Files
zeekay b61441f7d7 Volume: node-local persistent volumes, under our own name
A fork of Rancher's local-path-provisioner at v0.0.36. The behaviour is
unchanged and deliberately so — a directory on the node a pod lands on is
the right thing for a disk. What changes is identity.

The provisioner answers to hanzo.ai/volume rather than rancher.io/local-path.
That is not branding: two provisioners sharing one name race for the same
claims, and a stock k3s carries the upstream one, so a cluster running both
would settle our storage by chance. Data lives at /var/lib/hanzo/volume, so
reading a Hanzo cluster does not mean learning another vendor's directory.

Apache-2.0 as published, unaltered, with Rancher's attribution in NOTICE.

The README says what this is not: durability. A volume here dies with its
node. That is hanzoai/replicate's question, one layer up, and keeping the
two apart is what lets the disk stay this simple.
2026-09-07 17:30:01 -07:00

81 lines
3.7 KiB
Go

/*
Copyright The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Code generated by applyconfiguration-gen. DO NOT EDIT.
package v1alpha3
// DeviceTaintSelectorApplyConfiguration represents a declarative configuration of the DeviceTaintSelector type for use
// with apply.
type DeviceTaintSelectorApplyConfiguration struct {
DeviceClassName *string `json:"deviceClassName,omitempty"`
Driver *string `json:"driver,omitempty"`
Pool *string `json:"pool,omitempty"`
Device *string `json:"device,omitempty"`
Selectors []DeviceSelectorApplyConfiguration `json:"selectors,omitempty"`
}
// DeviceTaintSelectorApplyConfiguration constructs a declarative configuration of the DeviceTaintSelector type for use with
// apply.
func DeviceTaintSelector() *DeviceTaintSelectorApplyConfiguration {
return &DeviceTaintSelectorApplyConfiguration{}
}
// WithDeviceClassName sets the DeviceClassName field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the DeviceClassName field is set to the value of the last call.
func (b *DeviceTaintSelectorApplyConfiguration) WithDeviceClassName(value string) *DeviceTaintSelectorApplyConfiguration {
b.DeviceClassName = &value
return b
}
// WithDriver sets the Driver field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Driver field is set to the value of the last call.
func (b *DeviceTaintSelectorApplyConfiguration) WithDriver(value string) *DeviceTaintSelectorApplyConfiguration {
b.Driver = &value
return b
}
// WithPool sets the Pool field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Pool field is set to the value of the last call.
func (b *DeviceTaintSelectorApplyConfiguration) WithPool(value string) *DeviceTaintSelectorApplyConfiguration {
b.Pool = &value
return b
}
// WithDevice sets the Device field in the declarative configuration to the given value
// and returns the receiver, so that objects can be built by chaining "With" function invocations.
// If called multiple times, the Device field is set to the value of the last call.
func (b *DeviceTaintSelectorApplyConfiguration) WithDevice(value string) *DeviceTaintSelectorApplyConfiguration {
b.Device = &value
return b
}
// WithSelectors adds the given value to the Selectors field in the declarative configuration
// and returns the receiver, so that objects can be build by chaining "With" function invocations.
// If called multiple times, values provided by each call will be appended to the Selectors field.
func (b *DeviceTaintSelectorApplyConfiguration) WithSelectors(values ...*DeviceSelectorApplyConfiguration) *DeviceTaintSelectorApplyConfiguration {
for i := range values {
if values[i] == nil {
panic("nil value passed to WithSelectors")
}
b.Selectors = append(b.Selectors, *values[i])
}
return b
}