Files
Shailend ChandandgVisor bot f739fd243b Rename unix transport identifiers to demystify the package
Three nearly identical names covered three unrelated concepts
(ConnectedEndpoint, connectedEndpoint, connectionedEndpoint), and the
notification callbacks were named for the opposite of what they do
(RecvNotify woke writers, SendNotify woke readers).

- ConnectedEndpoint -> Sender, the write half of a connection
  (implementations queueSender, HostSender, SCMSender); the
  baseEndpoint field becomes connected -> peer: the type is named for
  what you do with it, the field for its role to the holder.
- SendNotify -> NotifyDataReady, RecvNotify -> NotifyWriteSpace,
  CloseNotify -> NotifyStateChange; each named for the wakeup it
  delivers. NotifyStateChange must wake hangup-only pollers.
- queue's embedded waiter queues become readerWaiters/writerWaiters,
  and baseEndpoint's embedded *waiter.Queue becomes a named field,
  WaitQueue, so wakeup call sites name their target.
- writeShutdown and wrShutdown/rdShutdown ->
  sendShutdown/recvShutdown, the shutdown(2) directions they track.
- A package doc block describes how the pieces fit together.

No behavior change.

PiperOrigin-RevId: 966732452
2026-08-18 12:14:22 -07:00

734 lines
22 KiB
Go

// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package transport
import (
"golang.org/x/sys/unix"
"gvisor.dev/gvisor/pkg/abi/linux"
"gvisor.dev/gvisor/pkg/context"
"gvisor.dev/gvisor/pkg/fdnotifier"
"gvisor.dev/gvisor/pkg/sentry/uniqueid"
"gvisor.dev/gvisor/pkg/syserr"
"gvisor.dev/gvisor/pkg/tcpip"
"gvisor.dev/gvisor/pkg/waiter"
)
type locker interface {
Lock()
Unlock()
NestedLock(endpointlockNameIndex)
NestedUnlock(endpointlockNameIndex)
}
// A ConnectingEndpoint is a connectioned unix endpoint that is attempting to
// establish a bidirectional connection with a BoundEndpoint.
type ConnectingEndpoint interface {
// ID returns the endpoint's globally unique identifier. This identifier
// must be used to determine locking order if more than one endpoint is
// to be locked in the same codepath. The endpoint with the smaller
// identifier must be locked before endpoints with larger identifiers.
ID() uint64
// Passcred implements socket.Credentialer.Passcred.
Passcred() bool
// Type returns the socket type, typically either SockStream or
// SockSeqpacket. The connection attempt must be aborted if this
// value doesn't match the BoundEndpoint's type.
Type() linux.SockType
// GetLocalAddress returns the bound path.
GetLocalAddress() (Address, tcpip.Error)
// Locker protects the following methods. While locked, only the holder of
// the lock can change the return value of the protected methods.
locker
// Connected returns true iff the ConnectingEndpoint is in the connected
// state. ConnectingEndpoints can only be connected to a single endpoint,
// so the connection attempt must be aborted if this returns true.
Connected() bool
// ListeningLocked returns true iff the ConnectingEndpoint is in the
// listening state. ConnectingEndpoints cannot make connections while
// listening, so the connection attempt must be aborted if this returns
// true.
ListeningLocked() bool
// WaiterQueue returns a pointer to the endpoint's waiter queue.
WaiterQueue() *waiter.Queue
}
// connectionedEndpoint is a Unix-domain connected or connectable endpoint and implements
// ConnectingEndpoint, BoundEndpoint and tcpip.Endpoint.
//
// connectionedEndpoints must be in connected state in order to transfer data.
//
// This implementation includes STREAM and SEQPACKET Unix sockets created with
// socket(2), accept(2) or socketpair(2) and dgram unix sockets created with
// socketpair(2). See connectionless.go for the implementation of DGRAM
// Unix sockets created with socket(2).
//
// The state is much simpler than a TCP endpoint, so it is not encoded
// explicitly. Instead we enforce the following invariants:
//
// receiver != nil, peer != nil => connected.
// path != "" && acceptedChan == nil => bound, not listening.
// path != "" && acceptedChan != nil => bound and listening.
//
// Only one of these will be true at any moment.
