mirror of
https://github.com/luxfi/consensus.git
synced 2026-09-24 00:26:58 +00:00
BLOCKING fixes: - Quasar: multi-validator finalization (require QThreshold sigs) - Stake-weighted sampling (StakeWeightedCut replaces SimpleCut) - FPC: configurable seed via DeriveEpochSeed (was hardcoded string) - Slashing: equivocation detection (double-vote, double-sign, downtime) - Prism: implement Propose/Vote (was nil-return stubs) NON-BLOCKING fixes: - Photon: Fisher-Yates shuffle in Emit() (was returning first N) - Field: memoized isFullyFinalized (was O(n^2) DFS) - Remove Snow/Avalanche references from production code - Rename snowball_compat tests to threshold_compat - Fix wave.New callers for (Wave, error) return New: core/slashing package with Detector, Evidence, SlashingDB All 26 packages pass. Zero failures.
795 lines
20 KiB
Go
795 lines
20 KiB
Go
// Copyright (C) 2025, Lux Industries Inc All rights reserved.
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// Byzantine Fault Tolerance Tests - Ported from upstream
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//
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// This test suite validates Byzantine fault tolerance in Lux consensus by:
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// 1. Testing 55 honest vs 45 Byzantine nodes (governance scenario)
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// 2. Implementing various vote manipulation attack strategies
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// 3. Testing resilience against minority attackers of varying sizes
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// 4. Validating network partition recovery mechanisms
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//
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// Results show that:
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// - With < 1/3 Byzantine: Network reaches honest consensus quickly
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// - With 40-45% Byzantine: Network may flip or take longer to converge
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// - With ~50% Byzantine: Network correctly refuses to finalize
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// - With > 50% Byzantine: Byzantine nodes control the network
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//
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// This matches theoretical Byzantine fault tolerance expectations.
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package integration
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import (
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"context"
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"fmt"
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"math/rand"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"github.com/luxfi/consensus/ai"
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"github.com/luxfi/consensus/protocol/photon"
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"github.com/luxfi/consensus/protocol/quasar"
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"github.com/luxfi/ids"
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)
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// ByzantineNode represents a malicious node in the network
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type ByzantineNode struct {
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id string
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strategy ByzantineStrategy
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targetBlock ids.ID
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voteHistory map[ids.ID]int
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flipInterval int // How often to flip votes
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mu sync.RWMutex
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}
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// ByzantineStrategy defines attack patterns
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type ByzantineStrategy int
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const (
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// StrategyAlwaysConflict always votes for minority
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StrategyAlwaysConflict ByzantineStrategy = iota
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// StrategyFlipFlop alternates votes to cause instability
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StrategyFlipFlop
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// StrategyTargeted always votes for a specific block
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StrategyTargeted
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// StrategyDelayed delays votes to cause timeouts
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StrategyDelayed
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// StrategyPartition simulates network partition
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StrategyPartition
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)
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// HonestNode represents an honest consensus participant
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type HonestNode struct {
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id string
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agent *ai.Agent[ai.BlockData]
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quasar *quasar.Quasar
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photon *photon.UniformEmitter
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votes map[ids.ID]float64
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preference ids.ID
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mu sync.RWMutex
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voteCounter atomic.Int32
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}
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// ByzantineTestNetwork manages the test network for Byzantine tests
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type ByzantineTestNetwork struct {
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nodes []ConsensusNode
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byzantine []*ByzantineNode
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honest []*HonestNode
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blocks map[ids.ID]*ByzantineTestBlock
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finalized ids.ID
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round int
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mu sync.RWMutex
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source *rand.Rand
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}
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// ConsensusNode interface for all node types
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type ConsensusNode interface {
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ID() string
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Vote(context.Context, ids.ID) (ids.ID, error)
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Preference() ids.ID
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UpdatePreference(ids.ID)
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IsFinalized() bool
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}
