Files

587 lines
24 KiB
Go

// (c) 2020-2022, Lux Industries, Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package peer
import (
"context"
"errors"
"fmt"
"sync"
"time"
"golang.org/x/sync/semaphore"
"github.com/luxfi/evm/peer/stats"
"github.com/luxfi/evm/plugin/evm/message"
"github.com/luxfi/log"
"github.com/luxfi/node/v2/codec"
"github.com/luxfi/ids"
nodeinterfaces "github.com/luxfi/node/v2/quasar/engine/core"
"github.com/luxfi/node/v2/quasar/validators"
"github.com/luxfi/node/v2/network/p2p"
"github.com/luxfi/node/v2/version"
"github.com/luxfi/node/v2/utils"
"github.com/luxfi/node/v2/utils/set"
)
// Minimum amount of time to handle a request
const minRequestHandlingDuration = 100 * time.Millisecond
var (
errAcquiringSemaphore = errors.New("error acquiring semaphore")
errExpiredRequest = errors.New("expired request")
_ Network = &network{}
_ validators.Connector = &network{}
_ nodeinterfaces.AppHandler = &network{}
)
type Network interface {
validators.Connector
nodeinterfaces.AppHandler
// SendAppRequestAny synchronously sends request to an arbitrary peer with a
// node version greater than or equal to minVersion.
// Returns the ID of the chosen peer, and an error if the request could not
// be sent to a peer with the desired [minVersion].
SendAppRequestAny(ctx context.Context, minVersion *version.Application, message []byte, handler message.ResponseHandler) (ids.NodeID, error)
// SendAppRequest sends message to given nodeID, notifying handler when there's a response or timeout
SendAppRequest(ctx context.Context, nodeID ids.NodeID, message []byte, handler message.ResponseHandler) error
// Shutdown stops all peer channel listeners and marks the node to have stopped
// n.Start() can be called again but the peers will have to be reconnected
// by calling OnPeerConnected for each peer
Shutdown()
// SetRequestHandler sets the provided request handler as the request handler
SetRequestHandler(handler message.RequestHandler)
// Size returns the size of the network in number of connected peers
Size() uint32
// TrackBandwidth should be called for each valid request with the bandwidth
// (length of response divided by request time), and with 0 if the response is invalid.
TrackBandwidth(nodeID ids.NodeID, bandwidth float64)
// NewClient returns a client to send messages with for the given protocol
NewClient(protocol uint64, options ...p2p.ClientOption) *p2p.Client
// AddHandler registers a server handler for an application protocol
AddHandler(protocol uint64, handler p2p.Handler) error
}
// network is an implementation of Network that processes message requests for
// each peer in linear fashion
type network struct {
lock sync.RWMutex // lock for mutating state of this Network struct
self ids.NodeID // NodeID of this node
requestIDGen uint32 // requestID counter used to track outbound requests
outstandingRequestHandlers map[uint32]message.ResponseHandler // maps node requestID => message.ResponseHandler
activeAppRequests *semaphore.Weighted // controls maximum number of active outbound requests
activeCrossChainRequests *semaphore.Weighted // controls maximum number of active outbound cross chain requests
p2pNetwork *p2p.Network
appSender nodeinterfaces.AppSender // node AppSender for sending messages
codec codec.Manager // Codec used for parsing messages
crossChainCodec codec.Manager // Codec used for parsing cross chain messages
appRequestHandler message.RequestHandler // maps request type => handler
crossChainRequestHandler message.CrossChainRequestHandler // maps cross chain request type => handler
gossipHandler message.GossipHandler // maps gossip type => handler
peers *peerTracker // tracking of peers & bandwidth
appStats stats.RequestHandlerStats // Provide request handler metrics
crossChainStats stats.RequestHandlerStats // Provide cross chain request handler metrics
// Set to true when Shutdown is called, after which all operations on this
// struct are no-ops.
