Files
zeekay b61441f7d7 Volume: node-local persistent volumes, under our own name
A fork of Rancher's local-path-provisioner at v0.0.36. The behaviour is
unchanged and deliberately so — a directory on the node a pod lands on is
the right thing for a disk. What changes is identity.

The provisioner answers to hanzo.ai/volume rather than rancher.io/local-path.
That is not branding: two provisioners sharing one name race for the same
claims, and a stock k3s carries the upstream one, so a cluster running both
would settle our storage by chance. Data lives at /var/lib/hanzo/volume, so
reading a Hanzo cluster does not mean learning another vendor's directory.

Apache-2.0 as published, unaltered, with Rancher's attribution in NOTICE.

The README says what this is not: durability. A volume here dies with its
node. That is hanzoai/replicate's question, one layer up, and keeping the
two apart is what lets the disk stay this simple.
2026-09-07 17:30:01 -07:00

102 lines
2.2 KiB
Go

/*
Copyright 2016 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package workqueue
import (
"context"
"sync"
utilruntime "k8s.io/apimachinery/pkg/util/runtime"
)
type DoWorkPieceFunc func(piece int)
type options struct {
chunkSize int
}
type Options func(*options)
// WithChunkSize allows to set chunks of work items to the workers, rather than
// processing one by one.
// It is recommended to use this option if the number of pieces significantly
// higher than the number of workers and the work done for each item is small.
func WithChunkSize(c int) func(*options) {
return func(o *options) {
o.chunkSize = c
}
}
// ParallelizeUntil is a framework that allows for parallelizing N
// independent pieces of work until done or the context is canceled.
func ParallelizeUntil(ctx context.Context, workers, pieces int, doWorkPiece DoWorkPieceFunc, opts ...Options) {
if pieces == 0 {
return
}
o := options{}
for _, opt := range opts {
opt(&o)
}
chunkSize := o.chunkSize
if chunkSize < 1 {
chunkSize = 1
}
chunks := ceilDiv(pieces, chunkSize)
toProcess := make(chan int, chunks)
for i := 0; i < chunks; i++ {
toProcess <- i
}
close(toProcess)
var stop <-chan struct{}
if ctx != nil {
stop = ctx.Done()
}
if chunks < workers {
workers = chunks
}
wg := sync.WaitGroup{}
wg.Add(workers)
for i := 0; i < workers; i++ {
go func() {
defer utilruntime.HandleCrashWithContext(ctx)
defer wg.Done()
for chunk := range toProcess {
start := chunk * chunkSize
end := start + chunkSize
if end > pieces {
end = pieces
}
for p := start; p < end; p++ {
select {
case <-stop:
return
default:
doWorkPiece(p)
}
}
}
}()
}
wg.Wait()
}
func ceilDiv(a, b int) int {
return (a + b - 1) / b
}