Files
visor/pkg/sleep/sleep_test.go

690 lines
15 KiB
Go

// Copyright 2018 The gVisor Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sleep
import (
"math/rand"
"runtime"
"sync"
"testing"
"time"
"gvisor.dev/gvisor/pkg/atomicbitops"
)
// ZeroWakerNotAsserted tests that a zero-value waker is in non-asserted state.
func ZeroWakerNotAsserted(t *testing.T) {
var w Waker
if w.IsAsserted() {
t.Fatalf("Zero waker is asserted")
}
if w.Clear() {
t.Fatalf("Zero waker is asserted")
}
}
// AssertedWakerAfterAssert tests that a waker properly reports its state as
// asserted once its Assert() method is called.
func AssertedWakerAfterAssert(t *testing.T) {
var w Waker
w.Assert()
if !w.IsAsserted() {
t.Fatalf("Asserted waker is not reported as such")
}
if !w.Clear() {
t.Fatalf("Asserted waker is not reported as such")
}
}
// AssertedWakerAfterTwoAsserts tests that a waker properly reports its state as
// asserted once its Assert() method is called twice.
func AssertedWakerAfterTwoAsserts(t *testing.T) {
var w Waker
w.Assert()
w.Assert()
if !w.IsAsserted() {
t.Fatalf("Asserted waker is not reported as such")
}
if !w.Clear() {
t.Fatalf("Asserted waker is not reported as such")
}
}
// NotAssertedWakerWithSleeper tests that a waker properly reports its state as
// not asserted after a sleeper is associated with it.
func NotAssertedWakerWithSleeper(t *testing.T) {
var w Waker
var s Sleeper
s.AddWaker(&w)
if w.IsAsserted() {
t.Fatalf("Non-asserted waker is reported as asserted")
}
if w.Clear() {
t.Fatalf("Non-asserted waker is reported as asserted")
}
}
// NotAssertedWakerAfterWake tests that a waker properly reports its state as
// not asserted after a previous assert is consumed by a sleeper. That is, tests
// the "edge-triggered" behavior.
func NotAssertedWakerAfterWake(t *testing.T) {
var w Waker
var s Sleeper
s.AddWaker(&w)
w.Assert()
s.Fetch(true)
if w.IsAsserted() {
t.Fatalf("Consumed waker is reported as asserted")
}
if w.Clear() {
t.Fatalf("Consumed waker is reported as asserted")
}
}
// AssertedWakerBeforeAdd tests that a waker causes a sleeper to not sleep if
// it's already asserted before being added.
func AssertedWakerBeforeAdd(t *testing.T) {
var w Waker
var s Sleeper
w.Assert()
s.AddWaker(&w)
if s.Fetch(false) != &w {
t.Fatalf("Fetch did not match waker")
}
}
// ClearedWaker tests that a waker properly reports its state as not asserted
// after it is cleared.
func ClearedWaker(t *testing.T) {
var w Waker
w.Assert()
w.Clear()
if w.IsAsserted() {
t.Fatalf("Cleared waker is reported as asserted")
}
if w.Clear() {
t.Fatalf("Cleared waker is reported as asserted")
}
}
// ClearedWakerWithSleeper tests that a waker properly reports its state as
// not asserted when it is cleared while it has a sleeper associated with it.
func ClearedWakerWithSleeper(t *testing.T) {
var w Waker
var s Sleeper
s.AddWaker(&w)
w.Clear()
if w.IsAsserted() {
t.Fatalf("Cleared waker is reported as asserted")
}
if w.Clear() {
t.Fatalf("Cleared waker is reported as asserted")
}
}
// ClearedWakerAssertedWithSleeper tests that a waker properly reports its state
// as not asserted when it is cleared while it has a sleeper associated with it
// and has been asserted.
func ClearedWakerAssertedWithSleeper(t *testing.T) {
var w Waker
var s Sleeper
s.AddWaker(&w)
w.Assert()
w.Clear()
if w.IsAsserted() {
t.Fatalf("Cleared waker is reported as asserted")
}
if w.Clear() {
t.Fatalf("Cleared waker is reported as asserted")
}
}
// TestBlock tests that a sleeper actually blocks waiting for the waker to
// assert its state.
func TestBlock(t *testing.T) {
var w Waker
var s Sleeper
s.AddWaker(&w)
// Assert waker after one second.
before := time.Now()
time.AfterFunc(time.Second, w.Assert)
// Fetch the result and make sure it took at least 500ms.
