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1.7 KiB
1.7 KiB
Textual Embeddings
Textual embeddings are learned text representations that encode specific concepts, styles, or objects into the CLIP text encoder's vocabulary. These tiny files (~10–100 KB) effectively add new "words" to your prompt vocabulary, letting you reference complex visual concepts — a particular art style, a specific character, or a set of undesirable artifacts — with a single token. Because they operate at the text-encoding level, embeddings integrate seamlessly with your existing prompts and require no changes to the model itself.
How It Works in Hanzo Studio
- Key nodes:
CLIPTextEncode— reference embeddings directly in your prompt text using the syntaxembedding:name_of_embedding - Typical workflow pattern: Place embedding files in
HanzoStudio/models/embeddings/→ typeembedding:name_of_embeddinginside your positive or negative prompt in aCLIPTextEncodenode → connect to sampler as usual
Key Settings
- Prompt weighting: Embeddings have no dedicated strength slider, but you can adjust their influence with prompt weighting syntax, e.g.,
(embedding:name_of_embedding:1.2)to increase strength or(embedding:name_of_embedding:0.6)to soften it - Placement: Add embeddings to the negative prompt to suppress unwanted features, or to the positive prompt to invoke a learned concept
Tips
- Embeddings are commonly used in negative prompts (e.g.,
embedding:EasyNegative,embedding:bad-hands-5) to reduce common artifacts like malformed hands or distorted faces - Make sure the embedding matches your base model version — an SD 1.5 embedding will not work correctly with an SDXL checkpoint
- You can combine multiple embeddings with regular text in the same prompt for fine-grained control