mirror of
https://github.com/luxfi/evm.git
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100 lines
3.7 KiB
Go
100 lines
3.7 KiB
Go
// (c) 2019-2022, Lux Partners Limited. All rights reserved.
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// See the file LICENSE for licensing terms.
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package peer
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import (
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"context"
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"errors"
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"github.com/luxdefi/node/ids"
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"github.com/luxdefi/node/version"
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)
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var (
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_ NetworkClient = &client{}
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ErrRequestFailed = errors.New("request failed")
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)
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// NetworkClient defines ability to send request / response through the Network
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type NetworkClient interface {
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// SendAppRequestAny synchronously sends request to an arbitrary peer with a
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// node version greater than or equal to minVersion.
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// Returns response bytes, the ID of the chosen peer, and ErrRequestFailed if
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// the request should be retried.
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SendAppRequestAny(ctx context.Context, minVersion *version.Application, request []byte) ([]byte, ids.NodeID, error)
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// SendAppRequest synchronously sends request to the selected nodeID
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// Returns response bytes, and ErrRequestFailed if the request should be retried.
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SendAppRequest(ctx context.Context, nodeID ids.NodeID, request []byte) ([]byte, error)
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// SendCrossChainRequest sends a request to a specific blockchain running on this node.
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// Returns response bytes, and ErrRequestFailed if the request failed.
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SendCrossChainRequest(ctx context.Context, chainID ids.ID, request []byte) ([]byte, error)
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// Gossip sends given gossip message to peers
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Gossip(gossip []byte) error
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// TrackBandwidth should be called for each valid request with the bandwidth
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// (length of response divided by request time), and with 0 if the response is invalid.
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TrackBandwidth(nodeID ids.NodeID, bandwidth float64)
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}
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// client implements NetworkClient interface
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// provides ability to send request / responses through the Network and wait for a response
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// so that the caller gets the result synchronously.
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type client struct {
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network Network
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}
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// NewNetworkClient returns Client for a given network
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func NewNetworkClient(network Network) NetworkClient {
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return &client{
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network: network,
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}
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}
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// SendAppRequestAny synchronously sends request to an arbitrary peer with a
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// node version greater than or equal to minVersion.
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// Returns response bytes, the ID of the chosen peer, and ErrRequestFailed if
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// the request should be retried.
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func (c *client) SendAppRequestAny(ctx context.Context, minVersion *version.Application, request []byte) ([]byte, ids.NodeID, error) {
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waitingHandler := newWaitingResponseHandler()
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nodeID, err := c.network.SendAppRequestAny(ctx, minVersion, request, waitingHandler)
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if err != nil {
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return nil, nodeID, err
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}
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response, err := waitingHandler.WaitForResult(ctx)
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return response, nodeID, err
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}
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// SendAppRequest synchronously sends request to the specified nodeID
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// Returns response bytes and ErrRequestFailed if the request should be retried.
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func (c *client) SendAppRequest(ctx context.Context, nodeID ids.NodeID, request []byte) ([]byte, error) {
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waitingHandler := newWaitingResponseHandler()
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if err := c.network.SendAppRequest(ctx, nodeID, request, waitingHandler); err != nil {
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return nil, err
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}
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return waitingHandler.WaitForResult(ctx)
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}
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// SendCrossChainRequest synchronously sends request to the specified chainID
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// Returns response bytes and ErrRequestFailed if the request should be retried.
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func (c *client) SendCrossChainRequest(ctx context.Context, chainID ids.ID, request []byte) ([]byte, error) {
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waitingHandler := newWaitingResponseHandler()
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if err := c.network.SendCrossChainRequest(ctx, chainID, request, waitingHandler); err != nil {
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return nil, err
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}
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return waitingHandler.WaitForResult(ctx)
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}
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func (c *client) Gossip(gossip []byte) error {
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return c.network.Gossip(gossip)
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}
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func (c *client) TrackBandwidth(nodeID ids.NodeID, bandwidth float64) {
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c.network.TrackBandwidth(nodeID, bandwidth)
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}
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