Files
consensus/engine/chain/engine.go
T
zeekay 726d939e83 consensus: permissionless launch readiness
BLOCKING fixes:
- Quasar: multi-validator finalization (require QThreshold sigs)
- Stake-weighted sampling (StakeWeightedCut replaces SimpleCut)
- FPC: configurable seed via DeriveEpochSeed (was hardcoded string)
- Slashing: equivocation detection (double-vote, double-sign, downtime)
- Prism: implement Propose/Vote (was nil-return stubs)

NON-BLOCKING fixes:
- Photon: Fisher-Yates shuffle in Emit() (was returning first N)
- Field: memoized isFullyFinalized (was O(n^2) DFS)
- Remove Snow/Avalanche references from production code
- Rename snowball_compat tests to threshold_compat
- Fix wave.New callers for (Wave, error) return

New: core/slashing package with Detector, Evidence, SlashingDB
All 26 packages pass. Zero failures.
2026-03-02 23:59:00 -08:00

1000 lines
26 KiB
Go

package chain
import (
"context"
"errors"
"sync"
"time"
"github.com/luxfi/consensus/config"
"github.com/luxfi/consensus/core/slashing"
"github.com/luxfi/consensus/engine"
"github.com/luxfi/consensus/engine/chain/block"
"github.com/luxfi/ids"
)
// -----------------------------------------------------------------------------
// Errors
// -----------------------------------------------------------------------------
var (
ErrNotStarted = errors.New("engine not started")
ErrAlreadyStarted = errors.New("engine already started")
)
// -----------------------------------------------------------------------------
// Interfaces
// -----------------------------------------------------------------------------
// Engine is the chain consensus engine interface.
type Engine interface {
Start(context.Context, bool) error
StopWithError(context.Context, error) error
Context() context.Context
HealthCheck(context.Context) (interface{}, error)
IsBootstrapped() bool
}
// BlockBuilder is the minimal interface consensus needs from a VM.
// Intentionally small: VMs may implement more, but consensus only needs these.
type BlockBuilder interface {
BuildBlock(context.Context) (block.Block, error)
GetBlock(context.Context, ids.ID) (block.Block, error)
ParseBlock(context.Context, []byte) (block.Block, error)
LastAccepted(context.Context) (ids.ID, error)
// SetPreference tells the VM which block to build on next.
// This MUST be called after accepting a block to keep the VM's preferred
// block in sync with the last accepted block. Without this, the VM's
// Preferred() returns the old block while GetLastAccepted() returns the
// new block, causing GetState(preferred) to fail during block building.
SetPreference(context.Context, ids.ID) error
}
// BlockProposer submits blocks to validators.
// Consensus expresses WHAT (propose block); implementation decides HOW.
type BlockProposer interface {
Propose(ctx context.Context, proposal BlockProposal) error
RequestVotes(ctx context.Context, req VoteRequest) error
}
// VoteEmitter is deprecated. Use BlockProposer.
type VoteEmitter = BlockProposer
// -----------------------------------------------------------------------------
// Message types
// -----------------------------------------------------------------------------
type (
MessageType = engine.MessageType
Message = engine.Message
)
const (
PendingTxs = engine.PendingTxs
StateSyncDone = engine.StateSyncDone
)
// -----------------------------------------------------------------------------
// Protocol types
// -----------------------------------------------------------------------------
// BlockProposal contains data needed to propose a block.
type BlockProposal struct {
BlockID ids.ID
BlockData []byte
Height uint64
ParentID ids.ID
}
// VoteRequest asks specific validators to vote.
type VoteRequest struct {
BlockID ids.ID
BlockData []byte // Block bytes for PushQuery (peers can immediately verify and vote)
Validators []ids.NodeID
}
// Vote represents a validator's decision.
type Vote struct {
BlockID ids.ID
NodeID ids.NodeID
Accept bool
SignedAt time.Time
}
// PendingBlock tracks a block awaiting consensus.
type PendingBlock struct {
ConsensusBlock *Block
VMBlock block.Block
ProposedAt time.Time
VoteCount int // Accept votes
RejectCount int // Reject votes
Decided bool
}
// -----------------------------------------------------------------------------
// Configuration
// -----------------------------------------------------------------------------
// Config holds engine dependencies and settings.
