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42 lines
1.6 KiB
Go
42 lines
1.6 KiB
Go
// Copyright 2025 Hanzo Industries Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package service
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import "math"
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// Resell markup — the ONE place Hanzo's compute margin over DigitalOcean's
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// list price is defined. DigitalOcean is the wholesale cost; Hanzo resells at
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// list * markup. GPU compute carries a gentler multiplier (already high
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// absolute cost, thinner competitive margin); everything else uses the base.
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//
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// Keep this as the single source of truth for compute pricing. If pricing ever
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// needs per-SKU tiers, extend HanzoPrice here — never scatter markups across
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// controllers or the dashboard.
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const (
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resellMarkupBase = 1.40
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resellMarkupGPU = 1.25
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)
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// HanzoPrice converts a DigitalOcean list price (USD) into Hanzo's resale
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// price (USD). isGPU selects the GPU multiplier. Rounded to 5 decimals so
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// hourly micro-prices (e.g. $0.00744/hr) survive while monthly stays clean.
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func HanzoPrice(doPrice float64, isGPU bool) float64 {
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m := resellMarkupBase
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if isGPU {
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m = resellMarkupGPU
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}
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return math.Round(doPrice*m*1e5) / 1e5
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}
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