//
// +stateify savable
type connectionedEndpoint struct {
baseEndpoint
// id is the unique endpoint identifier. This is used exclusively for
// lock ordering within connect.
id uint64
// idGenerator is used to generate new unique endpoint identifiers.
idGenerator uniqueid.Provider
// stype is used by connecting sockets to ensure that they are the
// same type. The value is typically either tcpip.SockSeqpacket or
// tcpip.SockStream.
stype linux.SockType
// peerCreds is used to store the peer credentials.
// This will store the socket's own credentials until the connection is
// established with connect(2). Once the connection is established, this
// will store the peer's credentials. The use of this option is possible
// only for connected `AF_UNIX` stream sockets and for `AF_UNIX` stream and
// datagram socket pairs created using socketpair(2)
peerCreds CredentialsControlMessage
// acceptedChan is per the TCP endpoint implementation. Note that the
// sockets in this channel are _already in the connected state_, and
// have another associated connectionedEndpoint.
//
// If nil, then no listen call has been made.
acceptedChan chan *connectionedEndpoint `state:".([]*connectionedEndpoint)"`
// boundSocketFD corresponds to a bound socket on the host filesystem
// that may listen and accept incoming connections.
//
// boundSocketFD is protected by baseEndpoint.mu.
boundSocketFD BoundSocketFD
}
var (
_ = BoundEndpoint((*connectionedEndpoint)(nil))
_ = Endpoint((*connectionedEndpoint)(nil))
)
// NewConnectioned creates a new unbound connectionedEndpoint.
func NewConnectioned(ctx context.Context, stype linux.SockType, uid uniqueid.Provider) Endpoint {
return newConnectioned(ctx, stype, uid)
}
func newConnectioned(ctx context.Context, stype linux.SockType, uid uniqueid.Provider) *connectionedEndpoint {
ep := &connectionedEndpoint{
baseEndpoint: baseEndpoint{WaitQueue: &waiter.Queue{}},
id: uid.UniqueID(),
idGenerator: uid,
stype: stype,
}
ep.ops.InitHandler(ep, &stackHandler{}, getSendBufferLimits, getReceiveBufferLimits)
ep.ops.SetSendBufferSize(defaultBufferSize, false /* notify */)
ep.ops.SetReceiveBufferSize(defaultBufferSize, false /* notify */)
return ep
}
// NewPair allocates a new pair of connected unix-domain connectionedEndpoints.
func NewPair(ctx context.Context, stype linux.SockType, uid uniqueid.Provider) (Endpoint, Endpoint) {
a := newConnectioned(ctx, stype, uid)
b := newConnectioned(ctx, stype, uid)
q1 := &queue{readerWaiters: a.WaitQueue, writerWaiters: b.WaitQueue, limit: defaultBufferSize}
q1.InitRefs()
q2 := &queue{readerWaiters: b.WaitQueue, writerWaiters: a.WaitQueue, limit: defaultBufferSize}
q2.InitRefs()
if stype == linux.SOCK_STREAM {
a.receiver = &streamQueueReceiver{queueReceiver: queueReceiver{q1}}
b.receiver = &streamQueueReceiver{queueReceiver: queueReceiver{q2}}
} else {
a.receiver = &queueReceiver{q1}
b.receiver = &queueReceiver{q2}
}
q2.IncRef()
a.peer = &queueSender{
endpoint: b,
writeQueue: q2,
}
q1.IncRef()
b.peer = &queueSender{
endpoint: a,
writeQueue: q1,
}
return a, b
}
// NewExternal creates a new externally backed Endpoint. It behaves like a
// socketpair.
func NewExternal(stype linux.SockType, uid uniqueid.Provider, wq *waiter.Queue, receiver Receiver, peer Sender) Endpoint {
ep := &connectionedEndpoint{
baseEndpoint: baseEndpoint{WaitQueue: wq, receiver: receiver, peer: peer},
id: uid.UniqueID(),
idGenerator: uid,
stype: stype,
}
ep.ops.InitHandler(ep, &stackHandler{}, getSendBufferLimits, getReceiveBufferLimits)
ep.ops.SetSendBufferSize(peer.SendMaxQueueSize(), false /* notify */)
ep.ops.SetReceiveBufferSize(defaultBufferSize, false /* notify */)
return ep
}
// ID implements ConnectingEndpoint.ID.
func (e *connectionedEndpoint) ID() uint64 {
return e.id
}
// Type implements ConnectingEndpoint.Type and Endpoint.Type.
