Files
zeekay 4bddc6ffe7 feat: remove Snow consensus and achieve 100% test pass rate
- Removed all Snow consensus code and dependencies
- Replaced snow.Context with consensuscontext.Context
- Updated all imports and references
- Added comprehensive test suites for core packages
- Fixed all build errors and test failures
- Achieved 100% test pass rate (21 packages passing)
- Improved test coverage to 30%

Breaking changes:
- Removed snow package entirely
- Changed VM interface to use VMState instead of snow.State
- Updated ChainContext structure

Tests added:
- core/app_error_test.go: 100% coverage
- core/bootstrap_test.go: comprehensive concurrent tests
- core/health_test.go: full integration tests
- validators/validators_test.go: complete interface tests
- version/version_test.go: 100% coverage
- codec/codec_test.go: marshal/unmarshal tests
- context/context_test.go: all functions tested
2025-09-16 13:34:59 -05:00

76 lines
3.1 KiB
JavaScript

import { getValueTransition } from 'motion-dom';
import { positionalKeys } from '../../render/html/utils/keys-position.mjs';
import { setTarget } from '../../render/utils/setters.mjs';
import { addValueToWillChange } from '../../value/use-will-change/add-will-change.mjs';
import { getOptimisedAppearId } from '../optimized-appear/get-appear-id.mjs';
import { animateMotionValue } from './motion-value.mjs';
import { frame } from '../../frameloop/frame.mjs';
/**
* Decide whether we should block this animation. Previously, we achieved this
* just by checking whether the key was listed in protectedKeys, but this
* posed problems if an animation was triggered by afterChildren and protectedKeys
* had been set to true in the meantime.
*/
function shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {
const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;
needsAnimating[key] = false;
return shouldBlock;
}
function animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) {
var _a;
let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = targetAndTransition;
if (transitionOverride)
transition = transitionOverride;
const animations = [];
const animationTypeState = type &&
visualElement.animationState &&
visualElement.animationState.getState()[type];
for (const key in target) {
const value = visualElement.getValue(key, (_a = visualElement.latestValues[key]) !== null && _a !== void 0 ? _a : null);
const valueTarget = target[key];
if (valueTarget === undefined ||
(animationTypeState &&
shouldBlockAnimation(animationTypeState, key))) {
continue;
}
const valueTransition = {
delay,
...getValueTransition(transition || {}, key),
};
/**
* If this is the first time a value is being animated, check
* to see if we're handling off from an existing animation.
*/
let isHandoff = false;
if (window.MotionHandoffAnimation) {
const appearId = getOptimisedAppearId(visualElement);
if (appearId) {
const startTime = window.MotionHandoffAnimation(appearId, key, frame);
if (startTime !== null) {
valueTransition.startTime = startTime;
isHandoff = true;
}
}
}
addValueToWillChange(visualElement, key);
value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && positionalKeys.has(key)
? { type: false }
: valueTransition, visualElement, isHandoff));
const animation = value.animation;
if (animation) {
animations.push(animation);
}
}
if (transitionEnd) {
Promise.all(animations).then(() => {
frame.update(() => {
transitionEnd && setTarget(visualElement, transitionEnd);
});
});
}
return animations;
}
export { animateTarget };