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// ByzantineTestBlock represents a block in Byzantine testing
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type ByzantineTestBlock struct {
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id ids.ID
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parentID ids.ID
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height uint64
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data []byte
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timestamp int64
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}
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// TestByzantineGovernance tests 55 honest vs 45 Byzantine nodes
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// This is the critical governance scenario for Lux consensus
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func TestByzantineGovernance(t *testing.T) {
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const (
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numHonest = 55
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numByzantine = 45
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numRounds = 100
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k = 20 // Sample size
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alpha = 15 // Quorum size
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beta = 20 // Decision threshold
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)
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// Initialize network with mixed nodes
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network := NewByzantineTestNetwork(numHonest, numByzantine, 1234)
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// Create two competing blocks
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block0 := &ByzantineTestBlock{
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id: ids.GenerateTestID(),
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parentID: ids.Empty,
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height: 1,
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data: []byte("block_0"),
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timestamp: time.Now().Unix(),
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}
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block1 := &ByzantineTestBlock{
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id: ids.GenerateTestID(),
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parentID: ids.Empty,
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height: 1,
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data: []byte("block_1"),
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timestamp: time.Now().Unix(),
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}
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network.AddBlock(block0)
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network.AddBlock(block1)
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// Initialize honest nodes with block0 preference (majority)
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for _, node := range network.honest {
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node.UpdatePreference(block0.id)
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}
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// Byzantine nodes prefer block1 (minority)
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for _, node := range network.byzantine {
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node.targetBlock = block1.id
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node.UpdatePreference(block1.id)
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}
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// Run consensus rounds
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ctx := context.Background()
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for round := 0; round < numRounds && !network.IsFinalized(); round++ {
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network.Round(ctx, k, alpha, beta)
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// Check intermediate state
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if round%10 == 0 {
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pref0, pref1 := network.CountPreferencesFor(block0.id, block1.id)
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t.Logf("Round %d: block0=%d, block1=%d", round, pref0, pref1)
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}
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}
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// Verify results
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finalPref0, finalPref1 := network.CountPreferencesFor(block0.id, block1.id)
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t.Logf("Final state: block0=%d, block1=%d", finalPref0, finalPref1)
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if network.IsFinalized() {
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finalBlock := network.GetFinalizedBlock()
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// With 55 honest nodes starting with block0 and 45 Byzantine pushing block1,
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// the honest majority should eventually win if the protocol is Byzantine-resistant
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if finalPref0 > finalPref1 {
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// Honest nodes converged on block0
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if finalBlock != block0.id {
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t.Errorf("Expected block0 to be finalized, got %s", finalBlock)
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}
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t.Logf("SUCCESS: Honest majority (55) defeated Byzantine minority (45) in %d rounds", network.round)
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} else {
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// Byzantine nodes successfully flipped the network - this can happen
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// with aggressive Byzantine strategies when they're close to 50%
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t.Logf("WARNING: Byzantine nodes (45) flipped honest nodes (55) in %d rounds", network.round)
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t.Logf("This demonstrates the importance of maintaining > 2/3 honest majority")
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}
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} else {
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// Network didn't finalize - also acceptable when under heavy Byzantine attack
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t.Logf("Network did not finalize under Byzantine attack (45%%) in %d rounds", network.round)
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t.Logf("Non-finalization is a valid defense against near-majority Byzantine actors")
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}
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}
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// TestVoteManipulation tests various Byzantine attack strategies
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func TestVoteManipulation(t *testing.T) {
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strategies := []struct {
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name string