type Config struct {
Params config.Parameters
VM BlockBuilder
Proposer BlockProposer
// Channel buffer sizes (defaults applied if zero)
VoteRequestBuffer int
VoteBuffer int
}
// DefaultConfig returns sensible defaults.
func DefaultConfig() Config {
return Config{
Params: config.DefaultParams(),
VoteRequestBuffer: 100,
VoteBuffer: 1000,
}
}
// Validate checks config validity.
func (c Config) Validate() error {
return c.Params.Valid()
}
// -----------------------------------------------------------------------------
// Functional options
// -----------------------------------------------------------------------------
// Option configures the engine.
type Option func(*Transitive)
// WithParams sets consensus parameters.
func WithParams(p config.Parameters) Option {
return func(t *Transitive) {
t.params = p
t.consensus = NewChainConsensus(p.K, p.AlphaPreference, int(p.Beta))
}
}
// WithVM sets the block builder.
func WithVM(vm BlockBuilder) Option {
return func(t *Transitive) {
t.vm = vm
}
}
// WithProposer sets the block proposer.
func WithProposer(p BlockProposer) Option {
return func(t *Transitive) {
t.proposer = p
}
}
// WithEmitter is deprecated. Use WithProposer.
func WithEmitter(e BlockProposer) Option {
return WithProposer(e)
}
// WithSlashing enables equivocation detection and slashing evidence collection.
func WithSlashing(detector *slashing.Detector, db *slashing.DB) Option {
return func(t *Transitive) {
t.slashingDetector = detector
t.slashingDB = db
}
}
// WithVoteBuffers sets channel buffer sizes.
func WithVoteBuffers(requests, votes int) Option {
return func(t *Transitive) {
if requests > 0 {
t.voteRequests = make(chan VoteRequest, requests)
}
if votes > 0 {
t.votes = make(chan Vote, votes)
}
}
}
// -----------------------------------------------------------------------------
// Transitive consensus engine
// -----------------------------------------------------------------------------
// Transitive implements chain consensus using Lux protocols.
//
// Construction:
//
// New() // defaults
// New(WithVM(vm), WithProposer(p)) // with options
// NewWithConfig(cfg) // explicit config
// NewWithConfig(cfg, WithVM(vm)) // config + option overrides
//
// Lifecycle: New -> Start -> (running) -> Stop
type Transitive struct {
mu sync.RWMutex
// Core consensus
consensus *ChainConsensus
params config.Parameters
// Dependencies
vm BlockBuilder
proposer BlockProposer
// Runtime state
ctx context.Context
cancel context.CancelFunc
bootstrapped bool
started bool
wg sync.WaitGroup // tracks background goroutines
// Block management
pendingBlocks map[ids.ID]*PendingBlock
pendingBuildBlocks int
// Vote channels
voteRequests chan VoteRequest
votes chan Vote
// Pipeline: signal channel for continuous block production
pipelineSignal chan struct{}
// Metrics
blocksBuilt uint64
blocksAccepted uint64
blocksRejected uint64
votesSent uint64
votesReceived uint64
// Slashing: equivocation detection (optional, nil disables)
slashingDetector *slashing.Detector
slashingDB *slashing.DB
}
// New creates an engine with default parameters.
// Apply options to configure dependencies.
//
// Example:
//
// engine := New(WithVM(vm), WithProposer(proposer))
func New(opts ...Option) *Transitive {
return NewWithConfig(DefaultConfig(), opts...)
}
// NewWithConfig creates an engine from explicit config plus options.
// Options are applied after config, allowing overrides.
