Files
2026-06-07 20:43:31 -07:00

1.9 KiB

MeshyRigModelNode

Category: api node/3d/Meshy

Display Name: Meshy: Rig Model

Description

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

The Meshy: Rig Model node takes a 3D model task from Meshy and generates a rigged character model. It automatically creates a skeleton for the model, allowing it to be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.

Inputs

Parameter Data Type Required Range Description
meshy_task_id STRING Yes N/A The unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged.
height_meters FLOAT Yes 0.1 to 15.0 The approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7).
texture_image IMAGE No N/A The model's UV-unwrapped base color texture image.

Note: The auto-rigging process is currently not suitable for untextured meshes, non-humanoid assets, or humanoid assets with unclear limb and body structure.

Outputs

Output Name Data Type Description
model_file STRING A legacy output for backward compatibility, containing the filename of the GLB model.
rig_task_id STRING The unique task ID for this rigging operation, which can be used to reference the result.
GLB FILE3DGLB The rigged 3D character model saved in the GLB file format.
FBX FILE3DFBX The rigged 3D character model saved in the FBX file format.

Source: comfy_api_nodes/nodes_meshy.py

Used in 3 template(s)