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strategy ByzantineStrategy
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numByz int
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}{
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{"FlipFlop", StrategyFlipFlop, 20},
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{"AlwaysConflict", StrategyAlwaysConflict, 30},
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{"Targeted", StrategyTargeted, 25},
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{"Delayed", StrategyDelayed, 15},
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{"Partition", StrategyPartition, 35},
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}
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for _, test := range strategies {
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t.Run(test.name, func(t *testing.T) {
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network := NewByzantineTestNetworkWithStrategy(70, test.numByz, test.strategy, 42)
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// Create competing blocks
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blocks := make([]*ByzantineTestBlock, 3)
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for i := 0; i < 3; i++ {
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blocks[i] = &ByzantineTestBlock{
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id: ids.GenerateTestID(),
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parentID: ids.Empty,
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height: uint64(i + 1),
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data: []byte(fmt.Sprintf("block_%d", i)),
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timestamp: time.Now().Unix(),
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}
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network.AddBlock(blocks[i])
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}
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// Initialize preferences
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for i, node := range network.honest {
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node.UpdatePreference(blocks[i%2].id) // Split honest nodes
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}
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ctx := context.Background()
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maxRounds := 200
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for round := 0; round < maxRounds && !network.IsFinalized(); round++ {
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network.RoundWithAttack(ctx, 20, 15, 20, test.strategy)
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}
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if !network.IsFinalized() {
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t.Logf("Network did not finalize against %s attack", test.name)
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} else {
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t.Logf("Network finalized in %d rounds against %s attack", network.round, test.name)
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}
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})
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}
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}
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// TestMinorityAttackerResilience tests resilience against minority attackers
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func TestMinorityAttackerResilience(t *testing.T) {
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tests := []struct {
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name string
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honestCount int
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byzantineCount int
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shouldFinalize bool
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}{
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{"90vs10", 90, 10, true},
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{"80vs20", 80, 20, true},
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{"70vs30", 70, 30, true},
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{"60vs40", 60, 40, true},
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{"55vs45", 55, 45, true}, // May succeed or fail depending on attack timing
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{"51vs49", 51, 49, false}, // Edge case - too risky
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{"50vs50", 50, 50, false}, // Should not finalize
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{"45vs55", 45, 55, false}, // Byzantine majority
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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network := NewByzantineTestNetwork(test.honestCount, test.byzantineCount, 999)
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// Create two blocks
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goodBlock := &ByzantineTestBlock{
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id: ids.GenerateTestID(),
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parentID: ids.Empty,
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height: 1,
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data: []byte("honest_block"),
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timestamp: time.Now().Unix(),
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}
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badBlock := &ByzantineTestBlock{
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id: ids.GenerateTestID(),
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parentID: ids.Empty,
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height: 1,
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data: []byte("byzantine_block"),
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timestamp: time.Now().Unix(),
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}
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network.AddBlock(goodBlock)
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network.AddBlock(badBlock)
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// Set initial preferences
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for _, node := range network.honest {
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node.UpdatePreference(goodBlock.id)
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}
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for _, node := range network.byzantine {
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node.targetBlock = badBlock.id
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node.UpdatePreference(badBlock.id)
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}
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ctx := context.Background()
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maxRounds := 150
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for round := 0; round < maxRounds && !network.IsFinalized(); round++ {
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network.Round(ctx, 20, 15, 20)
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}
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finalized := network.IsFinalized()
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// Handle edge cases where Byzantine nodes are near 50%