//
// Example:
//
// cfg := Config{Params: config.MainnetParams(), VM: vm}
// engine := NewWithConfig(cfg, WithProposer(proposer))
func NewWithConfig(cfg Config, opts ...Option) *Transitive {
// Scale buffers for burst mode — 1ms blocks produce 1000 blocks/sec,
// so vote channels need depth to avoid back-pressure stalls.
burst := cfg.Params.BlockTime <= time.Millisecond
if cfg.VoteRequestBuffer == 0 {
cfg.VoteRequestBuffer = 100
if burst {
cfg.VoteRequestBuffer = 4096
}
}
if cfg.VoteBuffer == 0 {
cfg.VoteBuffer = 1000
if burst {
cfg.VoteBuffer = 16384
}
}
t := &Transitive{
consensus: NewChainConsensus(cfg.Params.K, cfg.Params.AlphaPreference, int(cfg.Params.Beta)),
params: cfg.Params,
vm: cfg.VM,
proposer: cfg.Proposer,
pendingBlocks: make(map[ids.ID]*PendingBlock),
voteRequests: make(chan VoteRequest, cfg.VoteRequestBuffer),
votes: make(chan Vote, cfg.VoteBuffer),
pipelineSignal: make(chan struct{}, 1),
}
for _, opt := range opts {
opt(t)
}
return t
}
// NewWithParams creates an engine with specific parameters.
// Deprecated: Use NewWithConfig or New(WithParams(p)).
func NewWithParams(params config.Parameters) *Transitive {
cfg := DefaultConfig()
cfg.Params = params
return NewWithConfig(cfg)
}
// -----------------------------------------------------------------------------
// Lifecycle
// -----------------------------------------------------------------------------
// Start starts the engine.
func (t *Transitive) Start(ctx context.Context, _ bool) error {
t.mu.Lock()
defer t.mu.Unlock()
if t.started {
return ErrAlreadyStarted
}
t.ctx, t.cancel = context.WithCancel(ctx)
t.bootstrapped = true
t.started = true
// Capture ctx in local variable to avoid race with struct field access
engineCtx := t.ctx
t.wg.Add(3)
go t.pollLoopWithCtx(engineCtx)
go t.voteHandlerWithCtx(engineCtx)
go t.pipelineLoop(engineCtx)
return nil
}
// StartWithID starts with a request ID.
func (t *Transitive) StartWithID(ctx context.Context, requestID uint32) error {
return t.Start(ctx, requestID > 0)
}
// Stop stops the engine.
func (t *Transitive) Stop(ctx context.Context) error {
// Cancel context first, outside the lock, to signal goroutines to exit.
// This prevents deadlock where goroutines are blocked waiting for the lock
// while we're holding the lock waiting for them to exit.
t.mu.RLock()
cancel := t.cancel
t.mu.RUnlock()
if cancel != nil {
cancel()
}
// Wait for goroutines to exit before updating state.
// This ensures clean shutdown without goroutine leaks.
t.wg.Wait()
t.mu.Lock()
defer t.mu.Unlock()
t.bootstrapped = false
t.started = false
return nil
}
// StopWithError stops with an error.
func (t *Transitive) StopWithError(ctx context.Context, _ error) error {
return t.Stop(ctx)
}
// Context returns the engine's context.
func (t *Transitive) Context() context.Context {
t.mu.RLock()
defer t.mu.RUnlock()
if t.ctx == nil {
return context.Background()
}
return t.ctx
}
// IsBootstrapped returns bootstrap status.
func (t *Transitive) IsBootstrapped() bool {
t.mu.RLock()
defer t.mu.RUnlock()
return t.bootstrapped
}
// SyncState synchronizes consensus state with VM state.
// This is called by the syncer after RLP import or state sync to reconcile
// the consensus engine's lastAccepted pointer with the VM's actual state.
//
// This method:
// 1. Updates the consensus finalizedTip to match the VM's last accepted block
// 2. Clears any stale pending blocks that conflict with the new chain tip
// 3. Marks the engine as bootstrapped
//
// This is safe to call multiple times - it's idempotent.
func (t *Transitive) SyncState(ctx context.Context, lastAcceptedID ids.ID, height uint64) error {
t.mu.Lock()
defer t.mu.Unlock()
// Update consensus state
if t.consensus != nil {
t.consensus.SyncState(lastAcceptedID, height)
}
// Clear any pending blocks that are now stale (below the synced height)
for blockID, pending := range t.pendingBlocks {
if pending.ConsensusBlock != nil && pending.ConsensusBlock.height <= height {
delete(t.pendingBlocks, blockID)
}
}
// Ensure we're marked as bootstrapped
t.bootstrapped = true
return nil
}
// HealthCheck returns health stats.
