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2.5 KiB
2.5 KiB
MeshyTextureNode
Category: api node/3d/Meshy
Display Name: Meshy: Texture Model
Description
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub
The Meshy: Texture Node applies AI-generated textures to a 3D model. It takes a task ID from a previous Meshy 3D generation or conversion node and uses either a text description or a reference image to create new textures for the model. The node outputs the textured model in GLB and FBX file formats.
Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
model |
COMBO | Yes | "latest" |
The AI model version to use for texturing. Currently, only the "latest" version is available. |
meshy_task_id |
MESHY_TASK_ID | Yes | - | The unique identifier (task ID) from a previous Meshy 3D generation or conversion task. This provides the base 3D model to be textured. |
enable_original_uv |
BOOLEAN | No | - | When enabled (default: True), the node uses the original UV layout of the uploaded model, preserving any existing textures. If the model has no original UV, the output quality may be lower. |
pbr |
BOOLEAN | No | - | Enables Physically Based Rendering (PBR) material output for the textured model (default: False). |
text_style_prompt |
STRING | No | - | A text description of the desired texture style for the object. Maximum 600 characters. Cannot be used at the same time as image_style. |
image_style |
IMAGE | No | - | A 2D reference image to guide the texturing process. Cannot be used at the same time as text_style_prompt. |
Parameter Constraints:
- You must provide either a
text_style_promptor animage_style, but you cannot provide both at the same time. - The
text_style_promptis limited to a maximum of 600 characters.
Outputs
| Output Name | Data Type | Description |
|---|---|---|
model_file |
STRING | The filename of the generated GLB model. This output is provided for backward compatibility. |
meshy_task_id |
MODEL_TASK_ID | The unique task identifier for this texturing job, which can be used to reference the result. |
GLB |
FILE3DGLB | The textured 3D model saved in the GLB file format. |
FBX |
FILE3DFBX | The textured 3D model saved in the FBX file format. |
Source: comfy_api_nodes/nodes_meshy.py
Used in 3 template(s)