mirror of
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A fork of Rancher's local-path-provisioner at v0.0.36. The behaviour is unchanged and deliberately so — a directory on the node a pod lands on is the right thing for a disk. What changes is identity. The provisioner answers to hanzo.ai/volume rather than rancher.io/local-path. That is not branding: two provisioners sharing one name race for the same claims, and a stock k3s carries the upstream one, so a cluster running both would settle our storage by chance. Data lives at /var/lib/hanzo/volume, so reading a Hanzo cluster does not mean learning another vendor's directory. Apache-2.0 as published, unaltered, with Rancher's attribution in NOTICE. The README says what this is not: durability. A volume here dies with its node. That is hanzoai/replicate's question, one layer up, and keeping the two apart is what lets the disk stay this simple.
81 lines
3.7 KiB
Go
81 lines
3.7 KiB
Go
/*
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Copyright The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Code generated by applyconfiguration-gen. DO NOT EDIT.
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package v1alpha3
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// DeviceTaintSelectorApplyConfiguration represents a declarative configuration of the DeviceTaintSelector type for use
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// with apply.
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type DeviceTaintSelectorApplyConfiguration struct {
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DeviceClassName *string `json:"deviceClassName,omitempty"`
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Driver *string `json:"driver,omitempty"`
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Pool *string `json:"pool,omitempty"`
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Device *string `json:"device,omitempty"`
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Selectors []DeviceSelectorApplyConfiguration `json:"selectors,omitempty"`
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}
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// DeviceTaintSelectorApplyConfiguration constructs a declarative configuration of the DeviceTaintSelector type for use with
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// apply.
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func DeviceTaintSelector() *DeviceTaintSelectorApplyConfiguration {
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return &DeviceTaintSelectorApplyConfiguration{}
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}
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// WithDeviceClassName sets the DeviceClassName field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the DeviceClassName field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithDeviceClassName(value string) *DeviceTaintSelectorApplyConfiguration {
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b.DeviceClassName = &value
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return b
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}
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// WithDriver sets the Driver field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Driver field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithDriver(value string) *DeviceTaintSelectorApplyConfiguration {
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b.Driver = &value
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return b
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}
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// WithPool sets the Pool field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Pool field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithPool(value string) *DeviceTaintSelectorApplyConfiguration {
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b.Pool = &value
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return b
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}
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// WithDevice sets the Device field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Device field is set to the value of the last call.
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func (b *DeviceTaintSelectorApplyConfiguration) WithDevice(value string) *DeviceTaintSelectorApplyConfiguration {
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b.Device = &value
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return b
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}
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// WithSelectors adds the given value to the Selectors field in the declarative configuration
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// and returns the receiver, so that objects can be build by chaining "With" function invocations.
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// If called multiple times, values provided by each call will be appended to the Selectors field.
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func (b *DeviceTaintSelectorApplyConfiguration) WithSelectors(values ...*DeviceSelectorApplyConfiguration) *DeviceTaintSelectorApplyConfiguration {
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for i := range values {
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if values[i] == nil {
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panic("nil value passed to WithSelectors")
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}
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b.Selectors = append(b.Selectors, *values[i])
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}
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return b
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}
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