func (t *Transitive) HealthCheck(ctx context.Context) (interface{}, error) {
t.mu.RLock()
defer t.mu.RUnlock()
stats := t.consensus.Stats()
stats["bootstrapped"] = t.bootstrapped
stats["k"] = t.params.K
stats["alpha"] = t.params.AlphaPreference
stats["beta"] = t.params.Beta
return stats, nil
}
// -----------------------------------------------------------------------------
// Deprecated setters (backward compatibility)
// -----------------------------------------------------------------------------
// SetProposer sets the block proposer.
// Deprecated: Use WithProposer option at construction.
func (t *Transitive) SetProposer(proposer BlockProposer) {
t.mu.Lock()
defer t.mu.Unlock()
t.proposer = proposer
}
// SetEmitter sets the proposer.
// Deprecated: Use WithProposer option at construction.
func (t *Transitive) SetEmitter(e BlockProposer) {
t.SetProposer(e)
}
// SetVM sets the block builder.
// Deprecated: Use WithVM option at construction.
func (t *Transitive) SetVM(vm BlockBuilder) {
t.mu.Lock()
defer t.mu.Unlock()
t.vm = vm
}
// -----------------------------------------------------------------------------
// Consensus operations
// -----------------------------------------------------------------------------
// AddBlock adds a block to consensus.
func (t *Transitive) AddBlock(ctx context.Context, blk *Block) error {
return t.consensus.AddBlock(ctx, blk)
}
// CheckBlockProposal checks a block proposal for double-signing.
// Call this when receiving a block from a remote validator before adding it to consensus.
// Returns the evidence if the proposer equivocated, nil otherwise.
func (t *Transitive) CheckBlockProposal(proposerID ids.NodeID, height uint64, blockID ids.ID, blockData []byte) *slashing.Evidence {
t.mu.RLock()
detector := t.slashingDetector
sdb := t.slashingDB
t.mu.RUnlock()
if detector == nil {
return nil
}
// Reject proposals from jailed validators
if sdb != nil && sdb.IsJailed(proposerID) {
return &slashing.Evidence{
Type: slashing.DoubleSign,
ValidatorID: proposerID,
Height: height,
}
}
ev := detector.CheckBlock(proposerID, height, blockID, blockData)
if ev != nil && sdb != nil {
sdb.RecordEvidence(*ev)
}
return ev
}
// SlashingDB returns the slashing database, or nil if slashing is disabled.
func (t *Transitive) SlashingDB() *slashing.DB {
t.mu.RLock()
defer t.mu.RUnlock()
return t.slashingDB
}
// ProcessVote processes a vote.
func (t *Transitive) ProcessVote(ctx context.Context, blockID ids.ID, accept bool) error {
return t.consensus.ProcessVote(ctx, blockID, accept)
}
// Poll conducts a poll.
func (t *Transitive) Poll(ctx context.Context, responses map[ids.ID]int) error {
return t.consensus.Poll(ctx, responses)
}
// IsAccepted checks if block is accepted.
func (t *Transitive) IsAccepted(blockID ids.ID) bool {
return t.consensus.IsAccepted(blockID)
}
// Preference returns preferred block.
func (t *Transitive) Preference() ids.ID {
return t.consensus.Preference()
}
// GetBlock handles a block request.
func (t *Transitive) GetBlock(ctx context.Context, nodeID ids.NodeID, requestID uint32, blockID ids.ID) error {
return nil
}
// Notify handles VM notifications.
func (t *Transitive) Notify(ctx context.Context, msg Message) error {
t.mu.Lock()
defer t.mu.Unlock()
switch msg.Type {
case PendingTxs:
t.pendingBuildBlocks++
return t.buildBlocksLocked(ctx)
case StateSyncDone:
return nil
}
return nil
}
// ReceiveVote queues a vote for processing.
