mirror of
https://github.com/hanzoai/volume.git
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A fork of Rancher's local-path-provisioner at v0.0.36. The behaviour is unchanged and deliberately so — a directory on the node a pod lands on is the right thing for a disk. What changes is identity. The provisioner answers to hanzo.ai/volume rather than rancher.io/local-path. That is not branding: two provisioners sharing one name race for the same claims, and a stock k3s carries the upstream one, so a cluster running both would settle our storage by chance. Data lives at /var/lib/hanzo/volume, so reading a Hanzo cluster does not mean learning another vendor's directory. Apache-2.0 as published, unaltered, with Rancher's attribution in NOTICE. The README says what this is not: durability. A volume here dies with its node. That is hanzoai/replicate's question, one layer up, and keeping the two apart is what lets the disk stay this simple.
126 lines
6.6 KiB
Go
126 lines
6.6 KiB
Go
/*
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Copyright The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Code generated by applyconfiguration-gen. DO NOT EDIT.
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package v1beta2
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// StatefulSetStatusApplyConfiguration represents a declarative configuration of the StatefulSetStatus type for use
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// with apply.
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type StatefulSetStatusApplyConfiguration struct {
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ObservedGeneration *int64 `json:"observedGeneration,omitempty"`
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Replicas *int32 `json:"replicas,omitempty"`
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ReadyReplicas *int32 `json:"readyReplicas,omitempty"`
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CurrentReplicas *int32 `json:"currentReplicas,omitempty"`
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UpdatedReplicas *int32 `json:"updatedReplicas,omitempty"`
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CurrentRevision *string `json:"currentRevision,omitempty"`
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UpdateRevision *string `json:"updateRevision,omitempty"`
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CollisionCount *int32 `json:"collisionCount,omitempty"`
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Conditions []StatefulSetConditionApplyConfiguration `json:"conditions,omitempty"`
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AvailableReplicas *int32 `json:"availableReplicas,omitempty"`
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}
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// StatefulSetStatusApplyConfiguration constructs a declarative configuration of the StatefulSetStatus type for use with
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// apply.
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func StatefulSetStatus() *StatefulSetStatusApplyConfiguration {
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return &StatefulSetStatusApplyConfiguration{}
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}
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// WithObservedGeneration sets the ObservedGeneration field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the ObservedGeneration field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithObservedGeneration(value int64) *StatefulSetStatusApplyConfiguration {
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b.ObservedGeneration = &value
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return b
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}
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// WithReplicas sets the Replicas field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Replicas field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithReplicas(value int32) *StatefulSetStatusApplyConfiguration {
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b.Replicas = &value
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return b
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}
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// WithReadyReplicas sets the ReadyReplicas field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the ReadyReplicas field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithReadyReplicas(value int32) *StatefulSetStatusApplyConfiguration {
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b.ReadyReplicas = &value
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return b
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}
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// WithCurrentReplicas sets the CurrentReplicas field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the CurrentReplicas field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithCurrentReplicas(value int32) *StatefulSetStatusApplyConfiguration {
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b.CurrentReplicas = &value
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return b
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}
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// WithUpdatedReplicas sets the UpdatedReplicas field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the UpdatedReplicas field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithUpdatedReplicas(value int32) *StatefulSetStatusApplyConfiguration {
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b.UpdatedReplicas = &value
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return b
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}
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// WithCurrentRevision sets the CurrentRevision field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the CurrentRevision field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithCurrentRevision(value string) *StatefulSetStatusApplyConfiguration {
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b.CurrentRevision = &value
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return b
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}
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// WithUpdateRevision sets the UpdateRevision field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the UpdateRevision field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithUpdateRevision(value string) *StatefulSetStatusApplyConfiguration {
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b.UpdateRevision = &value
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return b
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}
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// WithCollisionCount sets the CollisionCount field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the CollisionCount field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithCollisionCount(value int32) *StatefulSetStatusApplyConfiguration {
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b.CollisionCount = &value
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return b
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}
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// WithConditions adds the given value to the Conditions field in the declarative configuration
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// and returns the receiver, so that objects can be build by chaining "With" function invocations.
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// If called multiple times, values provided by each call will be appended to the Conditions field.
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func (b *StatefulSetStatusApplyConfiguration) WithConditions(values ...*StatefulSetConditionApplyConfiguration) *StatefulSetStatusApplyConfiguration {
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for i := range values {
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if values[i] == nil {
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panic("nil value passed to WithConditions")
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}
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b.Conditions = append(b.Conditions, *values[i])
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}
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return b
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}
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// WithAvailableReplicas sets the AvailableReplicas field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the AvailableReplicas field is set to the value of the last call.
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func (b *StatefulSetStatusApplyConfiguration) WithAvailableReplicas(value int32) *StatefulSetStatusApplyConfiguration {
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b.AvailableReplicas = &value
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return b
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}
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