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This tool allows testing of trace servers without the need to setup runsc and workloads during testing. More details in the readme file. Updates #4805 PiperOrigin-RevId: 454641010
134 lines
3.4 KiB
Go
134 lines
3.4 KiB
Go
// Copyright 2022 The gVisor Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tracereplay
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import (
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"os"
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"golang.org/x/sys/unix"
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"google.golang.org/protobuf/proto"
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"gvisor.dev/gvisor/pkg/log"
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pb "gvisor.dev/gvisor/pkg/sentry/seccheck/points/points_go_proto"
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)
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// Replay implements the functionality required for the "replay" command.
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type Replay struct {
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Endpoint string
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In string
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}
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// Execute connects to the remote endpoint and replays all messages stored in
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// the `In` file.
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func (r *Replay) Execute() error {
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socket, err := connect(r.Endpoint)
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if err != nil {
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return err
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}
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defer socket.Close()
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f, err := os.Open(r.In)
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if err != nil {
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return err
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}
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defer f.Close()
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hdr := make([]byte, len(signature))
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if err := readFull(f, hdr); err != nil {
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return err
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}
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if string(hdr) != signature {
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return fmt.Errorf("%q is not a replay file", r.In)
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}
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cfgJSON, err := readWithSize(f)
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if err != nil {
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return err
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}
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cfg := Config{}
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if err := json.Unmarshal(cfgJSON, &cfg); err != nil {
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return err
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}
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if err := handshake(socket, cfg.Version); err != nil {
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return err
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}
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fmt.Printf("Handshake completed\n")
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for count := 1; ; count++ {
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bytes, err := readWithSize(f)
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if err != nil {
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if errors.Is(err, io.EOF) {
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break
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}
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return err
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}
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fmt.Printf("\rReplaying message: %d", count)
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if _, err := socket.Write(bytes); err != nil {
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return err
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}
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}
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fmt.Printf("\nDone\n")
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return nil
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}
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func connect(endpoint string) (*os.File, error) {
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log.Debugf("Connecting to %q", endpoint)
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socket, err := unix.Socket(unix.AF_UNIX, unix.SOCK_SEQPACKET, 0)
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if err != nil {
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return nil, fmt.Errorf("socket(AF_UNIX, SOCK_SEQPACKET, 0): %w", err)
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}
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f := os.NewFile(uintptr(socket), endpoint)
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addr := unix.SockaddrUnix{Name: endpoint}
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if err := unix.Connect(int(f.Fd()), &addr); err != nil {
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_ = f.Close()
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return nil, fmt.Errorf("connect(%q): %w", endpoint, err)
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}
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return f, nil
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}
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// See common.proto for details about the handshake protocol.
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func handshake(socket *os.File, version uint32) error {
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hsOut := pb.Handshake{Version: version}
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out, err := proto.Marshal(&hsOut)
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if err != nil {
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return err
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}
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if _, err := socket.Write(out); err != nil {
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return fmt.Errorf("sending handshake message: %w", err)
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}
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in := make([]byte, 10240)
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read, err := socket.Read(in)
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if err != nil && !errors.Is(err, io.EOF) {
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return fmt.Errorf("reading handshake message: %w", err)
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}
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// Protect against the handshake becoming larger than the buffer.
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if read == len(in) {
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return fmt.Errorf("handshake message too big")
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}
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hsIn := pb.Handshake{}
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if err := proto.Unmarshal(in[:read], &hsIn); err != nil {
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return fmt.Errorf("unmarshalling handshake message: %w", err)
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}
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// Just validate that the message can unmarshall and accept any version from
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// the server. Will try to replay and see what happens...
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return nil
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}
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