Files
calesthio e5367f7d66 feat(character-animation): add local rigged character pipeline
New beta pipeline for reusable cartoon characters with SVG rigs, pose
libraries, action timelines, and Canvas/Remotion/HyperFrames rendering.

- pipeline_defs/character-animation.yaml: 11-stage manifest
- skills/pipelines/character-animation/: 11 stage director skills
- tools/character/: BaseTool implementations for char design, rigging,
  pose libraries, action timelines, previews, and QA
- schemas/artifacts/{character_design,rig_plan,pose_library,
  action_timeline,character_qa_report}.schema.json: canonical artifacts
- schemas/artifacts/scene_plan.schema.json: extended for character-led
  scenes
- .agents/skills/{canvas-procedural-animation,character-animation-qa,
  character-rigging,pose-library-design,svg-character-animation}/:
  Layer 3 vendor knowledge
- AGENT_GUIDE / PROJECT_CONTEXT / README / ARCHITECTURE / PROVIDERS:
  surface the new pipeline and its capability family
- tools/video/hyperframes_compose.py: SVG character rig support
- tests/contracts/test_character_animation_pipeline.py: contract tests
2026-04-28 08:11:02 -07:00

840 B

Scene Director - Character Animation Pipeline

Goal

Produce a scene_plan where each scene is feasible for rigged character animation.

Scene Planning Fields

For each scene, include:

  • character IDs,
  • emotional beat,
  • action sequence,
  • camera/framing,
  • background,
  • props,
  • effects,
  • required assets,
  • transition notes.

Use type: "character_scene" for rigged character acting scenes. Store character-specific detail in character_actions; do not put per-scene acting data in arbitrary metadata because the shared scene_plan schema rejects unknown per-scene fields.

Complexity Budget

Prefer fewer, stronger shots:

  • one establish,
  • one action beat,
  • one reaction beat,
  • one resolution beat.

Avoid scenes that require many unique views or complex physical contact unless the user approved that complexity.