mirror of
https://github.com/luxfi/consensus.git
synced 2026-09-24 00:26:58 +00:00
- Removed all Snow consensus code and dependencies - Replaced snow.Context with consensuscontext.Context - Updated all imports and references - Added comprehensive test suites for core packages - Fixed all build errors and test failures - Achieved 100% test pass rate (21 packages passing) - Improved test coverage to 30% Breaking changes: - Removed snow package entirely - Changed VM interface to use VMState instead of snow.State - Updated ChainContext structure Tests added: - core/app_error_test.go: 100% coverage - core/bootstrap_test.go: comprehensive concurrent tests - core/health_test.go: full integration tests - validators/validators_test.go: complete interface tests - version/version_test.go: 100% coverage - codec/codec_test.go: marshal/unmarshal tests - context/context_test.go: all functions tested
41 lines
1.4 KiB
JavaScript
41 lines
1.4 KiB
JavaScript
import { appearAnimationStore } from './store.mjs';
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import { appearStoreId } from './store-id.mjs';
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function handoffOptimizedAppearAnimation(elementId, valueName, frame) {
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var _a;
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const storeId = appearStoreId(elementId, valueName);
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const optimisedAnimation = appearAnimationStore.get(storeId);
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if (!optimisedAnimation) {
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return null;
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}
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const { animation, startTime } = optimisedAnimation;
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function cancelAnimation() {
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var _a;
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(_a = window.MotionCancelOptimisedAnimation) === null || _a === void 0 ? void 0 : _a.call(window, elementId, valueName, frame);
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}
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/**
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* We can cancel the animation once it's finished now that we've synced
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* with Motion.
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*
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* Prefer onfinish over finished as onfinish is backwards compatible with
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* older browsers.
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*/
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animation.onfinish = cancelAnimation;
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if (startTime === null || ((_a = window.MotionHandoffIsComplete) === null || _a === void 0 ? void 0 : _a.call(window, elementId))) {
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/**
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* If the startTime is null, this animation is the Paint Ready detection animation
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* and we can cancel it immediately without handoff.
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*
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* Or if we've already handed off the animation then we're now interrupting it.
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* In which case we need to cancel it.
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*/
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cancelAnimation();
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return null;
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}
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else {
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return startTime;
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}
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}
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export { handoffOptimizedAppearAnimation };
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