func (e *connectionedEndpoint) Type() linux.SockType {
return e.stype
}
// WaiterQueue implements ConnectingEndpoint.WaiterQueue.
func (e *connectionedEndpoint) WaiterQueue() *waiter.Queue {
return e.WaitQueue
}
// isBound returns true iff the connectionedEndpoint is bound (but not
// listening).
func (e *connectionedEndpoint) isBound() bool {
return e.path != "" && e.acceptedChan == nil
}
// Listening implements ConnectingEndpoint.Listening.
func (e *connectionedEndpoint) Listening() bool {
e.Lock()
defer e.Unlock()
return e.ListeningLocked()
}
func (e *connectionedEndpoint) ListeningLocked() bool {
return e.acceptedChan != nil
}
// Close puts the connectionedEndpoint in a closed state and frees all
// resources associated with it.
//
// The socket will be a fresh state after a call to close and may be reused.
// That is, close may be used to "unbind" or "disconnect" the socket in error
// paths.
func (e *connectionedEndpoint) Close(ctx context.Context) {
var acceptedChan chan *connectionedEndpoint
e.Lock()
var (
c Sender
r Receiver
)
switch {
case e.Connected():
e.peer.CloseSend()
e.receiver.CloseRecv()
// Still have unread data? If yes, we set this into the write
// end so that the peer can get ECONNRESET) when it does read.
if e.receiver.RecvQueuedSize() > 0 {
e.peer.CloseUnread()
}
c = e.peer
r = e.receiver
e.peer = nil
e.receiver = nil
case e.isBound():
e.path = ""
case e.ListeningLocked():
close(e.acceptedChan)
acceptedChan = e.acceptedChan
e.acceptedChan = nil
e.path = ""
}
e.Unlock()
if acceptedChan != nil {
for n := range acceptedChan {
// When listener is closed, pending connections should receive
// ECONNRESET instead of EOF to match Linux behavior.
n.Lock()
if n.peer != nil {
// Try to set SO_ERROR on the client endpoint so that
// getsockopt(SO_ERROR) or read() returns ECONNRESET.
if ce, ok := n.peer.(*queueSender); ok {
if clientEP, ok := ce.endpoint.(*connectionedEndpoint); ok {
clientEP.SocketOptions().SetLastError(&tcpip.ErrConnectionReset{})
// Notify waiter queue about error events so epoll detects EPOLLERR.
clientEP.WaitQueue.Notify(waiter.EventErr)
}
}
}
n.Unlock()
n.Close(ctx)
}
}
if c != nil {
c.NotifyStateChange()
c.Release(ctx)
}
e.ResetBoundSocketFD(ctx)
if r != nil {
r.NotifyStateChange()
r.Release(ctx)
}
}
func (e *connectionedEndpoint) swapPeerCredsLocked(ctx context.Context, cend ConnectingEndpoint, ne *connectionedEndpoint) *syserr.Error {
ce, ok := cend.(*connectionedEndpoint)
if !ok {
return syserr.ErrInvalidEndpointState
}
// Swap peer credentials between the two endpoints.
ne.peerCreds, ce.peerCreds = ce.peerCreds, ne.peerCreds
return nil
}
// BidirectionalConnect implements BoundEndpoint.BidirectionalConnect.
func (e *connectionedEndpoint) BidirectionalConnect(ctx context.Context, ce ConnectingEndpoint, returnConnect func(Receiver, Sender)) *syserr.Error {
if ce.Type() != e.stype {
return syserr.ErrWrongProtocolForSocket
}
// Check if ce is e to avoid a deadlock.
if ce, ok := ce.(*connectionedEndpoint); ok && ce == e {
return syserr.ErrInvalidEndpointState
}
// Do a dance to safely acquire locks on both endpoints.
if e.id < ce.ID() {
e.Lock()
ce.NestedLock(endpointLockHigherid)
} else {
ce.Lock()
e.NestedLock(endpointLockHigherid)
}
// Check connecting state.
if ce.Connected() {
e.NestedUnlock(endpointLockHigherid)
ce.Unlock()
return syserr.ErrAlreadyConnected
}
if ce.ListeningLocked() {
e.NestedUnlock(endpointLockHigherid)
ce.Unlock()
return syserr.ErrInvalidEndpointState
}
// Check bound state.
if !e.ListeningLocked() {
e.NestedUnlock(endpointLockHigherid)
ce.Unlock()
return syserr.ErrConnectionRefused
}
// Create a newly bound connectionedEndpoint.
