Files
dex/pkg/lx/x_chain_integration.go
zeekay 4099a53b3c refactor: Q-Chain is verifier, not price source
Q-Chain provides quantum finality verification for prices/orders from
other sources, NOT its own price feed. Changes:

- Rename QChainSource to QChainVerifier (with backwards compat alias)
- Remove Q-Chain from price aggregator (not a Source interface)
- Q-Chain only used with -verify flag to verify finality
- Update architecture diagram to show Q-Chain as verification layer

Price Sources (6 total):
- X-Chain (2.0): Native DEX orderbook
- C-Chain (1.8): AMM pools
- Zoo Chain (1.7): Zoo Labs DEX
- A-Chain (1.5): Validator-attested network oracle
- Pyth (1.2): External oracle
- Chainlink (1.0): External oracle (reference)

Q-Chain Verifier:
- Post-quantum signatures (dilithium, sphincs+)
- Cross-chain order inclusion proofs
- Validator quorum consensus (3/4)
- ~50ms finality latency
2025-12-11 14:44:34 -08:00

773 lines
18 KiB
Go

package lx
import (
"errors"
"math/big"
"sync"
"time"
)
// Settlement status constants
const (
SettlementPending = "pending"
SettlementProcessing = "processing"
SettlementComplete = "complete"
SettlementCompleted = "completed"
SettlementFailed = "failed"
)
// SettlementBatch represents a batch of orders for settlement
type SettlementBatch struct {
BatchID uint64
Timestamp time.Time
Orders []*Order
Status string
TxHash string
GasUsed *big.Int
CreatedAt time.Time
CompletedAt time.Time
mu sync.RWMutex
}
// GetStatus returns the batch status (thread-safe)
func (b *SettlementBatch) GetStatus() string {
b.mu.RLock()
defer b.mu.RUnlock()
return b.Status
}
// GetTxHash returns the transaction hash (thread-safe)
func (b *SettlementBatch) GetTxHash() string {
b.mu.RLock()
defer b.mu.RUnlock()
return b.TxHash
}
// GetGasUsed returns the gas used (thread-safe)
func (b *SettlementBatch) GetGasUsed() *big.Int {
b.mu.RLock()
defer b.mu.RUnlock()
return b.GasUsed
}
// XChainIntegration manages cross-chain settlement and clearing
type XChainIntegration struct {
chainID uint64
contractAddr string
settledOrders map[uint64]*SettledOrder
pendingBatches map[uint64]*SettlementBatch
mu sync.RWMutex
}
// SettledOrder represents a successfully settled order
type SettledOrder struct {
OrderID uint64
TxHash string
BlockNumber uint64
SettlementTime time.Time
GasUsed *big.Int
}
// XChainConfig configuration for X-Chain integration
type XChainConfig struct {
RPC string
ChainID uint64
SettlementContract string
BatchSize int
BatchTimeout time.Duration
MaxGasPrice *big.Int
}
// XChainStats statistics for X-Chain operations
type XChainStats struct {
TotalSettled uint64
TotalPending uint64
TotalFailed uint64
AvgGasUsed *big.Int
AvgSettlementTime time.Duration
LastSettlement time.Time
}
// SettlementEngine manages order settlement
type SettlementEngine struct {
batches map[uint64]*SettlementBatch
pendingOrders []*Order
batchSize int
batchTimeout time.Duration
batchCounter uint64
mu sync.RWMutex
}
// ClearingEngine manages position clearing and margin
type ClearingEngine struct {
positions map[string]map[string]*Position
balances map[string]*Balance
marginRequirements map[string]*MarginRequirement
mu sync.RWMutex
}
// Position represents a user's position in a market
type Position struct {
Symbol string
User string
Size float64
EntryPrice float64
MarkPrice float64
UnrealizedPnL float64
RealizedPnL float64
}
// Balance represents a user's balance
type Balance struct {
User string
Available *big.Int
Locked *big.Int
Total *big.Int
LastUpdate time.Time
}
// MarginRequirement represents margin requirements for a user
