Files
calesthio e5367f7d66 feat(character-animation): add local rigged character pipeline
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.

- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
  pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
  action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
  scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
  character-rigging,pose-library-design,svg-character-animation}/:
  Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
  surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
2026-04-28 08:11:02 -07:00

831 B

Edit Director - Character Animation Pipeline

Goal

Produce edit_decisions and action_timeline.

Process

  1. Carry render_runtime forward from the approved proposal.
  2. Convert scene beats into timed character actions.
  3. Add anticipation, hold, action, and follow-through where appropriate.
  4. Align mouth/gesture beats to dialogue or music.
  5. Keep action density readable.

Timing Pattern

Most acting beats need:

anticipation -> action -> hold/reaction -> settle

Do not animate everything continuously. Holds are part of acting.

Tool Use

Use action_timeline_compiler for a first pass, then revise the timeline if the acting or rhythm is weak.

Quality Bar

Every scene has timed actions. Every action maps to a pose, action cycle, or procedural effect that the renderer can understand.