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New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
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1.6 KiB
name, description, license
| name | description | license |
|---|---|---|
| svg-character-animation | Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews. | MIT |
SVG Character Animation
Use this skill when animating character rigs made from SVG parts.
Runtime Rules
- Animate transforms (
x,y,scale,rotation) rather than layout. - Use timelines for multi-part acting beats.
- For SVG elements, use stable pivots (
svgOriginor correctly scoped transform origins). - In Remotion, do not let GSAP advance with
requestAnimationFrame; drive a paused timeline from the current frame.
Browser Pattern
gsap.set("#arm_right", { svgOrigin: "390 310" });
const tl = gsap.timeline({ defaults: { ease: "power2.inOut" } });
tl.to("#head", { rotation: -8, duration: 0.2 })
.to("#arm_right", { rotation: 35, duration: 0.4 }, "<");
Remotion Pattern
const frame = useCurrentFrame();
const progress = frame / durationInFrames;
timeline.progress(progress);
HyperFrames Pattern
Use HTML/SVG/GSAP components with deterministic timelines and validate via the HyperFrames CLI before final render.
Quality Checklist
- Parts stay connected at pivots during motion.
- Blinks, gaze, and mouth shapes are separate enough to read.
- Pose holds are long enough to communicate emotion.
- Frame sampling shows meaningful deltas, not frozen animation.
Sources
- GSAP core transform properties and SVG handling: https://gsap.com/docs/v3/GSAP/CorePlugins/CSS/
- GSAP timelines and sequencing: https://gsap.com/docs/v3/GSAP/Timeline/
- Remotion
useCurrentFrame: https://www.remotion.dev/docs/use-current-frame