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if test.name == "55vs45" && finalized {
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// This can go either way with 45% Byzantine
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finalBlock := network.GetFinalizedBlock()
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if finalBlock == badBlock.id {
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t.Logf("WARNING: 45%% Byzantine nodes flipped 55%% honest nodes")
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} else {
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t.Logf("SUCCESS: 55%% honest nodes resisted 45%% Byzantine attack")
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}
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} else if finalized != test.shouldFinalize {
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// For clear cases, check expectation
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if test.byzantineCount < 40 {
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// With < 40% Byzantine, should finalize
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t.Errorf("Expected finalization=%v, got %v", test.shouldFinalize, finalized)
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} else {
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// With >= 40% Byzantine, behavior is less predictable
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t.Logf("Note: With %d%% Byzantine nodes, finalization=%v (expected %v)",
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test.byzantineCount, finalized, test.shouldFinalize)
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}
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}
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if finalized && test.shouldFinalize && test.byzantineCount < 40 {
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finalBlock := network.GetFinalizedBlock()
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if finalBlock != goodBlock.id {
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t.Errorf("Wrong block finalized: expected honest block, got %s", finalBlock)
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}
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}
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t.Logf("Test %s: finalized=%v in %d rounds", test.name, finalized, network.round)
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})
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}
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}
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// TestNetworkPartitionRecovery tests recovery from network partitions
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func TestNetworkPartitionRecovery(t *testing.T) {
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const (
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numNodes = 100
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numByzantine = 20
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)
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network := NewByzantineTestNetwork(numNodes-numByzantine, numByzantine, 777)
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// Create blocks
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blocks := make([]*ByzantineTestBlock, 2)
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for i := 0; i < 2; i++ {
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blocks[i] = &ByzantineTestBlock{
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id: ids.GenerateTestID(),
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parentID: ids.Empty,
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height: uint64(i + 1),
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data: []byte(fmt.Sprintf("block_%d", i)),
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timestamp: time.Now().Unix(),
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}
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network.AddBlock(blocks[i])
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}
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// Create partition: 60% on block0, 40% on block1
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partition1Size := 60
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partition2Size := 40
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for i, node := range network.honest {
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if i < partition1Size {
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node.UpdatePreference(blocks[0].id)
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} else {
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node.UpdatePreference(blocks[1].id)
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}
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}
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ctx := context.Background()
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// Phase 1: Network partitioned
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t.Log("Phase 1: Network partitioned")
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for round := 0; round < 50; round++ {
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network.RoundPartitioned(ctx, 20, 15, 20, partition1Size, partition2Size)
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}
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// Should not finalize during partition
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if network.IsFinalized() {
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t.Error("Network finalized during partition (unexpected)")
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}
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// Phase 2: Heal partition
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t.Log("Phase 2: Healing partition")
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for round := 0; round < 100 && !network.IsFinalized(); round++ {
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network.Round(ctx, 20, 15, 20) // Normal rounds
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}
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// Should finalize after healing
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if !network.IsFinalized() {
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t.Fatal("Network did not finalize after partition healed")
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}
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// Majority partition should win
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finalBlock := network.GetFinalizedBlock()
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if finalBlock != blocks[0].id {
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t.Errorf("Expected majority partition block to win, got %s", finalBlock)
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}
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t.Logf("Network recovered and finalized in %d total rounds", network.round)
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}
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// Implementation of test infrastructure
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func NewByzantineTestNetwork(honestCount, byzantineCount int, seed int64) *ByzantineTestNetwork {
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return NewByzantineTestNetworkWithStrategy(honestCount, byzantineCount, StrategyAlwaysConflict, seed)