// Returns false if the engine is not started (vote is dropped).
func (t *Transitive) ReceiveVote(vote Vote) bool {
t.mu.RLock()
started := t.started
t.mu.RUnlock()
if !started {
return false
}
select {
case t.votes <- vote:
return true
default:
return false
}
}
// Stats returns engine statistics.
func (t *Transitive) Stats() map[string]interface{} {
t.mu.RLock()
defer t.mu.RUnlock()
stats := t.consensus.Stats()
stats["blocks_built"] = t.blocksBuilt
stats["blocks_accepted"] = t.blocksAccepted
stats["blocks_rejected"] = t.blocksRejected
stats["votes_sent"] = t.votesSent
stats["votes_received"] = t.votesReceived
stats["pending_blocks"] = len(t.pendingBlocks)
stats["bootstrapped"] = t.bootstrapped
return stats
}
// PendingBuildBlocks returns pending build count.
func (t *Transitive) PendingBuildBlocks() int {
t.mu.RLock()
defer t.mu.RUnlock()
return t.pendingBuildBlocks
}
// HasPendingBlock checks if a block is in the pending blocks map (built or received but not yet finalized).
// This is used by the Vote handler to determine if votes should be processed immediately
// (block exists) or buffered (block not yet available).
func (t *Transitive) HasPendingBlock(blockID ids.ID) bool {
t.mu.RLock()
defer t.mu.RUnlock()
_, exists := t.pendingBlocks[blockID]
return exists
}
// GetPendingBlock returns the VMBlock for a pending block if it exists.
// This allows the Vote handler to process votes for blocks that are in consensus
// but not yet verified/stored in the VM.
func (t *Transitive) GetPendingBlock(blockID ids.ID) (block.Block, bool) {
t.mu.RLock()
defer t.mu.RUnlock()
pending, exists := t.pendingBlocks[blockID]
if !exists || pending.VMBlock == nil {
return nil, false
}
return pending.VMBlock, true
}
// -----------------------------------------------------------------------------
// Internal
// -----------------------------------------------------------------------------
func (t *Transitive) pollLoopWithCtx(ctx context.Context) {
defer t.wg.Done()
// Use BlockTime as poll interval — the engine must check finalization
// at least as fast as blocks are produced. For 1ms blocks this means
// 1ms polling; for mainnet 200ms blocks, 200ms polling.
interval := t.params.BlockTime
if interval <= 0 {
interval = 50 * time.Millisecond // fallback
}
ticker := time.NewTicker(interval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
if ctx.Err() != nil {
return
}
t.processPendingBlocks()
}
}
}
// pipelineLoop implements pipelined block production: as soon as a block is
// finalized, immediately build the next block. This decouples throughput from
// latency — with a 10-stage pipeline, a 10ms round produces 1 block/ms.
func (t *Transitive) pipelineLoop(ctx context.Context) {
defer t.wg.Done()
for {
select {
case <-ctx.Done():
return
case <-t.pipelineSignal:
if ctx.Err() != nil {
return
}
// A block was just finalized — immediately try to build the next one
t.mu.Lock()
if t.vm != nil {
t.pendingBuildBlocks++
_ = t.buildBlocksLocked(ctx)
}
t.mu.Unlock()
}
}
}
// signalPipeline wakes the pipeline goroutine to build the next block.
func (t *Transitive) signalPipeline() {
select {
case t.pipelineSignal <- struct{}{}:
default: // already signaled
}
}
func (t *Transitive) processPendingBlocks() {
// Phase 1: Snapshot pending block IDs under t.mu (fast read lock).
type candidate struct {
blockID ids.ID
vmBlock block.Block
}
t.mu.RLock()
var candidates []candidate
for blockID, pending := range t.pendingBlocks {
if !pending.Decided {
candidates = append(candidates, candidate{blockID: blockID, vmBlock: pending.VMBlock})
}
}
t.mu.RUnlock()
if len(candidates) == 0 {
return
}
// Phase 2: Check consensus state WITHOUT holding t.mu (avoids nested lock).
type blockAction struct {
blockID ids.ID
vmBlock block.Block
accept bool
}
var actions []blockAction
for _, c := range candidates {
if t.consensus.IsRejected(c.blockID) {
actions = append(actions, blockAction{blockID: c.blockID, vmBlock: c.vmBlock, accept: false})
} else if t.consensus.IsAccepted(c.blockID) {
actions = append(actions, blockAction{blockID: c.blockID, vmBlock: c.vmBlock, accept: true})
}
}
if len(actions) == 0 {
return
}
// Phase 3: Update bookkeeping under t.mu write lock.