type MarginRequirement struct {
User string
InitialMargin *big.Int
MaintenanceMargin *big.Int
MarginRatio float64
LastCalculation time.Time
}
// Event structures for X-Chain events
type OrderSettledEvent struct {
OrderID uint64
TxHash string
BlockNumber uint64
Timestamp time.Time
}
type BatchSettledEvent struct {
BatchID uint64
TxHash string
OrderCount int
TotalVolume *big.Int
Timestamp time.Time
}
type SettlementFailedEvent struct {
BatchID uint64
Reason string
Timestamp time.Time
}
// Oracle structures
type OraclePrice struct {
Symbol string
Price float64
Timestamp time.Time
Source string
}
type OracleUpdate struct {
Prices map[string]float64
Timestamp time.Time
Signature string
}
// Gas optimization structures
type GasEstimator struct {
baseGas uint64
perOrderGas uint64
maxGasPrice *big.Int
priorityFee *big.Int
}
type GasOptimizer struct {
batchSize int
maxBatchGas uint64
targetGasPrice *big.Int
}
// Security structures
type Signature struct {
V uint8
R string
S string
}
type NonceManager struct {
currentNonce uint64
pendingNonces map[uint64]bool
mu sync.RWMutex
}
type AccessControl struct {
admins map[string]bool
operators map[string]bool
blacklist map[string]bool
mu sync.RWMutex
}
// Monitoring structures
type XChainMetrics struct {
SettlementLatency time.Duration
GasUsedTotal *big.Int
SuccessRate float64
FailureCount uint64
LastUpdate time.Time
}
type HealthCheck struct {
Status string
BlockHeight uint64
PeerCount int
Syncing bool
LastCheck time.Time
}
type Alert struct {
Level string
Message string
Timestamp time.Time
Resolved bool
}
// Recovery structures
type RecoveryManager struct {
failedBatches map[uint64]*SettlementBatch
retryAttempts map[uint64]int
maxRetries int
retryDelay time.Duration
mu sync.RWMutex
}
type RetryPolicy struct {
MaxAttempts int
InitialDelay time.Duration
MaxDelay time.Duration
BackoffFactor float64
}
type DisasterRecovery struct {
backupEndpoints []string
currentEndpoint int
lastSwitch time.Time
mu sync.RWMutex
}
// NewXChainIntegration creates a new X-Chain integration
func NewXChainIntegration(chainID uint64, contractAddr string) *XChainIntegration {
return &XChainIntegration{
chainID: chainID,
contractAddr: contractAddr,
settledOrders: make(map[uint64]*SettledOrder),
pendingBatches: make(map[uint64]*SettlementBatch),
}
}
// SubmitBatch submits a batch for settlement
func (x *XChainIntegration) SubmitBatch(batch *SettlementBatch) error {
x.mu.Lock()
defer x.mu.Unlock()
batch.Status = SettlementPending
x.pendingBatches[batch.BatchID] = batch
// In production, this would submit to blockchain
go x.processBatch(batch)
return nil
}
// processBatch processes a settlement batch
func (x *XChainIntegration) processBatch(batch *SettlementBatch) {
// Simulate processing delay
time.Sleep(100 * time.Millisecond)
batch.mu.Lock()
batch.Status = SettlementProcessing
batch.mu.Unlock()
// Simulate settlement
time.Sleep(200 * time.Millisecond)
batch.mu.Lock()
batch.Status = SettlementComplete
batch.TxHash = "0xabcdef123456"
batch.GasUsed = big.NewInt(210000)
batch.mu.Unlock()
// Record settled orders
x.mu.Lock()
for _, order := range batch.Orders {
x.settledOrders[order.ID] = &SettledOrder{
OrderID: order.ID,
TxHash: batch.TxHash,
BlockNumber: 1000000,
SettlementTime: time.Now(),
GasUsed: big.NewInt(21000),
}
}
delete(x.pendingBatches, batch.BatchID)
x.mu.Unlock()
}
// GetStats returns X-Chain statistics
func (x *XChainIntegration) GetStats() *XChainStats {
x.mu.RLock()
defer x.mu.RUnlock()
totalSettled := uint64(len(x.settledOrders))
totalPending := uint64(len(x.pendingBatches))
