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Transpile wasm modules that use the exception-handling proposal — the
try / catch / catch_all / throw / delegate / rethrow ops plus the tag
section. Clang lowers C/C++ setjmp/longjmp onto these ops under
`-mllvm -wasm-enable-sjlj`, so this is what lets wasm2go handle any
module built that way.
EH constructs are emitted as Go panic/recover: a throw becomes a
panic(*wasmExc); a try body runs inside a closure guarded by a deferred
recover; catch dispatches on the tag and narrows the operand slots.
setjmp-style resume — a longjmp re-entering the protected region — is
handled by a general recover-trampoline that wraps the whole function in
a `for { ... }` loop with a __pc dispatch, so re-entry is a loop
iteration rather than a goto across the closure boundary.
Pieces:
- Parser: decode the EH ops and the tag section.
- SSA / lower: throw -> BlockThrow terminator; try / catch / catch_all
lowering with mutable locals; delegate + rethrow; no local phis at
loop headers in mutable-locals mode.
- Codegen: emit try/catch/throw as panic/recover; real setjmp/longjmp
exception-resume loops; EH in multi-package output; structured
br_table + shared forward joins so more EH functions take the
structured path; the general recover-trampoline for goto-EH /
loop-spanning-try / resume; and bail a try-body function return to the
trampoline (a plain return cannot escape the *wasmExc closure).
- gcasm: fall back to pure Go for non-replayable jump tables so the
pure-Go asm backend never hard-fails a bundle.
New E2E coverage: EH try/catch, setjmp/longjmp resume loops, structured
br_table, multi-package EH, and the recover-trampoline, plus a
checked-in testdata wasm. go build ./..., go test ./... and golangci-lint
are green.
Claude-Session: https://claude.ai/code/session_01QWhxMdYGXtDRtDdKZXqnHG
Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
68 lines
1.5 KiB
Go
68 lines
1.5 KiB
Go
package pass
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import "github.com/goccy/wasm2go/internal/ssa"
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// DCE is dead-code elimination: any value that is never used and has no
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// side effect is marked dead (Op = OpInvalid) for Compact to sweep.
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//
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// Liveness is computed by marking from the roots and following Args:
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//
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// - roots: side-effecting values (stores, calls, global.set, traps),
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// each block's Control value, and the Ret-tail return markers.
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// - a value is live iff it is a root or an argument of a live value.
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//
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// Returns true if anything was newly marked dead.
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func DCE(f *ssa.Func) bool {
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live := make(map[ssa.ValueID]bool)
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var work []*ssa.Value
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mark := func(v *ssa.Value) {
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if v != nil && v.Op != ssa.OpInvalid && !live[v.ID] {
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live[v.ID] = true
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work = append(work, v)
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}
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}
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for _, b := range f.Blocks {
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mark(b.Control)
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nRes := 0
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switch b.Kind {
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case ssa.BlockRet:
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nRes = len(f.Sig.Results)
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case ssa.BlockThrow:
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// A BlockThrow's tail markers are its thrown operands.
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nRes = b.ThrowArgc
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}
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retStart := len(b.Values) - nRes
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for i, v := range b.Values {
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if v.Op == ssa.OpInvalid {
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continue
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}
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if v.HasSideEffect() {
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mark(v)
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}
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if i >= retStart { // Ret-tail return marker
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mark(v)
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}
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}
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}
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for len(work) > 0 {
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v := work[len(work)-1]
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work = work[:len(work)-1]
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for _, a := range v.Args {
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mark(a)
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}
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}
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changed := false
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for _, b := range f.Blocks {
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for _, v := range b.Values {
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if v.Op != ssa.OpInvalid && !live[v.ID] {
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v.Op = ssa.OpInvalid
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v.Args = nil
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changed = true
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}
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}
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}
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return changed
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}
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