//
// Invariant: Even though `closed` is an atomic, `lock` is required to be
// held when sending requests to guarantee that the network isn't closed
// during these calls. This is because closing the network cancels all
// outstanding requests, which means we must guarantee never to register a
// request that will never be fulfilled or cancelled.
closed utils.Atomic[bool]
}
func NewNetwork(p2pNetwork *p2p.Network, appSender nodeinterfaces.AppSender, codec codec.Manager, self ids.NodeID, maxActiveAppRequests int64) Network {
return &network{
appSender: appSender,
codec: codec,
self: self,
outstandingRequestHandlers: make(map[uint32]message.ResponseHandler),
activeAppRequests: semaphore.NewWeighted(maxActiveAppRequests),
p2pNetwork: p2pNetwork,
appRequestHandler: message.NoopRequestHandler{},
peers: NewPeerTracker(),
appStats: stats.NewRequestHandlerStats(),
}
}
// SendAppRequestAny synchronously sends request to an arbitrary peer with a
// node version greater than or equal to minVersion. If minVersion is nil,
// the request will be sent to any peer regardless of their interfaces.
// Returns the ID of the chosen peer, and an error if the request could not
// be sent to a peer with the desired [minVersion].
func (n *network) SendAppRequestAny(ctx context.Context, minVersion *version.Application, request []byte, handler message.ResponseHandler) (ids.NodeID, error) {
// If the context was cancelled, we can skip sending this request.
if err := ctx.Err(); err != nil {
return ids.EmptyNodeID, err
}
// Take a slot from total [activeAppRequests] and block until a slot becomes available.
if err := n.activeAppRequests.Acquire(ctx, 1); err != nil {
return ids.EmptyNodeID, errAcquiringSemaphore
}
n.lock.Lock()
defer n.lock.Unlock()
if nodeID, ok := n.peers.GetAnyPeer(minVersion); ok {
return nodeID, n.sendAppRequest(ctx, nodeID, request, handler)
}
n.activeAppRequests.Release(1)
return ids.EmptyNodeID, fmt.Errorf("no peers found matching version %s out of %d peers", minVersion, n.peers.Size())
}
// SendAppRequest sends request message bytes to specified nodeID, notifying the responseHandler on response or failure
func (n *network) SendAppRequest(ctx context.Context, nodeID ids.NodeID, request []byte, responseHandler message.ResponseHandler) error {
if nodeID == ids.EmptyNodeID {
return fmt.Errorf("cannot send request to empty nodeID, nodeID=%s, requestLen=%d", nodeID, len(request))
}
// If the context was cancelled, we can skip sending this request.
if err := ctx.Err(); err != nil {
return err
}
// Take a slot from total [activeAppRequests] and block until a slot becomes available.
if err := n.activeAppRequests.Acquire(ctx, 1); err != nil {
return errAcquiringSemaphore
}
n.lock.Lock()
defer n.lock.Unlock()
return n.sendAppRequest(ctx, nodeID, request, responseHandler)
}
// sendAppRequest sends request message bytes to specified nodeID and adds [responseHandler] to [outstandingRequestHandlers]
// so that it can be invoked when the network receives either a response or failure message.
// Assumes [nodeID] is never [self] since we guarantee [self] will not be added to the [peers] map.
// Releases active requests semaphore if there was an error in sending the request
// Returns an error if [appSender] is unable to make the request.
// Assumes write lock is held
func (n *network) sendAppRequest(ctx context.Context, nodeID ids.NodeID, request []byte, responseHandler message.ResponseHandler) error {
if n.closed.Get() {
n.activeAppRequests.Release(1)
return nil
}
// If the context was cancelled, we can skip sending this request.
if err := ctx.Err(); err != nil {
n.activeAppRequests.Release(1)
return err
}
log.Debug("sending request to peer", "nodeID", nodeID, "requestLen", len(request))
n.peers.TrackPeer(nodeID)
requestID := n.nextRequestID()
n.outstandingRequestHandlers[requestID] = responseHandler
nodeIDs := set.NewSet[ids.NodeID](1)
nodeIDs.Add(nodeID)
// Send app request to [nodeID].
