mirror of
https://github.com/hanzoai/video.git
synced 2026-11-03 04:21:39 +00:00
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.
- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
character-rigging,pose-library-design,svg-character-animation}/:
Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
1.3 KiB
1.3 KiB
Research Director - Character Animation Pipeline
Goal
Ground the character-animation plan in real references and current technique.
For reference videos, start from video_analysis_brief: content, pacing, motion
classification, keyframes, color, and production complexity.
Process
- Identify what the reference actually uses:
- rigged local animation,
- frame-by-frame traditional animation,
- video generation,
- still-image motion,
- mixed techniques.
- Research 3-5 relevant examples or techniques.
- Separate what the pipeline can reproduce locally from what requires manual illustration, video generation, or a larger asset library.
- Record reusable animation primitives:
- walk cycle,
- blink,
- head turn,
- reach,
- wing flap,
- squash/stretch,
- camera pan/parallax,
- particles/weather.
Output Guidance
The research_brief should include:
character_animation_fit: high/medium/low,reference_motion_type,required_character_actions,rig_complexity,manual_asset_risks,local_runtime_candidates.
Quality Bar
Be explicit when a reference is hand-drawn or frame-by-frame. The user can still choose an inspired local rigged style, but the proposal must not imply exact traditional-animation quality from an automatic rig.