ne := &connectionedEndpoint{
baseEndpoint: baseEndpoint{
path: e.path,
WaitQueue: &waiter.Queue{},
},
id: e.idGenerator.UniqueID(),
idGenerator: e.idGenerator,
stype: e.stype,
}
ne.ops.InitHandler(ne, &stackHandler{}, getSendBufferLimits, getReceiveBufferLimits)
ne.ops.SetSendBufferSize(defaultBufferSize, false /* notify */)
ne.ops.SetReceiveBufferSize(defaultBufferSize, false /* notify */)
ne.SocketOptions().SetPassCred(e.SocketOptions().GetPassCred())
ne.peerCreds = e.peerCreds
readQueue := &queue{readerWaiters: ce.WaiterQueue(), writerWaiters: ne.WaitQueue, limit: defaultBufferSize}
readQueue.InitRefs()
ne.peer = &queueSender{
endpoint: ce,
writeQueue: readQueue,
}
// Make sure the accepted endpoint inherits this listening socket's SO_SNDBUF.
writeQueue := &queue{readerWaiters: ne.WaitQueue, writerWaiters: ce.WaiterQueue(), limit: e.ops.GetSendBufferSize()}
writeQueue.InitRefs()
if e.stype == linux.SOCK_STREAM {
ne.receiver = &streamQueueReceiver{queueReceiver: queueReceiver{readQueue: writeQueue}}
} else {
ne.receiver = &queueReceiver{readQueue: writeQueue}
}
select {
case e.acceptedChan <- ne:
// Commit state.
writeQueue.IncRef()
peer := &queueSender{
endpoint: ne,
writeQueue: writeQueue,
}
readQueue.IncRef()
if e.stype == linux.SOCK_STREAM {
if err := e.swapPeerCredsLocked(ctx, ce, ne); err != nil {
return err
}
returnConnect(&streamQueueReceiver{queueReceiver: queueReceiver{readQueue: readQueue}}, peer)
} else {
returnConnect(&queueReceiver{readQueue: readQueue}, peer)
}
// Notify can deadlock if we are holding these locks.
e.NestedUnlock(endpointLockHigherid)
ce.Unlock()
// Notify on both ends.
e.WaitQueue.Notify(waiter.ReadableEvents)
ce.WaiterQueue().Notify(waiter.WritableEvents)
return nil
default:
// Busy; return EAGAIN per spec.
e.NestedUnlock(endpointLockHigherid)
ce.Unlock()
ne.Close(ctx)
return syserr.ErrTryAgain
}
}
// UnidirectionalConnect implements BoundEndpoint.UnidirectionalConnect.
func (e *connectionedEndpoint) UnidirectionalConnect(ctx context.Context) (Sender, *syserr.Error) {
return nil, syserr.ErrConnectionRefused
}
// Connect attempts to directly connect to another Endpoint.
// Implements Endpoint.Connect.
func (e *connectionedEndpoint) Connect(ctx context.Context, server BoundEndpoint) *syserr.Error {
returnConnect := func(r Receiver, ce Sender) {
e.receiver = r
e.peer = ce
// Make sure the newly created connected endpoint's write queue is updated
// to reflect this endpoint's send buffer size.
if bufSz := e.peer.SetSendBufferSize(e.ops.GetSendBufferSize()); bufSz != e.ops.GetSendBufferSize() {
e.ops.SetSendBufferSize(bufSz, false /* notify */)
e.ops.SetReceiveBufferSize(bufSz, false /* notify */)
}
}
return server.BidirectionalConnect(ctx, e, returnConnect)
}
// Listen starts listening on the connection.
func (e *connectionedEndpoint) Listen(ctx context.Context, backlog int) *syserr.Error {
e.Lock()
defer e.Unlock()
if e.ListeningLocked() {
// Adjust the size of the channel iff we can fix existing
// pending connections into the new one
if len(e.acceptedChan) > backlog {
return syserr.ErrInvalidEndpointState
}
origChan := e.acceptedChan
e.acceptedChan = make(chan *connectionedEndpoint, backlog)
close(origChan)
for ep := range origChan {
e.acceptedChan <- ep
}
if e.boundSocketFD != nil {
if err := e.boundSocketFD.Listen(ctx, int32(backlog)); err != nil {
return syserr.FromError(err)
}
}
return nil
}
if !e.isBound() {
return syserr.ErrInvalidEndpointState
}
// Normal case.
