Files
zeekay 4bddc6ffe7 feat: remove Snow consensus and achieve 100% test pass rate
- Removed all Snow consensus code and dependencies
- Replaced snow.Context with consensuscontext.Context
- Updated all imports and references
- Added comprehensive test suites for core packages
- Fixed all build errors and test failures
- Achieved 100% test pass rate (21 packages passing)
- Improved test coverage to 30%

Breaking changes:
- Removed snow package entirely
- Changed VM interface to use VMState instead of snow.State
- Updated ChainContext structure

Tests added:
- core/app_error_test.go: 100% coverage
- core/bootstrap_test.go: comprehensive concurrent tests
- core/health_test.go: full integration tests
- validators/validators_test.go: complete interface tests
- version/version_test.go: 100% coverage
- codec/codec_test.go: marshal/unmarshal tests
- context/context_test.go: all functions tested
2025-09-16 13:34:59 -05:00

42 lines
1.6 KiB
JavaScript

import { useRef, useEffect } from 'react';
import { useInstantLayoutTransition } from '../projection/use-instant-layout-transition.mjs';
import { useForceUpdate } from './use-force-update.mjs';
import { instantAnimationState } from './use-instant-transition-state.mjs';
import { frame } from '../frameloop/frame.mjs';
function useInstantTransition() {
const [forceUpdate, forcedRenderCount] = useForceUpdate();
const startInstantLayoutTransition = useInstantLayoutTransition();
const unlockOnFrameRef = useRef(-1);
useEffect(() => {
/**
* Unblock after two animation frames, otherwise this will unblock too soon.
*/
frame.postRender(() => frame.postRender(() => {
/**
* If the callback has been called again after the effect
* triggered this 2 frame delay, don't unblock animations. This
* prevents the previous effect from unblocking the current
* instant transition too soon. This becomes more likely when
* used in conjunction with React.startTransition().
*/
if (forcedRenderCount !== unlockOnFrameRef.current)
return;
instantAnimationState.current = false;
}));
}, [forcedRenderCount]);
return (callback) => {
startInstantLayoutTransition(() => {
instantAnimationState.current = true;
forceUpdate();
callback();
unlockOnFrameRef.current = forcedRenderCount + 1;
});
};
}
function disableInstantTransitions() {
instantAnimationState.current = false;
}
export { disableInstantTransitions, useInstantTransition };