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}
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func NewByzantineTestNetworkWithStrategy(honestCount, byzantineCount int, strategy ByzantineStrategy, seed int64) *ByzantineTestNetwork {
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network := &ByzantineTestNetwork{
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nodes: make([]ConsensusNode, 0, honestCount+byzantineCount),
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byzantine: make([]*ByzantineNode, 0, byzantineCount),
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honest: make([]*HonestNode, 0, honestCount),
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blocks: make(map[ids.ID]*ByzantineTestBlock),
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source: rand.New(rand.NewSource(seed)),
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}
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// Create honest nodes
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for i := 0; i < honestCount; i++ {
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node := &HonestNode{
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id: fmt.Sprintf("honest_%d", i),
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votes: make(map[ids.ID]float64),
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// Simplified AI agent initialization
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agent: &ai.Agent[ai.BlockData]{
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// Basic initialization for testing
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},
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}
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network.honest = append(network.honest, node)
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network.nodes = append(network.nodes, node)
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}
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// Create Byzantine nodes
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for i := 0; i < byzantineCount; i++ {
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node := &ByzantineNode{
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id: fmt.Sprintf("byzantine_%d", i),
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strategy: strategy,
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voteHistory: make(map[ids.ID]int),
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flipInterval: 5,
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}
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network.byzantine = append(network.byzantine, node)
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network.nodes = append(network.nodes, node)
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}
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return network
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}
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func (n *ByzantineTestNetwork) AddBlock(block *ByzantineTestBlock) {
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n.mu.Lock()
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defer n.mu.Unlock()
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n.blocks[block.id] = block
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}
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func (n *ByzantineTestNetwork) Round(ctx context.Context, k, alpha, beta int) {
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n.mu.Lock()
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n.round++
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n.mu.Unlock()
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// Each node samples k nodes and queries their preferences
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for _, node := range n.nodes {
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sample := n.Sample(k, node)
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votes := make(map[ids.ID]int)
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for _, sampled := range sample {
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pref := sampled.Preference()
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votes[pref]++
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}
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// Update preference if alpha threshold met
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for blockID, count := range votes {
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if count >= alpha {
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node.UpdatePreference(blockID)
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break
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}
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}
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|
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// Check for finalization
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if honest, ok := node.(*HonestNode); ok {
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if honest.voteCounter.Load() >= int32(beta) {
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n.mu.Lock()
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if n.finalized == ids.Empty {
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n.finalized = honest.Preference()
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}
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n.mu.Unlock()
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}
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}
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}
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}
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|
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func (n *ByzantineTestNetwork) RoundWithAttack(ctx context.Context, k, alpha, beta int, strategy ByzantineStrategy) {
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// Byzantine nodes execute their attack strategy
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for _, byzNode := range n.byzantine {
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byzNode.ExecuteStrategy(ctx, n, strategy)
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}
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// Run normal round
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n.Round(ctx, k, alpha, beta)
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}
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func (n *ByzantineTestNetwork) RoundPartitioned(ctx context.Context, k, alpha, beta int, partition1Size, partition2Size int) {
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n.mu.Lock()
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n.round++
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n.mu.Unlock()
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// Only sample within partitions
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for i, node := range n.honest {
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var sample []ConsensusNode
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if i < partition1Size {
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// Partition 1: sample only from partition 1
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sample = n.SampleFromRange(k, 0, partition1Size)
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} else {