if s.Fetch(true) != &w {
t.Fatalf("Fetch did not match waker")
}
if d := time.Since(before); d < 500*time.Millisecond {
t.Fatalf("Duration was too short: %v", d)
}
// Check that already-asserted waker completes inline.
w.Assert()
if s.Fetch(true) != &w {
t.Fatalf("Fetch did not match waker")
}
// Check that fetch sleeps if waker had been asserted but was reset
// before Fetch is called.
w.Assert()
w.Clear()
before = time.Now()
time.AfterFunc(time.Second, w.Assert)
if s.Fetch(true) != &w {
t.Fatalf("Fetch did not match waker")
}
if d := time.Since(before); d < 500*time.Millisecond {
t.Fatalf("Duration was too short: %v", d)
}
}
// TestNonBlock checks that a sleeper won't block if waker isn't asserted.
func TestNonBlock(t *testing.T) {
var w Waker
var s Sleeper
// Don't block when there's no waker.
if s.Fetch(false) != nil {
t.Fatalf("Fetch succeeded when there is no waker")
}
// Don't block when waker isn't asserted.
s.AddWaker(&w)
if s.Fetch(false) != nil {
t.Fatalf("Fetch succeeded when waker was not asserted")
}
// Don't block when waker was asserted, but isn't anymore.
w.Assert()
w.Clear()
if s.Fetch(false) != nil {
t.Fatalf("Fetch succeeded when waker was not asserted anymore")
}
// Don't block when waker was consumed by previous Fetch().
w.Assert()
if s.Fetch(false) != &w {
t.Fatalf("Fetch failed even though waker was asserted")
}
if s.Fetch(false) != nil {
t.Fatalf("Fetch succeeded when waker had been consumed")
}
}
// TestMultiple checks that a sleeper can wait for and receives notifications
// from multiple wakers.
func TestMultiple(t *testing.T) {
s := Sleeper{}
w1 := Waker{}
w2 := Waker{}
s.AddWaker(&w1)
s.AddWaker(&w2)
w1.Assert()
w2.Assert()
v := s.Fetch(false)
if v == nil {
t.Fatalf("Fetch failed when there are asserted wakers")
}
if v != &w1 && v != &w2 {
t.Fatalf("Unexpected waker: %v", v)
}
want := &w1
if v == want {
want = &w2 // Other waiter.
}
v = s.Fetch(false)
if v == nil {
t.Fatalf("Fetch failed when there is an asserted waker")
}
if v != want {
t.Fatalf("Unexpected waker, got %v, want %v", v, want)
}
}
// TestDoneFunction tests if calling Done() on a sleeper works properly.
func TestDoneFunction(t *testing.T) {
// Trivial case of no waker.
s := Sleeper{}
s.Done()
// Cases when the sleeper has n wakers, but none are asserted.
for n := 1; n < 20; n++ {
s := Sleeper{}
w := make([]Waker, n)
for j := 0; j < n; j++ {
s.AddWaker(&w[j])
}
s.Done()
}
// Cases when the sleeper has n wakers, and only the i-th one is
// asserted.
for n := 1; n < 20; n++ {
for i := 0; i < n; i++ {
s := Sleeper{}
w := make([]Waker, n)
for j := 0; j < n; j++ {
s.AddWaker(&w[j])
}
w[i].Assert()
s.Done()
}
}
// Cases when the sleeper has n wakers, and the i-th one is asserted
// and cleared.
for n := 1; n < 20; n++ {
for i := 0; i < n; i++ {
s := Sleeper{}
w := make([]Waker, n)
for j := 0; j < n; j++ {
s.AddWaker(&w[j])
}
w[i].Assert()
w[i].Clear()
s.Done()
}
}
// Cases when the sleeper has n wakers, with a random number of them
// asserted.
for n := 1; n < 20; n++ {
for iters := 0; iters < 1000; iters++ {
s := Sleeper{}
w := make([]Waker, n)
for j := 0; j < n; j++ {
s.AddWaker(&w[j])
}
// Pick the number of asserted elements, then assert
// random wakers.
asserted := rand.Int() % (n + 1)
for j := 0; j < asserted; j++ {
w[rand.Int()%n].Assert()
}
s.Done()
}
}
}
// TestAssertFetch tests basic assert fetch functionality.