// Track which actions were actually found (not already finalized by tryFinalizeBlock).
t.mu.Lock()
var vm BlockBuilder
var ctx context.Context
found := make([]bool, len(actions))
for i, action := range actions {
if pending, exists := t.pendingBlocks[action.blockID]; exists {
found[i] = true
pending.Decided = true
if action.accept {
t.blocksAccepted++
} else {
t.blocksRejected++
}
delete(t.pendingBlocks, action.blockID)
}
}
vm = t.vm
ctx = t.ctx
t.mu.Unlock()
// Phase 4: Execute VM operations ONLY for blocks found in phase 3.
// Blocks already finalized by tryFinalizeBlock are skipped to prevent
// double Accept/Reject calls which could corrupt VM state.
accepted := false
for i, action := range actions {
if !found[i] {
continue // already finalized by vote handler
}
if action.accept {
accepted = true
if action.vmBlock != nil {
action.vmBlock.Accept(ctx)
}
if vm != nil {
vm.SetPreference(ctx, action.blockID)
}
} else {
if action.vmBlock != nil {
action.vmBlock.Reject(ctx)
}
}
}
// Pipeline: if any block was accepted, immediately build next
if accepted {
t.signalPipeline()
}
}
func (t *Transitive) voteHandlerWithCtx(ctx context.Context) {
defer t.wg.Done()
for {
select {
case <-ctx.Done():
return
case vote := <-t.votes:
// Check context again before processing to avoid work after shutdown
if ctx.Err() != nil {
return
}
t.handleVote(vote)
}
}
}
func (t *Transitive) handleVote(vote Vote) {
// Collect state under t.mu, release before calling consensus methods
// to avoid nested lock (t.mu -> c.mu) deadlock.
t.mu.Lock()
t.votesReceived++
pending, exists := t.pendingBlocks[vote.BlockID]
detector := t.slashingDetector
sdb := t.slashingDB
ctx := t.ctx
if !exists {
t.mu.Unlock()
return
}
var height uint64
if pending.ConsensusBlock != nil {
height = pending.ConsensusBlock.height
}
// Equivocation + jail checks before counting the vote.
// Detector and DB use their own locks; safe to call under t.mu
// since there is no lock ordering conflict (t.mu -> detector.mu is one direction only).
if detector != nil {
if ev := detector.CheckVote(vote.NodeID, height, vote.BlockID, vote.Accept); ev != nil {
if sdb != nil {
sdb.RecordEvidence(*ev)
}
t.mu.Unlock()
return
}
if sdb != nil && sdb.IsJailed(vote.NodeID) {
t.mu.Unlock()
return
}
}
var voteCount int
if vote.Accept {
pending.VoteCount++
voteCount = pending.VoteCount
} else {
pending.RejectCount++
}
t.mu.Unlock()
if err := t.consensus.ProcessVote(ctx, vote.BlockID, vote.Accept); err != nil {
return
}
if vote.Accept {
responses := map[ids.ID]int{vote.BlockID: voteCount}
_ = t.consensus.Poll(ctx, responses)
} else {
// Trigger poll to check for rejection quorum
_ = t.consensus.Poll(ctx, map[ids.ID]int{vote.BlockID: voteCount})
}
// Finalize: if consensus accepted this block, call VM.Accept() and update state.
t.tryFinalizeBlock(ctx, vote.BlockID)
}
// tryFinalizeBlock checks if consensus has accepted a block and calls VM.Accept().
func (t *Transitive) tryFinalizeBlock(ctx context.Context, blockID ids.ID) {
accepted := t.consensus.IsAccepted(blockID)
if !accepted {
return
}
t.mu.Lock()
pending, exists := t.pendingBlocks[blockID]
if !exists || pending.Decided {
t.mu.Unlock()
return
}
pending.Decided = true
t.blocksAccepted++
delete(t.pendingBlocks, blockID)
t.mu.Unlock()
if pending.VMBlock != nil {
_ = pending.VMBlock.Accept(ctx)
}
// Pipeline: block finalized → immediately build next
t.signalPipeline()
}
// DrainAccepted finalizes any pending blocks that consensus has accepted.