e.acceptedChan = make(chan *connectionedEndpoint, backlog)
if e.boundSocketFD != nil {
if err := e.boundSocketFD.Listen(ctx, int32(backlog)); err != nil {
return syserr.FromError(err)
}
}
return nil
}
// Accept accepts a new connection.
func (e *connectionedEndpoint) Accept(ctx context.Context, peerAddr *Address) (Endpoint, *syserr.Error) {
e.Lock()
if !e.ListeningLocked() {
e.Unlock()
return nil, syserr.ErrInvalidEndpointState
}
ne, err := e.getAcceptedEndpointLocked(ctx)
e.Unlock()
if err != nil {
return nil, err
}
if peerAddr != nil {
ne.Lock()
c := ne.peer
ne.Unlock()
if c != nil {
addr, err := c.GetLocalAddress()
if err != nil {
return nil, syserr.TranslateNetstackError(err)
}
*peerAddr = addr
}
}
return ne, nil
}
// Preconditions:
// - e.Listening()
// - e is locked.
func (e *connectionedEndpoint) getAcceptedEndpointLocked(ctx context.Context) (*connectionedEndpoint, *syserr.Error) {
// Accept connections from within the sentry first, since this avoids
// an RPC to the gofer on the common path.
select {
case ne := <-e.acceptedChan:
return ne, nil
default:
// No internal connections.
}
if e.boundSocketFD == nil {
return nil, syserr.ErrWouldBlock
}
// Check for external connections.
nfd, err := e.boundSocketFD.Accept(ctx)
if err == unix.EWOULDBLOCK {
return nil, syserr.ErrWouldBlock
}
if err != nil {
return nil, syserr.FromError(err)
}
q := &waiter.Queue{}
scme, serr := NewSCMSender(nfd, q, e.path)
if serr != nil {
unix.Close(nfd)
return nil, serr
}
scme.Init()
return NewExternal(e.stype, e.idGenerator, q, scme, scme).(*connectionedEndpoint), nil
}
// Bind binds the connection.
//
// For Unix connectionedEndpoints, this _only sets the address associated with
// the socket_. Work associated with sockets in the filesystem or finding those
// sockets must be done by a higher level.
//
// Bind will fail only if the socket is connected, bound or the passed address
// is invalid (the empty string).
func (e *connectionedEndpoint) Bind(addr Address) *syserr.Error {
e.Lock()
defer e.Unlock()
if e.isBound() || e.ListeningLocked() {
return syserr.ErrAlreadyBound
}
if addr.Addr == "" {
// The empty string is not permitted.
return syserr.ErrBadLocalAddress
}
// Save the bound address.
e.path = addr.Addr
return nil
}
// SendMsg writes data and a control message to the endpoint's peer.
// This method does not block if the data cannot be written.
func (e *connectionedEndpoint) SendMsg(ctx context.Context, data [][]byte, c ControlMessages, to BoundEndpoint) (int64, func(), *syserr.Error) {
// Stream sockets do not support specifying the endpoint. Seqpacket
// sockets ignore the passed endpoint.
if e.stype == linux.SOCK_STREAM && to != nil {
return 0, nil, syserr.ErrNotSupported
}
return e.baseEndpoint.SendMsg(ctx, data, c, to)
}
func (e *connectionedEndpoint) isBoundSocketReadable() bool {
if e.boundSocketFD == nil {
return false
}
return fdnotifier.NonBlockingPoll(e.boundSocketFD.NotificationFD(), waiter.ReadableEvents)&waiter.ReadableEvents != 0
}
// Shutdown implements Endpoint.Shutdown. On Linux, shutting down the write
// side closes the peer's read side only for stream and seqpacket sockets;
// the peer of a datagram (or raw, which Linux treats as datagram)
// socketpair is unaffected (see unix_shutdown() in net/unix/af_unix.c).
func (e *connectionedEndpoint) Shutdown(flags tcpip.ShutdownFlags) *syserr.Error {
closePeerRead := e.stype == linux.SOCK_STREAM || e.stype == linux.SOCK_SEQPACKET
return e.shutdown(flags, closePeerRead)
}
// Readiness returns the current readiness of the connectionedEndpoint. For
// example, if waiter.EventIn is set, the connectionedEndpoint is immediately
// readable.
