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New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
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Proposal Director - Character Animation Pipeline
Goal
Present character-animation concepts that are honest about local rigged motion, reuse, cost, and runtime choice.
Required Proposal Elements
Each option must include:
- characters and roles,
- visual style,
- action complexity,
- rig reuse strategy,
- sample plan,
- audio architecture,
- music plan,
- render runtime options,
- cost estimate,
- honest limitation note.
Runtime Selection
Read skills/meta/animation-runtime-selector.md before recommending a runtime.
When both Remotion and HyperFrames are available:
- Remotion: best when the final composition needs deterministic React-rendered video, captions, audio, scene JSON, and final MP4 governance.
- HyperFrames: best when the character scene is HTML/SVG/GSAP-heavy and benefits from web-native authoring, lint, validate, and registry blocks.
- FFmpeg: post-processing only. Do not pick FFmpeg as the primary runtime for character acting.
Wait for user approval before locking render_runtime.
Sample-First Rule
Before full production, propose a 10-15 second sample containing:
- one main character,
- one expression change,
- one body action,
- one camera/background treatment,
- one audio/music cue if relevant.
Do not batch-generate all assets until this sample is approved.
Cost Honesty
Local rigging is cheap at render time but expensive in authoring complexity. Report the difference:
- asset generation cost,
- TTS/music cost,
- local render cost,
- manual complexity risk.