// On failure, release the slot from [activeAppRequests] and delete request
// from [outstandingRequestHandlers]
//
// Cancellation is removed from this context to avoid erroring unexpectedly.
// SendAppRequest should be non-blocking and any error other than context
// cancellation is unexpected.
//
// This guarantees that the network should never receive an unexpected
// AppResponse.
ctxWithoutCancel := context.WithoutCancel(ctx)
if err := n.appSender.SendAppRequest(ctxWithoutCancel, nodeIDs.List(), requestID, request); err != nil {
log.Error(
"request to peer failed",
"nodeID", nodeID,
"requestID", requestID,
"requestLen", len(request),
"error", err,
)
n.activeAppRequests.Release(1)
delete(n.outstandingRequestHandlers, requestID)
return err
}
log.Debug("sent request message to peer", "nodeID", nodeID, "requestID", requestID)
return nil
}
// SendCrossChainRequest sends request message bytes to specified chainID and adds [handler] to [outstandingRequestHandlers]
// so that it can be invoked when the network receives either a response or failure message.
// Returns an error if [appSender] is unable to make the request.
func (n *network) SendCrossChainRequest(ctx context.Context, chainID ids.ID, request []byte, handler message.ResponseHandler) error {
// Take a slot from total [activeCrossChainRequests] and block until a slot becomes available.
if err := n.activeCrossChainRequests.Acquire(ctx, 1); err != nil {
return errAcquiringSemaphore
}
n.lock.Lock()
defer n.lock.Unlock()
if n.closed.Get() {
n.activeCrossChainRequests.Release(1)
return nil
}
requestID := n.nextRequestID()
n.outstandingRequestHandlers[requestID] = handler
// Send cross chain request to [chainID].
// On failure, release the slot from [activeCrossChainRequests] and delete request from [outstandingRequestHandlers].
// FIXME: SendCrossChainAppRequest is not available in luxfi/node v1.13.2
// if err := n.appSender.SendCrossChainAppRequest(ctx, chainID, requestID, request); err != nil {
// n.activeCrossChainRequests.Release(1)
// delete(n.outstandingRequestHandlers, requestID)
// return err
// }
n.activeCrossChainRequests.Release(1)
delete(n.outstandingRequestHandlers, requestID)
return errors.New("cross-chain requests not supported in current version")
}
// CrossChainAppRequest notifies the VM when another chain in the network requests for data.
// Send a CrossChainAppResponse to [chainID] in response to a valid message using the same
// [requestID] before the deadline.
func (n *network) CrossChainAppRequest(ctx context.Context, requestingChainID ids.ID, requestID uint32, deadline time.Time, request []byte) error {
if n.closed.Get() {
return nil
}
log.Trace("received CrossChainAppRequest from chain", "requestingChainID", requestingChainID, "requestID", requestID, "requestLen", len(request))
// FIXME: CrossChainRequest type is not available
// var req message.CrossChainRequest
// if _, err := n.crossChainCodec.Unmarshal(request, &req); err != nil {
// log.Trace("failed to unmarshal CrossChainAppRequest", "requestingChainID", requestingChainID, "requestID", requestID, "requestLen", len(request), "err", err)
// return nil
// }
// bufferedDeadline, err := calculateTimeUntilDeadline(deadline, n.crossChainStats)
// if err != nil {
// log.Trace("deadline to process CrossChainAppRequest has expired, skipping", "requestingChainID", requestingChainID, "requestID", requestID, "err", err)
// return nil
// }
// log.Trace("processing incoming CrossChainAppRequest", "requestingChainID", requestingChainID, "requestID", requestID, "req", req)
// handleCtx, cancel := context.WithDeadline(context.Background(), bufferedDeadline)
// defer cancel()
// responseBytes, err := req.Handle(handleCtx, requestingChainID, requestID, n.crossChainRequestHandler)
// switch {
// case err != nil && err != context.DeadlineExceeded:
// return err // Return a fatal error
// case responseBytes != nil:
// return n.appSender.SendCrossChainAppResponse(ctx, requestingChainID, requestID, responseBytes) // Propagate fatal error
// default:
// return nil
// }
return errors.New("cross-chain requests not supported in current version")
}
// CrossChainAppRequestFailed can be called by the node -> VM in following cases:
// - respondingChain doesn't exist
// - invalid CrossChainAppResponse from respondingChain
// - invalid CrossChainRequest was sent to respondingChain
// - request times out before a response is provided
// If [requestID] is not known, this function will emit a log and return a nil error.