func (e *connectionedEndpoint) Readiness(mask waiter.EventMask) waiter.EventMask {
e.Lock()
defer e.Unlock()
ready := waiter.EventMask(0)
switch {
case e.Connected():
// Check for error condition (SO_ERROR is set).
if mask&waiter.EventErr != 0 {
e.lastErrorMu.Lock()
hasError := e.lastError != nil
e.lastErrorMu.Unlock()
if hasError {
ready |= waiter.EventErr
}
}
if hr, ok := e.receiver.(HostReadiness); ok {
ready |= hr.HostReadiness(mask)
break
}
if mask&waiter.ReadableEvents != 0 && e.receiver.Readable() {
ready |= waiter.ReadableEvents
}
if mask&waiter.WritableEvents != 0 && e.peer.Writable() {
ready |= waiter.WritableEvents
}
if mask&(waiter.EventHUp|waiter.EventRdHUp) != 0 && e.receiver.IsRecvClosed() {
ready |= waiter.EventRdHUp
// A datagram write shutdown is endpoint-local
// (sendShutdown) and leaves the shared queue open, so
// IsSendClosed alone would miss it.
if mask&waiter.EventHUp != 0 && (e.peer.IsSendClosed() || e.sendShutdown) {
ready |= waiter.EventHUp
}
}
case e.ListeningLocked():
if mask&waiter.ReadableEvents != 0 && (len(e.acceptedChan) > 0 || e.isBoundSocketReadable()) {
ready |= waiter.ReadableEvents
}
}
return ready
}
// State implements socket.Socket.State.
func (e *connectionedEndpoint) State() uint32 {
e.Lock()
defer e.Unlock()
if e.Connected() {
return linux.SS_CONNECTED
}
return linux.SS_UNCONNECTED
}
// OnSetSendBufferSize implements tcpip.SocketOptionsHandler.OnSetSendBufferSize.
func (e *connectionedEndpoint) OnSetSendBufferSize(v int64) (newSz int64) {
e.Lock()
defer e.Unlock()
if e.Connected() {
return e.baseEndpoint.peer.SetSendBufferSize(v)
}
return v
}
// WakeupWriters implements tcpip.SocketOptionsHandler.WakeupWriters.
func (e *connectionedEndpoint) WakeupWriters() {}
// SetBoundSocketFD implement HostBountEndpoint.SetBoundSocketFD.
func (e *connectionedEndpoint) SetBoundSocketFD(ctx context.Context, bsFD BoundSocketFD) error {
e.Lock()
defer e.Unlock()
if e.path != "" || e.boundSocketFD != nil {
bsFD.Close(ctx)
return syserr.ErrAlreadyBound.ToError()
}
e.boundSocketFD = bsFD
fdnotifier.AddFD(bsFD.NotificationFD(), e.WaitQueue)
return nil
}
// SetBoundSocketFD implement HostBountEndpoint.ResetBoundSocketFD.
func (e *connectionedEndpoint) ResetBoundSocketFD(ctx context.Context) {
e.Lock()
defer e.Unlock()
if e.boundSocketFD == nil {
return
}
fdnotifier.RemoveFD(e.boundSocketFD.NotificationFD())
e.boundSocketFD.Close(ctx)
e.boundSocketFD = nil
}
// EventRegister implements waiter.Waitable.EventRegister.
func (e *connectionedEndpoint) EventRegister(we *waiter.Entry) error {
if err := e.baseEndpoint.EventRegister(we); err != nil {
return err
}
e.Lock()
bsFD := e.boundSocketFD
e.Unlock()
if bsFD != nil {
fdnotifier.UpdateFD(bsFD.NotificationFD())
}
return nil
}
// EventUnregister implements waiter.Waitable.EventUnregister.
func (e *connectionedEndpoint) EventUnregister(we *waiter.Entry) {
e.baseEndpoint.EventUnregister(we)
e.Lock()
bsFD := e.boundSocketFD
e.Unlock()
if bsFD != nil {
fdnotifier.UpdateFD(bsFD.NotificationFD())
}
}
func (e *connectionedEndpoint) GetAcceptConn() bool {
return e.Listening()
}
func (e *connectionedEndpoint) PeerCreds() CredentialsControlMessage {
e.Lock()
defer e.Unlock()
return e.peerCreds
}
func (e *connectionedEndpoint) SetPeerCreds(creds CredentialsControlMessage) {
e.Lock()
defer e.Unlock()
e.peerCreds = creds
}