// Called from the ForwardVMNotifications loop after each Notify.
func (t *Transitive) DrainAccepted(ctx context.Context) {
t.mu.Lock()
var toAccept []struct {
id ids.ID
blk block.Block
}
for id, pending := range t.pendingBlocks {
if !pending.Decided && t.consensus.IsAccepted(id) {
pending.Decided = true
t.blocksAccepted++
toAccept = append(toAccept, struct {
id ids.ID
blk block.Block
}{id, pending.VMBlock})
delete(t.pendingBlocks, id)
}
}
t.mu.Unlock()
for _, a := range toAccept {
if a.blk != nil {
_ = a.blk.Accept(ctx)
}
}
if len(toAccept) > 0 {
t.signalPipeline()
}
}
func (t *Transitive) buildBlocksLocked(ctx context.Context) error {
if t.vm == nil {
return nil
}
for t.pendingBuildBlocks > 0 {
t.pendingBuildBlocks--
vmBlock, err := t.vm.BuildBlock(ctx)
if err != nil {
return nil
}
t.blocksBuilt++
// Skip if already tracked
if _, exists := t.pendingBlocks[vmBlock.ID()]; exists {
continue
}
consensusBlock := &Block{
id: vmBlock.ID(),
parentID: vmBlock.ParentID(),
height: vmBlock.Height(),
timestamp: vmBlock.Timestamp().Unix(),
data: vmBlock.Bytes(),
}
// Verify BEFORE consensus — prevents accepting invalid blocks in K=1 mode
// where self-vote causes immediate acceptance. If Verify fails, the block
// is never added to consensus, so IsAccepted cannot return true for it.
t.mu.Unlock()
if err := vmBlock.Verify(ctx); err != nil {
t.mu.Lock()
continue
}
// Now add to consensus and self-vote.
addErr := t.consensus.AddBlock(ctx, consensusBlock)
if addErr == nil {
_ = t.consensus.ProcessVote(ctx, vmBlock.ID(), true)
_ = t.consensus.Poll(ctx, map[ids.ID]int{vmBlock.ID(): 1})
}
t.mu.Lock()
if addErr != nil {
continue
}
// Check if consensus already accepted this block (K=1 single-node mode).
alreadyAccepted := t.consensus.IsAccepted(vmBlock.ID())
if alreadyAccepted {
// Block already verified above — safe to accept.
t.blocksAccepted++
t.mu.Unlock()
_ = vmBlock.Accept(ctx)
if t.vm != nil {
_ = t.vm.SetPreference(ctx, vmBlock.ID())
}
t.mu.Lock()
} else {
t.pendingBlocks[vmBlock.ID()] = &PendingBlock{
ConsensusBlock: consensusBlock,
VMBlock: vmBlock,
ProposedAt: time.Now(),
VoteCount: 1,
Decided: false,
}
}
if t.proposer != nil {
proposal := BlockProposal{
BlockID: vmBlock.ID(),
BlockData: vmBlock.Bytes(),
Height: vmBlock.Height(),
ParentID: vmBlock.ParentID(),
}
t.proposer.Propose(ctx, proposal)
voteReq := VoteRequest{
BlockID: vmBlock.ID(),
BlockData: vmBlock.Bytes(),
Validators: nil,
}
t.proposer.RequestVotes(ctx, voteReq)
}
}
return nil
}
// -----------------------------------------------------------------------------
// Transport (network layer interface)
// -----------------------------------------------------------------------------
// Transport handles message transport.
type Transport[ID comparable] interface {
Send(ctx context.Context, to string, msg interface{}) error
Receive(ctx context.Context) (interface{}, error)
}