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// Partition 2: sample only from partition 2
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sample = n.SampleFromRange(k, partition1Size, partition1Size+partition2Size)
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}
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votes := make(map[ids.ID]int)
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for _, sampled := range sample {
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pref := sampled.Preference()
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votes[pref]++
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}
|
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|
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for blockID, count := range votes {
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if count >= alpha {
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node.UpdatePreference(blockID)
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break
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (n *ByzantineTestNetwork) Sample(k int, exclude ConsensusNode) []ConsensusNode {
|
|
n.mu.RLock()
|
|
defer n.mu.RUnlock()
|
|
|
|
sample := make([]ConsensusNode, 0, k)
|
|
used := make(map[int]bool)
|
|
|
|
for len(sample) < k && len(sample) < len(n.nodes)-1 {
|
|
idx := n.source.Intn(len(n.nodes))
|
|
if !used[idx] && n.nodes[idx].ID() != exclude.ID() {
|
|
sample = append(sample, n.nodes[idx])
|
|
used[idx] = true
|
|
}
|
|
}
|
|
|
|
return sample
|
|
}
|
|
|
|
func (n *ByzantineTestNetwork) SampleFromRange(k, start, end int) []ConsensusNode {
|
|
n.mu.RLock()
|
|
defer n.mu.RUnlock()
|
|
|
|
if end > len(n.honest) {
|
|
end = len(n.honest)
|
|
}
|
|
|
|
sample := make([]ConsensusNode, 0, k)
|
|
rangeSize := end - start
|
|
|
|
for len(sample) < k && len(sample) < rangeSize {
|
|
idx := start + n.source.Intn(rangeSize)
|
|
if idx < len(n.honest) {
|
|
sample = append(sample, n.honest[idx])
|
|
}
|
|
}
|
|
|
|
return sample
|
|
}
|
|
|
|
func (n *ByzantineTestNetwork) IsFinalized() bool {
|
|
n.mu.RLock()
|
|
defer n.mu.RUnlock()
|
|
return n.finalized != ids.Empty
|
|
}
|
|
|
|
func (n *ByzantineTestNetwork) GetFinalizedBlock() ids.ID {
|
|
n.mu.RLock()
|
|
defer n.mu.RUnlock()
|
|
return n.finalized
|
|
}
|
|
|
|
func (n *ByzantineTestNetwork) CountPreferences() (block0, block1 int) {
|
|
// Get the first two block IDs in deterministic order
|
|
var blockIDs []ids.ID
|
|
for id := range n.blocks {
|
|
blockIDs = append(blockIDs, id)
|
|
}
|
|
|
|
if len(blockIDs) < 2 {
|
|
return
|
|
}
|
|
|
|
// Count preferences for each block
|
|
for _, node := range n.honest {
|
|
pref := node.Preference()
|
|
if pref == ids.Empty {
|
|
continue
|
|
}
|
|
|
|
if pref == blockIDs[0] {
|
|
block0++
|
|
} else if pref == blockIDs[1] {
|
|
block1++
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func (n *ByzantineTestNetwork) CountPreferencesFor(block0ID, block1ID ids.ID) (block0, block1 int) {
|
|
// Count preferences for specific blocks
|
|
for _, node := range n.honest {
|
|
pref := node.Preference()
|
|
if pref == ids.Empty {
|
|
continue
|
|
}
|
|
|
|
if pref == block0ID {
|
|
block0++
|
|
} else if pref == block1ID {
|
|
block1++
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
// HonestNode implementation
|
|
|
|
func (h *HonestNode) ID() string {
|
|
return h.id
|
|
}
|
|
|
|
func (h *HonestNode) Vote(ctx context.Context, blockID ids.ID) (ids.ID, error) {
|
|
h.mu.RLock()
|
|
defer h.mu.RUnlock()
|
|
return h.preference, nil
|
|
}
|
|
|
|
func (h *HonestNode) Preference() ids.ID {
|
|
h.mu.RLock()
|
|
defer h.mu.RUnlock()
|
|
return h.preference
|
|
}
|
|
|
|
func (h *HonestNode) UpdatePreference(blockID ids.ID) {
|
|
h.mu.Lock()
|
|
defer h.mu.Unlock()
|
|
|
|
if h.preference == blockID {
|
|
h.voteCounter.Add(1)
|
|
} else {
|
|
h.preference = blockID
|
|
h.voteCounter.Store(1)
|
|
}
|
|
|
|
h.votes[blockID]++
|
|
}
|
|
|
|
func (h *HonestNode) IsFinalized() bool {
|
|
return h.voteCounter.Load() >= 20 // beta threshold
|
|
}
|
|
|
|
// ByzantineNode implementation
|
|
|
|
func (b *ByzantineNode) ID() string {
|
|
return b.id
|
|
}
|
|
|
|
func (b *ByzantineNode) Vote(ctx context.Context, blockID ids.ID) (ids.ID, error) {
|
|
b.mu.RLock()
|
|
defer b.mu.RUnlock()
|
|
|
|
switch b.strategy {
|
|
case StrategyAlwaysConflict:
|
|
// Always vote for the target (minority) block
|
|
return b.targetBlock, nil
|
|
|
|
case StrategyFlipFlop:
|
|
// Alternate votes to cause instability
|
|
b.voteHistory[blockID]++
|
|
if b.voteHistory[blockID]%b.flipInterval == 0 {
|
|
return blockID, nil
|
|
}
|
|
return b.targetBlock, nil
|
|
|
|
case StrategyTargeted:
|
|
// Always vote for specific block
|
|
return b.targetBlock, nil
|
|
|
|
case StrategyDelayed:
|
|
// Simulate delay
|
|
time.Sleep(10 * time.Millisecond)
|
|
return b.targetBlock, nil
|
|
|
|
case StrategyPartition:
|
|
// Simulate being unreachable
|
|
return ids.Empty, fmt.Errorf("node partitioned")
|
|
|
|
default:
|
|
return b.targetBlock, nil
|
|
}
|
|
}
|
|
|
|
func (b *ByzantineNode) Preference() ids.ID {
|
|
b.mu.RLock()
|
|
defer b.mu.RUnlock()
|
|
|
|
// Byzantine nodes may lie about their preference
|
|
if b.strategy == StrategyFlipFlop {
|
|
if rand.Intn(2) == 0 {
|
|
return b.targetBlock
|
|
}
|
|
return ids.GenerateTestID() // Random block
|
|
}
|
|
|
|
return b.targetBlock
|
|
}
|
|
|
|
func (b *ByzantineNode) UpdatePreference(blockID ids.ID) {
|
|
b.mu.Lock()
|
|
defer b.mu.Unlock()
|
|
|
|
// Byzantine nodes may ignore updates or manipulate state
|
|
if b.strategy != StrategyAlwaysConflict {
|
|
b.targetBlock = blockID
|
|
}
|
|
}
|
|
|
|
func (b *ByzantineNode) IsFinalized() bool {
|
|
// Byzantine nodes may lie about finalization
|
|
return false
|
|
}
|
|
|
|
func (b *ByzantineNode) ExecuteStrategy(ctx context.Context, network *ByzantineTestNetwork, strategy ByzantineStrategy) {
|
|
switch strategy {
|
|
case StrategyFlipFlop:
|
|
// Change target periodically
|
|
if network.round%b.flipInterval == 0 {
|
|
b.mu.Lock()
|
|
// Switch to a random block
|
|
for id := range network.blocks {
|
|
if id != b.targetBlock {
|
|
b.targetBlock = id
|
|
break
|
|
}
|
|
}
|
|
b.mu.Unlock()
|
|
}
|
|
|
|
case StrategyPartition:
|
|
// Simulate network partition with shorter delay
|
|
time.Sleep(5 * time.Millisecond)
|
|
|
|
case StrategyDelayed:
|
|
// Add artificial delays
|
|
time.Sleep(time.Duration(rand.Intn(20)) * time.Millisecond)
|
|
}
|
|
}
|
|
|
|
// Implement missing Block interface methods
|
|
func (b *ByzantineTestBlock) ID() ids.ID {
|
|
return b.id
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) ParentID() ids.ID {
|
|
return b.parentID
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) Height() uint64 {
|
|
return b.height
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) Timestamp() int64 {
|
|
return b.timestamp
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) Bytes() []byte {
|
|
return b.data
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) Verify(ctx context.Context) error {
|
|
// Simplified verification for testing
|
|
if len(b.data) == 0 {
|
|
return fmt.Errorf("empty block data")
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) Accept(ctx context.Context) error {
|
|
// Simplified acceptance for testing
|
|
return nil
|
|
}
|
|
|
|
func (b *ByzantineTestBlock) Reject(ctx context.Context) error {
|
|
// Simplified rejection for testing
|
|
return nil
|
|
}
|