Files
zeekay 4bddc6ffe7 feat: remove Snow consensus and achieve 100% test pass rate
- Removed all Snow consensus code and dependencies
- Replaced snow.Context with consensuscontext.Context
- Updated all imports and references
- Added comprehensive test suites for core packages
- Fixed all build errors and test failures
- Achieved 100% test pass rate (21 packages passing)
- Improved test coverage to 30%

Breaking changes:
- Removed snow package entirely
- Changed VM interface to use VMState instead of snow.State
- Updated ChainContext structure

Tests added:
- core/app_error_test.go: 100% coverage
- core/bootstrap_test.go: comprehensive concurrent tests
- core/health_test.go: full integration tests
- validators/validators_test.go: complete interface tests
- version/version_test.go: 100% coverage
- codec/codec_test.go: marshal/unmarshal tests
- context/context_test.go: all functions tested
2025-09-16 13:34:59 -05:00

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1.4 KiB
JavaScript

import { appearAnimationStore } from './store.mjs';
import { appearStoreId } from './store-id.mjs';
function handoffOptimizedAppearAnimation(elementId, valueName, frame) {
var _a;
const storeId = appearStoreId(elementId, valueName);
const optimisedAnimation = appearAnimationStore.get(storeId);
if (!optimisedAnimation) {
return null;
}
const { animation, startTime } = optimisedAnimation;
function cancelAnimation() {
var _a;
(_a = window.MotionCancelOptimisedAnimation) === null || _a === void 0 ? void 0 : _a.call(window, elementId, valueName, frame);
}
/**
* We can cancel the animation once it's finished now that we've synced
* with Motion.
*
* Prefer onfinish over finished as onfinish is backwards compatible with
* older browsers.
*/
animation.onfinish = cancelAnimation;
if (startTime === null || ((_a = window.MotionHandoffIsComplete) === null || _a === void 0 ? void 0 : _a.call(window, elementId))) {
/**
* If the startTime is null, this animation is the Paint Ready detection animation
* and we can cancel it immediately without handoff.
*
* Or if we've already handed off the animation then we're now interrupting it.
* In which case we need to cancel it.
*/
cancelAnimation();
return null;
}
else {
return startTime;
}
}
export { handoffOptimizedAppearAnimation };