// If the response handler returns an error it is propagated as a fatal error.
func (n *network) CrossChainAppRequestFailed(ctx context.Context, respondingChainID ids.ID, requestID uint32) error {
log.Trace("received CrossChainAppRequestFailed from chain", "respondingChainID", respondingChainID, "requestID", requestID)
handler, exists := n.markRequestFulfilled(requestID)
if !exists {
// Can happen after the network has been closed.
log.Trace("received CrossChainAppRequestFailed to unknown request", "respondingChainID", respondingChainID, "requestID", requestID)
return nil
}
// We must release the slot
n.activeCrossChainRequests.Release(1)
return handler.OnFailure()
}
// CrossChainAppResponse is invoked when there is a
// response received from [respondingChainID] regarding a request the VM sent out
// If [requestID] is not known, this function will emit a log and return a nil error.
// If the response handler returns an error it is propagated as a fatal error.
func (n *network) CrossChainAppResponse(ctx context.Context, respondingChainID ids.ID, requestID uint32, response []byte) error {
log.Trace("received CrossChainAppResponse from responding chain", "respondingChainID", respondingChainID, "requestID", requestID)
handler, exists := n.markRequestFulfilled(requestID)
if !exists {
// Can happen after the network has been closed.
log.Trace("received CrossChainAppResponse to unknown request", "respondingChainID", respondingChainID, "requestID", requestID, "responseLen", len(response))
return nil
}
// We must release the slot
n.activeCrossChainRequests.Release(1)
return handler.OnResponse(response)
}
// AppRequest is called by node -> VM when there is an incoming AppRequest from a peer
// error returned by this function is expected to be treated as fatal by the engine
// returns error if the requestHandler returns an error
// sends a response back to the sender if length of response returned by the handler is >0
// expects the deadline to not have been passed
func (n *network) AppRequest(ctx context.Context, nodeID ids.NodeID, requestID uint32, deadline time.Time, request []byte) error {
if n.closed.Get() {
return nil
}
log.Debug("received AppRequest from node", "nodeID", nodeID, "requestID", requestID, "requestLen", len(request))
if !IsNetworkRequest(requestID) {
log.Debug("forwarding AppRequest to SDK network", "nodeID", nodeID, "requestID", requestID, "requestLen", len(request))
return n.p2pNetwork.AppRequest(ctx, nodeID, requestID, deadline, request)
}
bufferedDeadline, err := calculateTimeUntilDeadline(deadline, n.appStats)
if err != nil {
log.Debug("deadline to process AppRequest has expired, skipping", "nodeID", nodeID, "requestID", requestID, "err", err)
return nil
}
var req message.Request
if _, err := n.codec.Unmarshal(request, &req); err != nil {
log.Debug("failed to unmarshal AppRequest", "nodeID", nodeID, "requestID", requestID, "err", err)
return nil
}
log.Debug("processing incoming request", "nodeID", nodeID, "requestID", requestID, "req", req)
// We make a new context here because we don't want to cancel the context
// passed into n.AppSender.SendAppResponse below
handleCtx, cancel := context.WithDeadline(context.Background(), bufferedDeadline)
defer cancel()
responseBytes, err := req.Handle(handleCtx, nodeID, requestID, n.appRequestHandler)
switch {
case err != nil && err != context.DeadlineExceeded:
return err // Return a fatal error
case responseBytes != nil:
return n.appSender.SendAppResponse(ctx, nodeID, requestID, responseBytes) // Propagate fatal error
default:
return nil
}
}
// AppResponse is invoked when there is a response received from a peer regarding a request
// Error returned by this function is expected to be treated as fatal by the engine
// If [requestID] is not known, this function will emit a log and return a nil error.