func TestAssertFetch(t *testing.T) {
const sleeperWakers = 100
const wakeRequests = 1000
const seedAsserts = 10
ws := make([]Waker, sleeperWakers)
ss := make([]Sleeper, sleeperWakers)
for i := 0; i < sleeperWakers; i++ {
ss[i].AddWaker(&ws[i])
}
defer func() {
for i := 0; i < sleeperWakers; i++ {
defer ss[i].Done()
}
}()
var (
count atomicbitops.Int32
wg sync.WaitGroup
)
for i := 0; i < sleeperWakers; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
ss[i].Fetch(true /* block */)
w := &ws[(i+1)%sleeperWakers]
for n := 0; n < wakeRequests; n++ {
count.Add(1)
ss[i].AssertAndFetch(w)
}
w.Assert() // Final wake-up.
}(i)
}
// Fire the first assertion.
ws[0].Assert()
wg.Wait()
// Check what we got.
if got, want := count.Load(), int32(sleeperWakers*wakeRequests); got != want {
t.Errorf("unexpected count: got %d, wanted %d", got, want)
}
}
// TestRace tests that multiple wakers can continuously send wake requests to
// the sleeper.
func TestRace(t *testing.T) {
const wakers = 100
const wakeRequests = 10000
counts := make(map[*Waker]int, wakers)
s := Sleeper{}
// Associate each waker and start goroutines that will assert them.
for i := 0; i < wakers; i++ {
var w Waker
s.AddWaker(&w)
go func() {
n := 0
for n < wakeRequests {
if !w.IsAsserted() {
w.Assert()
n++
} else {
runtime.Gosched()
}
}
}()
}
// Wait for all wake up notifications from all wakers.
for i := 0; i < wakers*wakeRequests; i++ {
v := s.Fetch(true)
counts[v]++
}
// Check that we got the right number for each.
if got := len(counts); got != wakers {
t.Errorf("Got %d wakers, wanted %d", got, wakers)
}
for _, count := range counts {
if count != wakeRequests {
t.Errorf("Waker only got %d wakes, wanted %d", count, wakeRequests)
}
}
}
// TestRaceInOrder tests that multiple wakers can continuously send wake requests to
// the sleeper and that the wakers are retrieved in the order asserted.
func TestRaceInOrder(t *testing.T) {
w := make([]Waker, 10000)
s := Sleeper{}
// Associate each waker and start goroutines that will assert them.
for i := range w {
s.AddWaker(&w[i])
}
go func() {
for i := range w {
w[i].Assert()
}
}()
// Wait for all wake up notifications from all wakers.
for i := range w {
got := s.Fetch(true)
if want := &w[i]; got != want {
t.Fatalf("got %v want %v", got, want)
}
}
}
// BenchmarkSleeperMultiSelect measures how long it takes to fetch a wake up
// from 4 wakers when at least one is already asserted.
func BenchmarkSleeperMultiSelect(b *testing.B) {
const count = 4
s := Sleeper{}
w := make([]Waker, count)
for i := range w {
s.AddWaker(&w[i])
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
w[count-1].Assert()
s.Fetch(true)
}
}
// BenchmarkGoMultiSelect measures how long it takes to fetch a zero-length
// struct from one of 4 channels when at least one is ready.
func BenchmarkGoMultiSelect(b *testing.B) {
const count = 4
ch := make([]chan struct{}, count)
for i := range ch {
ch[i] = make(chan struct{}, 1)
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
ch[count-1] <- struct{}{}
select {
case <-ch[0]:
case <-ch[1]:
case <-ch[2]:
case <-ch[3]:
}
}
}
// BenchmarkSleeperSingleSelect measures how long it takes to fetch a wake up
// from one waker that is already asserted.
func BenchmarkSleeperSingleSelect(b *testing.B) {
s := Sleeper{}
w := Waker{}
s.AddWaker(&w)
b.ResetTimer()
for i := 0; i < b.N; i++ {
w.Assert()
s.Fetch(true)
}
}
// BenchmarkGoSingleSelect measures how long it takes to fetch a zero-length
// struct from a channel that already has it buffered.
func BenchmarkGoSingleSelect(b *testing.B) {
ch := make(chan struct{}, 1)
b.ResetTimer()
for i := 0; i < b.N; i++ {
ch <- struct{}{}
<-ch
}
}
// BenchmarkSleeperAssertNonWaiting measures how long it takes to assert a
// channel that is already asserted.
