Files

220 lines
7.5 KiB
Swift

// Copyright © 2022 Rangeproof Pty Ltd. All rights reserved.
import UIKit
public final class InputViewButton: UIView {
private let icon: UIImage?
private let isSendButton: Bool
private weak var delegate: InputViewButtonDelegate?
private let hasOpaqueBackground: Bool
private let onTap: (() -> Void)?
private lazy var widthConstraint = set(.width, to: InputViewButton.size)
private lazy var heightConstraint = set(.height, to: InputViewButton.size)
private var longPressTimer: Timer?
private var isLongPress = false
public var isSoftDisabled = false
// MARK: - UI Components
private lazy var backgroundView: UIView = UIView()
private lazy var iconImageView: UIImageView = UIImageView()
// MARK: - Settings
public static let size: CGFloat = 40
public static let expandedSize: CGFloat = 48
public static let iconSize: CGFloat = 20
// MARK: - Lifecycle
public init(
icon: UIImage?,
isSendButton: Bool = false,
delegate: InputViewButtonDelegate? = nil,
hasOpaqueBackground: Bool = false,
onTap: (() -> Void)? = nil
) {
self.icon = icon
self.isSendButton = isSendButton
self.delegate = delegate
self.hasOpaqueBackground = hasOpaqueBackground
self.onTap = onTap
super.init(frame: CGRect.zero)
setUpViewHierarchy()
self.isAccessibilityElement = true
}
override init(frame: CGRect) {
preconditionFailure("Use init(icon:delegate:) instead.")
}
required init?(coder: NSCoder) {
preconditionFailure("Use init(icon:delegate:) instead.")
}
private func setUpViewHierarchy() {
themeBackgroundColor = .clear
if hasOpaqueBackground {
let backgroundView: UIView = UIView()
backgroundView.themeBackgroundColor = .inputButton_background
backgroundView.alpha = Values.lowOpacity
addSubview(backgroundView)
backgroundView.pin(to: self)
let blurView: UIVisualEffectView = UIVisualEffectView()
addSubview(blurView)
blurView.pin(to: self)
ThemeManager.onThemeChange(observer: blurView) { [weak blurView] theme, _, _ in
blurView?.effect = UIBlurEffect(style: theme.blurStyle)
}
themeBorderColor = .borderSeparator
layer.borderWidth = Values.separatorThickness
}
backgroundView.themeBackgroundColor = (isSendButton ? .primary : .inputButton_background)
backgroundView.alpha = (isSendButton ? 1 : Values.lowOpacity)
addSubview(backgroundView)
backgroundView.pin(to: self)
layer.cornerRadius = (InputViewButton.size / 2)
layer.masksToBounds = true
isUserInteractionEnabled = true
widthConstraint.isActive = true
heightConstraint.isActive = true
iconImageView.image = icon?.withRenderingMode(.alwaysTemplate)
iconImageView.themeTintColor = (isSendButton ? .black : .textPrimary)
iconImageView.contentMode = .scaleAspectFit
addSubview(iconImageView)
iconImageView.center(in: self)
iconImageView.set(.width, to: InputViewButton.iconSize)
iconImageView.set(.height, to: InputViewButton.iconSize)
}
// MARK: - Animation
private func animate(
to size: CGFloat,
themeBackgroundColor: ThemeValue,
themeTintColor: ThemeValue,
alpha: CGFloat
) {
let frame = CGRect(center: center, size: CGSize(width: size, height: size))
widthConstraint.constant = size
heightConstraint.constant = size
UIView.animate(withDuration: 0.25) {
self.layoutIfNeeded()
self.frame = frame
self.layer.cornerRadius = (size / 2)
self.iconImageView.themeTintColor = themeTintColor
self.backgroundView.themeBackgroundColor = themeBackgroundColor
self.backgroundView.alpha = alpha
}
}
private func expand() {
animate(
to: InputViewButton.expandedSize,
themeBackgroundColor: .primary,
themeTintColor: .black,
alpha: 1
)
}
private func collapse() {
animate(
to: InputViewButton.size,
themeBackgroundColor: (isSendButton ? .primary : .inputButton_background),
themeTintColor: (isSendButton ? .black : .textPrimary),
alpha: (isSendButton ? 1 : Values.lowOpacity)
)
}
public func updateAppearance(isEnabled: Bool) {
iconImageView.themeTintColor = isEnabled ? .textPrimary : .disabled
backgroundView.themeBackgroundColor = isEnabled ? .inputButton_background : .disabled
}
// MARK: - Convenience
public static func container(for button: InputViewButton) -> UIView {
let result: UIView = UIView()
result.addSubview(button)
result.set(.width, to: InputViewButton.expandedSize)
result.set(.height, to: InputViewButton.expandedSize)
button.center(in: result)
return result
}
// MARK: - Interaction
// We want to detect both taps and long presses
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard !isSoftDisabled && isUserInteractionEnabled && alpha > 0 else { return }
UIImpactFeedbackGenerator(style: .heavy).impactOccurred()
expand()
invalidateLongPressIfNeeded()
longPressTimer = Timer.scheduledTimer(withTimeInterval: 0.5, repeats: false, block: { [weak self] _ in
self?.isLongPress = true
DispatchQueue.main.async { [weak self] in
self?.delegate?.handleInputViewButtonLongPressBegan(self)
}
})
}
public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard !isSoftDisabled && isUserInteractionEnabled && alpha > 0 else { return }
if isLongPress {
delegate?.handleInputViewButtonLongPressMoved(self, with: touches.first)
}
}
public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard isUserInteractionEnabled && alpha > 0 else { return }
guard !isSoftDisabled else {
delegate?.handleInputViewButtonTapped(self)
onTap?()
return
}
collapse()
if !isLongPress {
delegate?.handleInputViewButtonTapped(self)
onTap?()
} else {
delegate?.handleInputViewButtonLongPressEnded(self, with: touches.first)
}
invalidateLongPressIfNeeded()
}
public override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
collapse()
invalidateLongPressIfNeeded()
}
private func invalidateLongPressIfNeeded() {
longPressTimer?.invalidate()
isLongPress = false
}
}
// MARK: - Delegate
public protocol InputViewButtonDelegate: AnyObject {
@MainActor func handleInputViewButtonTapped(_ inputViewButton: InputViewButton)
@MainActor func handleInputViewButtonLongPressBegan(_ inputViewButton: InputViewButton?)
@MainActor func handleInputViewButtonLongPressMoved(_ inputViewButton: InputViewButton, with touch: UITouch?)
@MainActor func handleInputViewButtonLongPressEnded(_ inputViewButton: InputViewButton, with touch: UITouch?)
}