// If the response handler returns an error it is propagated as a fatal error.
func (n *network) AppResponse(ctx context.Context, nodeID ids.NodeID, requestID uint32, response []byte) error {
log.Debug("received AppResponse from peer", "nodeID", nodeID, "requestID", requestID)
handler, exists := n.markRequestFulfilled(requestID)
if !exists {
log.Debug("forwarding AppResponse to SDK network", "nodeID", nodeID, "requestID", requestID, "responseLen", len(response))
return n.p2pNetwork.AppResponse(ctx, nodeID, requestID, response)
}
// We must release the slot
n.activeAppRequests.Release(1)
return handler.OnResponse(response)
}
// AppRequestFailed can be called by the node -> VM in following cases:
// - node is benched
// - failed to send message to [nodeID] due to a network issue
// - request times out before a response is provided
// error returned by this function is expected to be treated as fatal by the engine
// returns error only when the response handler returns an error
func (n *network) AppRequestFailed(ctx context.Context, nodeID ids.NodeID, requestID uint32, appErr *nodeinterfaces.AppError) error {
log.Debug("received AppRequestFailed from peer", "nodeID", nodeID, "requestID", requestID)
handler, exists := n.markRequestFulfilled(requestID)
if !exists {
log.Debug("forwarding AppRequestFailed to SDK network", "nodeID", nodeID, "requestID", requestID)
return n.p2pNetwork.AppRequestFailed(ctx, nodeID, requestID, appErr)
}
// We must release the slot
n.activeAppRequests.Release(1)
return handler.OnFailure()
}
// calculateTimeUntilDeadline calculates the time until deadline and drops it if we missed he deadline to response.
// This function updates metrics for app requests.
// This is called by [AppRequest].
func calculateTimeUntilDeadline(deadline time.Time, stats stats.RequestHandlerStats) (time.Time, error) {
// calculate how much time is left until the deadline
timeTillDeadline := time.Until(deadline)
stats.UpdateTimeUntilDeadline(timeTillDeadline)
// bufferedDeadline is half the time till actual deadline so that the message has a reasonable chance
// of completing its processing and sending the response to the peer.
bufferedDeadline := time.Now().Add(timeTillDeadline / 2)
// check if we have enough time to handle this request
if time.Until(bufferedDeadline) < minRequestHandlingDuration {
// Drop the request if we already missed the deadline to respond.
stats.IncDeadlineDroppedRequest()
return time.Time{}, errExpiredRequest
}
return bufferedDeadline, nil
}
// markRequestFulfilled fetches the handler for [requestID] and marks the request with [requestID] as having been fulfilled.
// This is called by either [AppResponse] or [AppRequestFailed].
// Assumes that the write lock is not held.
