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- gofmt: engine/lux_consensus.go, prism/stake_weighted_cut.go - govet copylocks: field/field.go and ray/ray.go store *wave.Wave instead of wave.Wave (contains sync.RWMutex)
202 lines
5.2 KiB
Go
202 lines
5.2 KiB
Go
package field
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import (
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"context"
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"time"
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"github.com/luxfi/consensus/core/types"
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"github.com/luxfi/consensus/protocol/prism"
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"github.com/luxfi/consensus/protocol/wave"
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)
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type VID interface{ comparable } // vertex id
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// BlockView is enough for order-theory (parents + metadata).
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type BlockView[V VID] interface {
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ID() V
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Parents() []V
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Author() types.NodeID
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Round() uint64
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}
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// Store exposes local DAG state for cert/skip scans and causal reads.
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type Store[V VID] interface {
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Head() []V
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Get(V) (BlockView[V], bool)
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Children(V) []V
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}
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// Proposer builds a new vertex from frontier + sidecar votes, etc.
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type Proposer[V VID] interface {
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Propose(ctx context.Context, parents []V) (V, error)
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}
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// Committer applies an ordered prefix decided by Field.
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type Committer[V VID] interface {
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Commit(ctx context.Context, ordered []V) error
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}
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type Config struct {
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PollSize int
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Alpha float64
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Beta uint32
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RoundTO time.Duration
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}
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type Driver[V VID] struct {
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cfg Config
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wv *wave.Wave[V]
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cut prism.Cut[V]
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str Store[V]
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prop Proposer[V]
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com Committer[V]
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committed []V // Track committed vertices in order
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finalizedCache map[V]bool
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}
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func NewDriver[V VID](cfg Config, cut prism.Cut[V], tx wave.Transport[V], store Store[V], prop Proposer[V], com Committer[V]) *Driver[V] {
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if cfg.PollSize == 0 {
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cfg.PollSize = 20
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}
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if cfg.Alpha == 0 {
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cfg.Alpha = 0.8
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}
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if cfg.Beta == 0 {
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cfg.Beta = 15
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}
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if cfg.RoundTO == 0 {
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cfg.RoundTO = 250 * time.Millisecond
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}
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wvVal, _ := wave.New[V](wave.Config{K: cfg.PollSize, Alpha: cfg.Alpha, Beta: cfg.Beta, RoundTO: cfg.RoundTO}, cut, tx)
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return &Driver[V]{
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cfg: cfg,
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wv: &wvVal,
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cut: cut,
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str: store,
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prop: prop,
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com: com,
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committed: make([]V, 0),
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finalizedCache: make(map[V]bool),
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}
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}
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// OnObserve should be called by your networking layer as new vertices arrive.
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// You can also plug DAG fast-path voting (flare) here if you embed it in vertex payloads.
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func (d *Driver[V]) OnObserve(ctx context.Context, v V) {
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// optional: run local checks, update sampler health, etc.
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_ = ctx
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_ = v
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}
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// Tick runs one poll round over DAG heads, looks for cert/skip and commits the safe prefix.
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func (d *Driver[V]) Tick(ctx context.Context) error {
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frontier := d.str.Head()
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if len(frontier) == 0 {
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return nil
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}
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// Drive thresholding on frontier candidates
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for _, v := range frontier {
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d.wv.Tick(ctx, v)
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}
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// Compute safe prefix: vertices that are finalized (decided accept) with all ancestors also finalized
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ordered := d.computeSafePrefix(frontier)
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if len(ordered) > 0 {
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if err := d.com.Commit(ctx, ordered); err != nil {
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return err
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}
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// Track committed vertices
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d.committed = append(d.committed, ordered...)
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}
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return nil
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}
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// computeSafePrefix returns vertices from the frontier that are finalized with all ancestors also finalized.
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// This ensures we only commit vertices whose causal history is completely decided.
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func (d *Driver[V]) computeSafePrefix(frontier []V) []V {
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var safe []V
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for _, v := range frontier {
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if d.isFullyFinalized(v) {
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safe = append(safe, v)
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}
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}
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return safe
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}
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// isFullyFinalized checks if a vertex and all its ancestors are finalized.
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// Results are memoized in finalizedCache to avoid O(n^2) repeated DFS.
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func (d *Driver[V]) isFullyFinalized(v V) bool {
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if cached, ok := d.finalizedCache[v]; ok {
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return cached
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}
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// Check this vertex is finalized
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state, exists := d.wv.State(v)
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if !exists || !state.Decided || state.Result != types.DecideAccept {
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d.finalizedCache[v] = false
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return false
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}
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// Check all parents are finalized (recursively)
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block, exists := d.str.Get(v)
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if !exists {
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d.finalizedCache[v] = false
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return false
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}
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for _, parent := range block.Parents() {
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if !d.isFullyFinalized(parent) {
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d.finalizedCache[v] = false
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return false
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}
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}
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d.finalizedCache[v] = true
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return true
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}
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// ClearFinalizedCache resets the finalization memoization cache.
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// Call this on epoch rotation so stale entries do not persist.
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func (d *Driver[V]) ClearFinalizedCache() {
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d.finalizedCache = make(map[V]bool)
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}
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// Start begins the Field engine operation
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func (d *Driver[V]) Start(ctx context.Context) error {
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// Field engine is stateless and starts immediately
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return nil
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}
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// Stop ends the Field engine operation
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func (d *Driver[V]) Stop(ctx context.Context) error {
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// Field engine is stateless and stops immediately
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return nil
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}
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// Propose proposes a new vertex with given parents (Nebula will use this)
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func (d *Driver[V]) Propose(ctx context.Context, parents []V) (V, error) {
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return d.prop.Propose(ctx, parents)
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}
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// GetFrontier returns the current DAG frontier (tips)
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func (d *Driver[V]) GetFrontier() []V {
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return d.str.Head()
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}
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// IsFinalized checks if a vertex is finalized
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func (d *Driver[V]) IsFinalized(vertex V) bool {
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if state, exists := d.wv.State(vertex); exists {
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return state.Decided && state.Result == types.DecideAccept
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}
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return false
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}
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// GetCommittedVertices returns vertices that have been committed in order.
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func (d *Driver[V]) GetCommittedVertices() []V {
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result := make([]V, len(d.committed))
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copy(result, d.committed)
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return result
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}
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