var totalGas int64
var lastSettlement time.Time
for _, order := range x.settledOrders {
if order.GasUsed != nil {
totalGas += order.GasUsed.Int64()
}
if order.SettlementTime.After(lastSettlement) {
lastSettlement = order.SettlementTime
}
}
avgGas := big.NewInt(0)
if totalSettled > 0 {
avgGas = big.NewInt(totalGas / int64(totalSettled))
}
return &XChainStats{
TotalSettled: totalSettled,
TotalPending: totalPending,
TotalFailed: 0,
AvgGasUsed: avgGas,
AvgSettlementTime: 300 * time.Millisecond,
LastSettlement: lastSettlement,
}
}
// NewSettlementEngine creates a new settlement engine
func NewSettlementEngine(batchSize int, batchTimeout time.Duration) *SettlementEngine {
return &SettlementEngine{
batches: make(map[uint64]*SettlementBatch),
pendingOrders: make([]*Order, 0),
batchSize: batchSize,
batchTimeout: batchTimeout,
}
}
// AddOrder adds an order for settlement
func (s *SettlementEngine) AddOrder(order *Order) {
s.mu.Lock()
defer s.mu.Unlock()
s.pendingOrders = append(s.pendingOrders, order)
// Create batch if size reached
if len(s.pendingOrders) >= s.batchSize {
s.createBatch()
}
}
// CreateBatch creates a new batch from provided orders (for testing)
func (s *SettlementEngine) CreateBatch(orders []*SettledOrder) *SettlementBatch {
s.mu.Lock()
defer s.mu.Unlock()
s.batchCounter++
batch := &SettlementBatch{
BatchID: s.batchCounter,
Orders: make([]*Order, 0, len(orders)),
Status: SettlementPending,
CreatedAt: time.Now(),
}
// Convert SettledOrders to Orders for the batch
for _, settled := range orders {
order := &Order{
ID: settled.OrderID,
}
batch.Orders = append(batch.Orders, order)
}
s.batches[batch.BatchID] = batch
return batch
}
// ExecuteBatch executes a settlement batch
func (s *SettlementEngine) ExecuteBatch(batchID uint64) error {
s.mu.Lock()
defer s.mu.Unlock()
batch, exists := s.batches[batchID]
if !exists {
return errors.New("batch not found")
}
batch.Status = SettlementCompleted
batch.CompletedAt = time.Now()
return nil
}
// createBatch creates a new settlement batch
func (s *SettlementEngine) createBatch() *SettlementBatch {
batchID := uint64(time.Now().UnixNano())
batch := &SettlementBatch{
BatchID: batchID,
Timestamp: time.Now(),
Orders: make([]*Order, len(s.pendingOrders)),
Status: SettlementPending,
}
copy(batch.Orders, s.pendingOrders)
s.pendingOrders = s.pendingOrders[:0]
s.batches[batchID] = batch
return batch
}
// NewClearingEngine creates a new clearing engine
func NewClearingEngine() *ClearingEngine {
return &ClearingEngine{
positions: make(map[string]map[string]*Position),
balances: make(map[string]*Balance),
marginRequirements: make(map[string]*MarginRequirement),
}
}
// UpdatePosition updates a user's position
func (c *ClearingEngine) UpdatePosition(user, symbol string, size, price float64) {
c.mu.Lock()
defer c.mu.Unlock()
if c.positions[user] == nil {
c.positions[user] = make(map[string]*Position)
}
pos, exists := c.positions[user][symbol]
if !exists {
pos = &Position{
Symbol: symbol,
User: user,
}
c.positions[user][symbol] = pos
}
// Update position
if pos.Size == 0 {
pos.EntryPrice = price
} else {
// Average entry price
totalValue := pos.Size*pos.EntryPrice + size*price
pos.EntryPrice = totalValue / (pos.Size + size)
}
pos.Size += size
pos.MarkPrice = price
pos.UnrealizedPnL = (price - pos.EntryPrice) * pos.Size
}
// GetPosition returns a user's position
func (c *ClearingEngine) GetPosition(user, symbol string) *Position {
c.mu.RLock()
defer c.mu.RUnlock()
if positions, exists := c.positions[user]; exists {
return positions[symbol]
}
return nil
}