func (n *network) markRequestFulfilled(requestID uint32) (message.ResponseHandler, bool) {
n.lock.Lock()
defer n.lock.Unlock()
handler, exists := n.outstandingRequestHandlers[requestID]
if !exists {
return nil, false
}
// mark message as processed
delete(n.outstandingRequestHandlers, requestID)
return handler, true
}
// Gossip sends given gossip message to peers
func (n *network) Gossip(gossip []byte) error {
if n.closed.Get() {
return nil
}
// Send gossip to all peers
// TODO: This needs to be updated to use proper peer selection
// For now, just send to all peers using the simple interface
return n.appSender.SendAppGossip(context.TODO(), gossip)
}
// AppGossip is called by node -> VM when there is an incoming AppGossip from a peer
// error returned by this function is expected to be treated as fatal by the engine
// returns error if request could not be parsed as message.Request or when the requestHandler returns an error
func (n *network) AppGossip(_ context.Context, nodeID ids.NodeID, gossipBytes []byte) error {
var gossipMsg message.GossipMessage
if _, err := n.codec.Unmarshal(gossipBytes, &gossipMsg); err != nil {
log.Trace("could not parse app gossip", "nodeID", nodeID, "gossipLen", len(gossipBytes), "err", err)
return nil
}
log.Trace("processing AppGossip from node", "nodeID", nodeID, "msg", gossipMsg)
return gossipMsg.Handle(n.gossipHandler, nodeID)
}
// Connected adds the given nodeID to the peer list so that it can receive messages
func (n *network) Connected(ctx context.Context, nodeID ids.NodeID, nodeVersion *version.Application) error {
log.Debug("adding new peer", "nodeID", nodeID)
n.lock.Lock()
defer n.lock.Unlock()
if n.closed.Get() {
return nil
}
if nodeID != n.self {
// The legacy peer tracker doesn't expect to be connected to itself.
n.peers.Connected(nodeID, nodeVersion)
}
return n.p2pNetwork.Connected(ctx, nodeID, nodeVersion)
}
// Disconnected removes given [nodeID] from the peer list
func (n *network) Disconnected(ctx context.Context, nodeID ids.NodeID) error {
log.Debug("disconnecting peer", "nodeID", nodeID)
n.lock.Lock()
defer n.lock.Unlock()
if n.closed.Get() {
return nil
}
if nodeID != n.self {
// The legacy peer tracker doesn't expect to be connected to itself.
n.peers.Disconnected(nodeID)
}
return n.p2pNetwork.Disconnected(ctx, nodeID)
}
// Shutdown disconnects all peers
func (n *network) Shutdown() {
n.lock.Lock()
defer n.lock.Unlock()
// clean up any pending requests
for requestID, handler := range n.outstandingRequestHandlers {
_ = handler.OnFailure() // make sure all waiting threads are unblocked
delete(n.outstandingRequestHandlers, requestID)
}
n.peers = NewPeerTracker() // reset peers
n.closed.Set(true) // mark network as closed
}
func (n *network) SetRequestHandler(handler message.RequestHandler) {
n.lock.Lock()
defer n.lock.Unlock()
n.appRequestHandler = handler
}
func (n *network) Size() uint32 {
n.lock.RLock()
defer n.lock.RUnlock()
return uint32(n.peers.Size())
}
func (n *network) TrackBandwidth(nodeID ids.NodeID, bandwidth float64) {
n.lock.Lock()
defer n.lock.Unlock()
n.peers.TrackBandwidth(nodeID, bandwidth)
}
func (n *network) NewClient(protocol uint64, options ...p2p.ClientOption) *p2p.Client {
return n.p2pNetwork.NewClient(protocol, options...)
}
func (n *network) AddHandler(protocol uint64, handler p2p.Handler) error {
return n.p2pNetwork.AddHandler(protocol, handler)
}
// invariant: peer/network must use explicitly even request ids.
// for this reason, [n.requestID] is initialized as zero and incremented by 2.
// This is for backwards-compatibility while the SDK router exists with the
// legacy geth handlers to avoid a (very) narrow edge case where request ids
// can overlap, resulting in a dropped timeout.
func (n *network) nextRequestID() uint32 {
next := n.requestIDGen
n.requestIDGen += 2
return next
}
// IsNetworkRequest checks if the given requestID is a request for this network handler (even-numbered requestIDs)
// SDK requests are odd-numbered requestIDs
// (see invariant: https://github.com/luxfi/node/blob/v1.13.0/network/p2p/router.go#L83)
func IsNetworkRequest(requestID uint32) bool {
return requestID%2 == 0
}