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- When encodeState.resolve() determines that the resolved reflect.Value is contained by a previously-resolved object, set wire.Ref.Type to the containing object's type (existing.obj.Type()) rather than the contained value's type (obj.Type()). - When encodeState.resolve() determines that the resolved reflect.Value contains a previously-resolved object, handle cases where the new object contains *multiple* previously-resolved objects. (This may cause previously-allocated object IDs to become unused; to facilitate this, change encodeState.pending to a map, and change the wire format to prefix each object with its object ID.) - Add encodeState.encodedStructs to avoid redundant encoding of structs, since deduplication of objects via encodeState.resolve() doesn't work for objects instantiated by StateSave() and passed to SaveValue() (i.e. fields tagged `state:".(whatever)"`). - Make unexported array fields deserializable via slices that refer to them by casting away their unexportedness in decodeState.decodeObject(). Updates #1663 PiperOrigin-RevId: 338727687
101 lines
2.0 KiB
Go
101 lines
2.0 KiB
Go
// Copyright 2018 The gVisor Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tests
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type unregisteredEmptyStruct struct{}
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// typeOnlyEmptyStruct just implements the state.Type interface.
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type typeOnlyEmptyStruct struct{}
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func (*typeOnlyEmptyStruct) StateTypeName() string { return "registeredEmptyStruct" }
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func (*typeOnlyEmptyStruct) StateFields() []string { return nil }
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// +stateify savable
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type savableEmptyStruct struct{}
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// +stateify savable
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type emptyStructPointer struct {
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nothing *struct{}
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}
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// +stateify savable
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type outerSame struct {
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inner inner
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}
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// +stateify savable
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type outerFieldFirst struct {
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inner inner
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v int64
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}
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// +stateify savable
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type outerFieldSecond struct {
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v int64
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inner inner
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}
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// +stateify savable
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type outerArray struct {
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inner [2]inner
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}
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// +stateify savable
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type outerSlice struct {
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inner []inner
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}
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// +stateify savable
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type inner struct {
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v int64
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}
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// +stateify savable
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type outerFieldValue struct {
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inner innerFieldValue
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}
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// +stateify savable
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type innerFieldValue struct {
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v int64 `state:".(*savedFieldValue)"`
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}
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// +stateify savable
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type savedFieldValue struct {
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v int64
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}
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func (ifv *innerFieldValue) saveV() *savedFieldValue {
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return &savedFieldValue{ifv.v}
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}
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func (ifv *innerFieldValue) loadV(sfv *savedFieldValue) {
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ifv.v = sfv.v
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}
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// +stateify savable
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type system struct {
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v1 interface{}
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v2 interface{}
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}
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// +stateify savable
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type system3 struct {
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v1 interface{}
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v2 interface{}
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v3 interface{}
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}
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