// UpdateBalanceWithLocked updates a user's balance with available and locked amounts
func (c *ClearingEngine) UpdateBalanceWithLocked(user string, available, locked *big.Int) {
c.mu.Lock()
defer c.mu.Unlock()
balance, exists := c.balances[user]
if !exists {
balance = &Balance{
User: user,
Available: big.NewInt(0),
Locked: big.NewInt(0),
Total: big.NewInt(0),
}
c.balances[user] = balance
}
if available != nil {
balance.Available = new(big.Int).Set(available)
}
if locked != nil {
balance.Locked = new(big.Int).Set(locked)
}
balance.Total = new(big.Int).Add(balance.Available, balance.Locked)
balance.LastUpdate = time.Now()
}
// GetBalance returns a user's balance
func (c *ClearingEngine) GetBalance(user string) *Balance {
c.mu.RLock()
defer c.mu.RUnlock()
return c.balances[user]
}
// UpdateBalance updates a user's balance with a single amount
func (c *ClearingEngine) UpdateBalance(user string, amount *big.Int) {
c.mu.Lock()
defer c.mu.Unlock()
if c.balances[user] == nil {
c.balances[user] = &Balance{
User: user,
Available: new(big.Int).Set(amount),
Locked: big.NewInt(0),
Total: new(big.Int).Set(amount),
LastUpdate: time.Now(),
}
} else {
c.balances[user].Available.Add(c.balances[user].Available, amount)
c.balances[user].Total.Add(c.balances[user].Total, amount)
c.balances[user].LastUpdate = time.Now()
}
}
// CalculateMarginRequirement calculates margin requirements for a user
func (c *ClearingEngine) CalculateMarginRequirement(user string) *MarginRequirement {
c.mu.Lock()
defer c.mu.Unlock()
req := &MarginRequirement{
User: user,
InitialMargin: big.NewInt(0),
MaintenanceMargin: big.NewInt(0),
LastCalculation: time.Now(),
}
// Calculate based on positions
if positions, exists := c.positions[user]; exists {
for _, pos := range positions {
positionValue := int64(pos.Size * pos.EntryPrice)
initial := big.NewInt(positionValue / 10) // 10% initial margin
maintenance := big.NewInt(positionValue / 20) // 5% maintenance margin
req.InitialMargin.Add(req.InitialMargin, initial)
req.MaintenanceMargin.Add(req.MaintenanceMargin, maintenance)
}
}
// Calculate margin ratio
if balance := c.balances[user]; balance != nil && req.InitialMargin.Sign() > 0 {
balanceFloat := new(big.Float).SetInt(balance.Available)
marginFloat := new(big.Float).SetInt(req.InitialMargin)
ratio, _ := new(big.Float).Quo(balanceFloat, marginFloat).Float64()
req.MarginRatio = ratio
}
c.marginRequirements[user] = req
return req
}
// CheckMargin checks if a user has sufficient margin
func (c *ClearingEngine) CheckMargin(user string) bool {
req := c.CalculateMarginRequirement(user)
balance := c.GetBalance(user)
if balance == nil || req == nil {
return false
}
return balance.Available.Cmp(req.InitialMargin) >= 0
}
// CheckLiquidation checks if a user needs liquidation
func (c *ClearingEngine) CheckLiquidation(user string) bool {
c.mu.RLock()
defer c.mu.RUnlock()
req := c.marginRequirements[user]
balance := c.balances[user]
if req == nil || balance == nil {
return false
}
// Check if account value is below maintenance margin
return balance.Available.Cmp(req.MaintenanceMargin) < 0
}
// Liquidate liquidates a user's positions
func (c *ClearingEngine) Liquidate(user string) bool {
c.mu.Lock()
defer c.mu.Unlock()
// Check if liquidation is needed
if c.balances[user] == nil || c.marginRequirements[user] == nil {
return false
}
if c.balances[user].Available.Cmp(c.marginRequirements[user].MaintenanceMargin) >= 0 {
return false // No liquidation needed
}
// Close all positions
delete(c.positions, user)
// Reset margin requirements
c.marginRequirements[user] = &MarginRequirement{
User: user,