func BenchmarkSleeperAssertNonWaiting(b *testing.B) {
w := Waker{}
w.Assert()
for i := 0; i < b.N; i++ {
w.Assert()
}
}
// BenchmarkGoAssertNonWaiting measures how long it takes to write to a channel
// that has already something written to it.
func BenchmarkGoAssertNonWaiting(b *testing.B) {
ch := make(chan struct{}, 1)
ch <- struct{}{}
for i := 0; i < b.N; i++ {
select {
case ch <- struct{}{}:
default:
}
}
}
// BenchmarkSleeperWaitOnSingleSelect measures how long it takes to wait on one
// waker channel while another goroutine wakes up the sleeper.
func BenchmarkSleeperWaitOnSingleSelect(b *testing.B) {
var (
s Sleeper
w Waker
ns Sleeper
nw Waker
)
ns.AddWaker(&nw)
s.AddWaker(&w)
go func() {
for i := 0; i < b.N; i++ {
ns.Fetch(true)
w.Assert()
}
}()
for i := 0; i < b.N; i++ {
nw.Assert()
s.Fetch(true)
}
}
// BenchmarkSleeperWaitOnSingleSelectSync is a modification of the similarly
// named benchmark, except it uses the synchronous AssertAndFetch.
func BenchmarkSleeperWaitOnSingleSelectSync(b *testing.B) {
var (
s Sleeper
w Waker
ns Sleeper
nw Waker
)
ns.AddWaker(&nw)
s.AddWaker(&w)
go func() {
ns.Fetch(true)
defer w.Assert()
for i := 0; i < b.N-1; i++ {
ns.AssertAndFetch(&w)
}
}()
for i := 0; i < b.N; i++ {
s.AssertAndFetch(&nw)
}
}
// BenchmarkGoWaitOnSingleSelect measures how long it takes to wait on one
// channel while another goroutine wakes up the sleeper.
func BenchmarkGoWaitOnSingleSelect(b *testing.B) {
ch := make(chan struct{}, 1)
nch := make(chan struct{}, 1)
go func() {
for i := 0; i < b.N; i++ {
<-nch
ch <- struct{}{}
}
}()
for i := 0; i < b.N; i++ {
nch <- struct{}{}
<-ch
}
}
// BenchmarkSleeperWaitOnMultiSelect measures how long it takes to wait on 4
// wakers while another goroutine wakes up the sleeper.
func BenchmarkSleeperWaitOnMultiSelect(b *testing.B) {
const count = 4
var (
s Sleeper
ns Sleeper
nw Waker
)
ns.AddWaker(&nw)
w := make([]Waker, count)
for i := range w {
s.AddWaker(&w[i])
}
b.ResetTimer()
go func() {
for i := 0; i < b.N; i++ {
ns.Fetch(true)
w[count-1].Assert()
}
}()
for i := 0; i < b.N; i++ {
nw.Assert()
s.Fetch(true)
}
}
// BenchmarkSleeperWaitOnMultiSelectSync is a modification of the similarly
// named benchmark, except it uses the synchronous AssertAndFetch.
func BenchmarkSleeperWaitOnMultiSelectSync(b *testing.B) {
const count = 4
var (
s Sleeper
ns Sleeper
nw Waker
)
ns.AddWaker(&nw)
w := make([]Waker, count)
for i := range w {
s.AddWaker(&w[i])
}
b.ResetTimer()
go func() {
ns.Fetch(true)
defer w[count-1].Assert()
for i := 0; i < b.N-1; i++ {
ns.AssertAndFetch(&w[count-1])
}
}()
for i := 0; i < b.N; i++ {
s.AssertAndFetch(&nw)
}
}
// BenchmarkGoWaitOnMultiSelect measures how long it takes to wait on 4 channels
// while another goroutine wakes up the sleeper.
func BenchmarkGoWaitOnMultiSelect(b *testing.B) {
const count = 4
ch := make([]chan struct{}, count)
nch := make([]chan struct{}, count)
for i := range ch {
ch[i] = make(chan struct{}, 1)
nch[i] = make(chan struct{}, 1)
}
b.ResetTimer()
go func() {
for i := 0; i < b.N; i++ {
select {
case <-nch[0]:
case <-nch[1]:
case <-nch[2]:
case <-nch[3]:
}
ch[count-1] <- struct{}{}
}
}()
for i := 0; i < b.N; i++ {
nch[count-1] <- struct{}{}
select {
case <-ch[0]:
case <-ch[1]:
case <-ch[2]:
case <-ch[3]:
}
}
}