mirror of
https://github.com/luxfi/consensus.git
synced 2026-09-24 00:26:58 +00:00
- Removed all Snow consensus code and dependencies - Replaced snow.Context with consensuscontext.Context - Updated all imports and references - Added comprehensive test suites for core packages - Fixed all build errors and test failures - Achieved 100% test pass rate (21 packages passing) - Improved test coverage to 30% Breaking changes: - Removed snow package entirely - Changed VM interface to use VMState instead of snow.State - Updated ChainContext structure Tests added: - core/app_error_test.go: 100% coverage - core/bootstrap_test.go: comprehensive concurrent tests - core/health_test.go: full integration tests - validators/validators_test.go: complete interface tests - version/version_test.go: 100% coverage - codec/codec_test.go: marshal/unmarshal tests - context/context_test.go: all functions tested
42 lines
1.6 KiB
JavaScript
42 lines
1.6 KiB
JavaScript
import { useRef, useEffect } from 'react';
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import { useInstantLayoutTransition } from '../projection/use-instant-layout-transition.mjs';
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import { useForceUpdate } from './use-force-update.mjs';
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import { instantAnimationState } from './use-instant-transition-state.mjs';
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import { frame } from '../frameloop/frame.mjs';
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function useInstantTransition() {
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const [forceUpdate, forcedRenderCount] = useForceUpdate();
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const startInstantLayoutTransition = useInstantLayoutTransition();
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const unlockOnFrameRef = useRef(-1);
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useEffect(() => {
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/**
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* Unblock after two animation frames, otherwise this will unblock too soon.
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*/
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frame.postRender(() => frame.postRender(() => {
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/**
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* If the callback has been called again after the effect
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* triggered this 2 frame delay, don't unblock animations. This
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* prevents the previous effect from unblocking the current
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* instant transition too soon. This becomes more likely when
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* used in conjunction with React.startTransition().
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*/
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if (forcedRenderCount !== unlockOnFrameRef.current)
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return;
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instantAnimationState.current = false;
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}));
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}, [forcedRenderCount]);
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return (callback) => {
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startInstantLayoutTransition(() => {
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instantAnimationState.current = true;
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forceUpdate();
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callback();
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unlockOnFrameRef.current = forcedRenderCount + 1;
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});
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};
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}
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function disableInstantTransitions() {
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instantAnimationState.current = false;
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}
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export { disableInstantTransitions, useInstantTransition };
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