InitialMargin: big.NewInt(0),
MaintenanceMargin: big.NewInt(0),
MarginRatio: 0,
LastCalculation: time.Now(),
}
return true
}
// NewGasEstimator creates a new gas estimator
func NewGasEstimator() *GasEstimator {
return &GasEstimator{
baseGas: 21000,
perOrderGas: 50000,
maxGasPrice: big.NewInt(100000000000), // 100 gwei
priorityFee: big.NewInt(2000000000), // 2 gwei
}
}
// EstimateGas estimates gas for a batch
func (g *GasEstimator) EstimateGas(orderCount int) uint64 {
return g.baseGas + uint64(orderCount)*g.perOrderGas
}
// NewNonceManager creates a new nonce manager
func NewNonceManager(startNonce uint64) *NonceManager {
return &NonceManager{
currentNonce: startNonce,
pendingNonces: make(map[uint64]bool),
}
}
// GetNextNonce returns the next available nonce
func (n *NonceManager) GetNextNonce() uint64 {
n.mu.Lock()
defer n.mu.Unlock()
nonce := n.currentNonce
n.pendingNonces[nonce] = true
n.currentNonce++
return nonce
}
// ConfirmNonce confirms a nonce has been used
func (n *NonceManager) ConfirmNonce(nonce uint64) {
n.mu.Lock()
defer n.mu.Unlock()
delete(n.pendingNonces, nonce)
}
// NewAccessControl creates a new access control manager
func NewAccessControl() *AccessControl {
return &AccessControl{
admins: make(map[string]bool),
operators: make(map[string]bool),
blacklist: make(map[string]bool),
}
}
// IsAdmin checks if an address is an admin
func (a *AccessControl) IsAdmin(address string) bool {
a.mu.RLock()
defer a.mu.RUnlock()
return a.admins[address]
}
// IsOperator checks if an address is an operator
func (a *AccessControl) IsOperator(address string) bool {
a.mu.RLock()
defer a.mu.RUnlock()
return a.operators[address]
}
// IsBlacklisted checks if an address is blacklisted
func (a *AccessControl) IsBlacklisted(address string) bool {
a.mu.RLock()
defer a.mu.RUnlock()
return a.blacklist[address]
}
// NewRecoveryManager creates a new recovery manager
func NewRecoveryManager(maxRetries int, retryDelay time.Duration) *RecoveryManager {
return &RecoveryManager{
failedBatches: make(map[uint64]*SettlementBatch),
retryAttempts: make(map[uint64]int),
maxRetries: maxRetries,
retryDelay: retryDelay,
}
}
// AddFailedBatch adds a failed batch for retry
func (r *RecoveryManager) AddFailedBatch(batch *SettlementBatch) bool {
r.mu.Lock()
defer r.mu.Unlock()
// Capture batch ID while holding the lock to avoid race conditions
batchID := batch.BatchID
attempts := r.retryAttempts[batchID]
if attempts >= r.maxRetries {
return false
}
r.failedBatches[batchID] = batch
r.retryAttempts[batchID] = attempts + 1
// Schedule retry using captured batchID
go r.scheduleRetry(batchID)
return true
}
// scheduleRetry schedules a batch retry
func (r *RecoveryManager) scheduleRetry(batchID uint64) {
time.Sleep(r.retryDelay)
r.mu.Lock()
batch, exists := r.failedBatches[batchID]
if !exists {
r.mu.Unlock()
return
}
delete(r.failedBatches, batchID)
r.mu.Unlock()
// Retry the batch (would call settlement logic in production)
_ = batch
}
// FailedBatchCount returns the number of failed batches (thread-safe)
func (r *RecoveryManager) FailedBatchCount() int {
r.mu.Lock()
defer r.mu.Unlock()
return len(r.failedBatches)
}
// GetRetryAttempts returns the retry attempts for a batch (thread-safe)
func (r *RecoveryManager) GetRetryAttempts(batchID uint64) int {
r.mu.Lock()
defer r.mu.Unlock()
return r.retryAttempts[batchID]
}
// AddFailedBatchForTest adds a batch directly to failed batches (thread-safe, for testing)
func (r *RecoveryManager) AddFailedBatchForTest(batch *SettlementBatch) {
r.mu.Lock()
defer r.mu.Unlock()
r.failedBatches[batch.BatchID] = batch
}