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New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
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Character Design Director - Character Animation Pipeline
Goal
Produce character_design: a small cast with clear silhouettes, roles,
emotions, actions, and style anchors.
Process
- List every character with
id, role, body type, and style. - Identify the minimum emotional range needed by the story.
- Identify the minimum action list needed by the story.
- Decide required views: front, 3/4, side, back. Keep MVPs to one or two views.
- Note props attached to characters, such as scarf, feather, bag, glasses.
Constraints
- One or two characters is the MVP sweet spot.
- Animal characters need species-specific parts and action cycles.
- More views multiply asset and pose requirements.
- Do not invent more poses than the approved duration can use.
Tool Use
Use character_spec_generator for structured drafts. Use image_selector only
after the visual style and character sheet requirements are explicit. Before
using image generation, read the tool's Layer 3 skills from the registry.
Quality Bar
A character design is ready only when an animator or tool can infer what parts, expressions, and actions must exist.