from a point source.
"""
def construct(self):
frame = self.camera.frame
frame.reorient(20, 70, 0)
# 3D setup
axes = ThreeDAxes(
x_range=[-4, 4, 1],
y_range=[-4, 4, 1],
z_range=[0, 5, 1],
)
axes.set_opacity(0.3)
# Point source
source_z = 4.0
source = Sphere(radius=0.15, color=WHITE)
source.move_to([0, 0, source_z])
source_label = Text("Point Source", font_size=24)
source_label.rotate(PI/2, RIGHT)
source_label.next_to(source, OUT + UP, buff=0.3)
source_label.set_backstroke(BLACK, 3)
# Film plane
film = Square(side_length=6)
film.set_fill(GREY_E, opacity=0.5)
film.set_stroke(WHITE, 1)
film.move_to(ORIGIN)
film_label = Text("Film Plane", font_size=24)
film_label.next_to(film, DOWN)
film_label.set_backstroke(BLACK, 3)
# Wavefronts from point source (spherical shells)
def get_spherical_waves(time, n_waves=6):
waves = Group()
for i in range(n_waves):
radius = 0.5 + i * 0.8 + time * 0.2
if radius < 6:
sphere = Sphere(radius=radius)
sphere.move_to([0, 0, source_z])
sphere.set_color(BLUE)
sphere.set_opacity(0.15 * (1 - radius / 6))
waves.add(sphere)
return waves
time_tracker = ValueTracker(0)
waves = always_redraw(lambda: get_spherical_waves(time_tracker.get_value()))
# Reference wave fronts (planes)
def get_plane_waves(time, n_waves=8):
planes = Group()
for i in range(n_waves):
z = source_z - 0.5 - i * 0.8 + time * 0.2
if 0 < z < source_z:
plane = Square(side_length=8)
plane.set_fill(TEAL, opacity=0.1 * (z / source_z))
plane.set_stroke(TEAL, 1, opacity=0.3)
plane.move_to([0, 0, z])
planes.add(plane)
return planes
ref_waves = always_redraw(lambda: get_plane_waves(time_tracker.get_value()))
self.add(axes)
self.add(film, film_label)
self.add(source, source_label)
self.add(waves)
self.add(ref_waves)
# Animate waves
self.play(
time_tracker.animate.set_value(10),
frame.animate.increment_theta(30 * DEGREES),
run_time=10,
rate_func=linear
)
self.wait()
class ZonePlateAsLens(Scene):
"""
Demonstrates how a zone plate acts as a lens, focusing light.
"""
def construct(self):
# Title
title = Text("Zone Plate as Focusing Element", font_size=42)
title.to_edge(UP)
title.set_backstroke(BLACK, 5)
self.add(title)
# Zone plate representation
plate_x = -2
plate = VGroup()
n_rings = 12
for i in range(n_rings):
r_outer = 0.15 * (i + 1)
r_inner = 0.15 * i if i > 0 else 0
if i % 2 == 0:
ring = Annulus(inner_radius=r_inner, outer_radius=r_outer)
ring.set_fill(GREY_D, opacity=1)
ring.set_stroke(width=0)
plate.add(ring)
else:
ring = Annulus(inner_radius=r_inner, outer_radius=r_outer)
ring.set_fill(WHITE, opacity=0.8)
ring.set_stroke(width=0)
plate.add(ring)
plate.move_to([plate_x, 0, 0])
plate_label = Text("Zone Plate", font_size=24)
plate_label.next_to(plate, DOWN)
# Focal point
focal_x = 3
focal_point = Dot([focal_x, 0, 0], color=YELLOW, radius=0.15)
focal_label = Text("Focus", font_size=24, color=YELLOW)
focal_label.next_to(focal_point, DOWN)
# Incoming parallel rays
incoming_rays = VGroup()
ray_positions = np.linspace(-1.5, 1.5, 7)
for y in ray_positions:
ray = Arrow([-6, y, 0], [plate_x - 0.2, y, 0], buff=0, stroke_width=2)
ray.set_color(BLUE)
incoming_rays.add(ray)
# Diffracted rays converging to focus
diffracted_rays = VGroup()
for y in ray_positions:
ray = Line([plate_x + 0.2, y, 0], [focal_x, 0, 0])
ray.set_stroke(RED, 2)
diffracted_rays.add(ray)
self.add(plate, plate_label)
self.play(
LaggedStartMap(GrowArrow, incoming_rays, lag_ratio=0.1),
run_time=2
)
self.wait()
incoming_label = Text("Parallel Light", font_size=24, color=BLUE)
incoming_label.next_to(incoming_rays, UP)
self.play(Write(incoming_label))
self.wait()
# Show diffraction
self.play(
LaggedStartMap(ShowCreation, diffracted_rays, lag_ratio=0.1),
FadeIn(focal_point),
Write(focal_label),
run_time=2
)
self.wait()
# Explanation
explanation = Text(
"Zone plate diffracts light to focal point",
font_size=28
)
explanation.next_to(title, DOWN)
self.play(Write(explanation))
self.wait(2)
class InterferenceBands(Scene):
"""
Shows the intensity pattern resulting from two-wave interference.
A simplified representation of holographic recording.
"""
def construct(self):
# Title
title = Text("Interference Pattern on Film", font_size=42)
title.to_edge(UP)
title.set_backstroke(BLACK, 5)
self.add(title)
# Parameters
wavelength = 0.4
angle = 15 * DEGREES # Angle between reference and object beams
# Create interference pattern
def get_interference_bands(width=12, height=6, resolution=200):
bands = VGroup()
# The spacing of fringes depends on the angle between beams
fringe_spacing = wavelength / (2 * np.sin(angle / 2))
for i in range(resolution):
x = (i / resolution - 0.5) * width
# Intensity from interference
intensity = (1 + np.cos(TAU * x / fringe_spacing)) / 2
# Create vertical strip
strip = Rectangle(width=width / resolution * 1.05, height=height)
strip.move_to([x, 0, 0])
strip.set_stroke(width=0)
strip.set_fill(
interpolate_color(BLACK, WHITE, intensity),
opacity=1
)
bands.add(strip)
return bands
bands = get_interference_bands()
border = Rectangle(width=12, height=6)
border.set_stroke(WHITE, 2)
self.play(FadeIn(bands), ShowCreation(border))
self.wait()
# Labels
spacing_label = Text("Fringe spacing depends on beam angle", font_size=28)
spacing_label.next_to(border, DOWN, buff=0.5)
formula = Tex(
R"d = \frac{\lambda}{2\sin(\theta/2)}",
font_size=36
)
formula.next_to(spacing_label, DOWN)
self.play(Write(spacing_label))
self.play(Write(formula))
self.wait(2)
# Show changing angle effect
angle_label = Text("Decreasing angle = wider fringes", font_size=24)
angle_label.to_corner(DR)
for new_angle in [10 * DEGREES, 5 * DEGREES]:
wavelength_local = wavelength
fringe_spacing = wavelength_local / (2 * np.sin(new_angle / 2))
new_bands = VGroup()
for i in range(200):
x = (i / 200 - 0.5) * 12
intensity = (1 + np.cos(TAU * x / fringe_spacing)) / 2
strip = Rectangle(width=12 / 200 * 1.05, height=6)
strip.move_to([x, 0, 0])
strip.set_stroke(width=0)
strip.set_fill(
interpolate_color(BLACK, WHITE, intensity),
opacity=1
)
new_bands.add(strip)
self.play(
Transform(bands, new_bands),
FadeIn(angle_label) if new_angle == 10 * DEGREES else Animation(angle_label),
run_time=2
)
self.wait()
self.wait()