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https://github.com/luxfi/evm.git
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557 lines
23 KiB
Go
557 lines
23 KiB
Go
// (c) 2021-2024, Lux Partners Limited. All rights reserved.
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// See the file LICENSE for licensing terms.
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package peer
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import (
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"context"
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"errors"
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"fmt"
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"sync"
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"time"
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"golang.org/x/sync/semaphore"
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"github.com/ethereum/go-ethereum/log"
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"github.com/luxdefi/node/codec"
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"github.com/luxdefi/node/ids"
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"github.com/luxdefi/node/network/p2p"
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"github.com/luxdefi/node/snow/engine/common"
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"github.com/luxdefi/node/snow/validators"
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"github.com/luxdefi/node/utils"
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"github.com/luxdefi/node/utils/set"
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"github.com/luxdefi/node/version"
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"github.com/luxdefi/evm/peer/stats"
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"github.com/luxdefi/evm/plugin/evm/message"
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)
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// Minimum amount of time to handle a request
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const minRequestHandlingDuration = 100 * time.Millisecond
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var (
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errAcquiringSemaphore = errors.New("error acquiring semaphore")
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errExpiredRequest = errors.New("expired request")
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_ Network = &network{}
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_ validators.Connector = &network{}
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_ common.AppHandler = &network{}
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)
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type Network interface {
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validators.Connector
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common.AppHandler
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// SendAppRequestAny synchronously sends request to an arbitrary peer with a
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// node version greater than or equal to minVersion.
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// Returns the ID of the chosen peer, and an error if the request could not
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// be sent to a peer with the desired [minVersion].
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SendAppRequestAny(ctx context.Context, minVersion *version.Application, message []byte, handler message.ResponseHandler) (ids.NodeID, error)
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// SendAppRequest sends message to given nodeID, notifying handler when there's a response or timeout
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SendAppRequest(ctx context.Context, nodeID ids.NodeID, message []byte, handler message.ResponseHandler) error
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// Gossip sends given gossip message to peers
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Gossip(gossip []byte) error
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// SendCrossChainRequest sends a message to given chainID notifying handler when there's a response or timeout
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SendCrossChainRequest(ctx context.Context, chainID ids.ID, message []byte, handler message.ResponseHandler) error
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// Shutdown stops all peer channel listeners and marks the node to have stopped
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// n.Start() can be called again but the peers will have to be reconnected
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// by calling OnPeerConnected for each peer
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Shutdown()
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// SetGossipHandler sets the provided gossip handler as the gossip handler
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SetGossipHandler(handler message.GossipHandler)
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// SetRequestHandler sets the provided request handler as the request handler
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SetRequestHandler(handler message.RequestHandler)
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// SetCrossChainHandler sets the provided cross chain request handler as the cross chain request handler
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SetCrossChainRequestHandler(handler message.CrossChainRequestHandler)
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// Size returns the size of the network in number of connected peers
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Size() uint32
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// TrackBandwidth should be called for each valid request with the bandwidth
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// (length of response divided by request time), and with 0 if the response is invalid.
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TrackBandwidth(nodeID ids.NodeID, bandwidth float64)
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// NewAppProtocol reserves a protocol identifier and returns a corresponding
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// client to send messages with
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NewAppProtocol(protocol uint64, handler p2p.Handler, options ...p2p.ClientOption) (*p2p.Client, error)
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}
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// network is an implementation of Network that processes message requests for
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// each peer in linear fashion
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type network struct {
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lock sync.RWMutex // lock for mutating state of this Network struct
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self ids.NodeID // NodeID of this node
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requestIDGen uint32 // requestID counter used to track outbound requests
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outstandingRequestHandlers map[uint32]message.ResponseHandler // maps node requestID => message.ResponseHandler
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activeAppRequests *semaphore.Weighted // controls maximum number of active outbound requests
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activeCrossChainRequests *semaphore.Weighted // controls maximum number of active outbound cross chain requests
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network *p2p.Network
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appSender common.AppSender // node AppSender for sending messages
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codec codec.Manager // Codec used for parsing messages
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crossChainCodec codec.Manager // Codec used for parsing cross chain messages
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appRequestHandler message.RequestHandler // maps request type => handler
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crossChainRequestHandler message.CrossChainRequestHandler // maps cross chain request type => handler
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gossipHandler message.GossipHandler // maps gossip type => handler
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peers *peerTracker // tracking of peers & bandwidth
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appStats stats.RequestHandlerStats // Provide request handler metrics
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crossChainStats stats.RequestHandlerStats // Provide cross chain request handler metrics
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// Set to true when Shutdown is called, after which all operations on this
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// struct are no-ops.
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//
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// Invariant: Even though `closed` is an atomic, `lock` is required to be
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// held when sending requests to guarantee that the network isn't closed
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// during these calls. This is because closing the network cancels all
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// outstanding requests, which means we must guarantee never to register a
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// request that will never be fulfilled or cancelled.
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closed utils.Atomic[bool]
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}
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func NewNetwork(p2pNetwork *p2p.Network, appSender common.AppSender, codec codec.Manager, crossChainCodec codec.Manager, self ids.NodeID, maxActiveAppRequests int64, maxActiveCrossChainRequests int64) Network {
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return &network{
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appSender: appSender,
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codec: codec,
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crossChainCodec: crossChainCodec,
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self: self,
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outstandingRequestHandlers: make(map[uint32]message.ResponseHandler),
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activeAppRequests: semaphore.NewWeighted(maxActiveAppRequests),
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activeCrossChainRequests: semaphore.NewWeighted(maxActiveCrossChainRequests),
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network: p2pNetwork,
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gossipHandler: message.NoopMempoolGossipHandler{},
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appRequestHandler: message.NoopRequestHandler{},
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crossChainRequestHandler: message.NoopCrossChainRequestHandler{},
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peers: NewPeerTracker(),
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appStats: stats.NewRequestHandlerStats(),
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crossChainStats: stats.NewCrossChainRequestHandlerStats(),
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}
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}
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// SendAppRequestAny synchronously sends request to an arbitrary peer with a
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// node version greater than or equal to minVersion. If minVersion is nil,
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// the request will be sent to any peer regardless of their version.
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// Returns the ID of the chosen peer, and an error if the request could not
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// be sent to a peer with the desired [minVersion].
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func (n *network) SendAppRequestAny(ctx context.Context, minVersion *version.Application, request []byte, handler message.ResponseHandler) (ids.NodeID, error) {
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// Take a slot from total [activeAppRequests] and block until a slot becomes available.
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if err := n.activeAppRequests.Acquire(ctx, 1); err != nil {
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return ids.EmptyNodeID, errAcquiringSemaphore
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}
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n.lock.Lock()
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defer n.lock.Unlock()
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if nodeID, ok := n.peers.GetAnyPeer(minVersion); ok {
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return nodeID, n.sendAppRequest(ctx, nodeID, request, handler)
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}
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n.activeAppRequests.Release(1)
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return ids.EmptyNodeID, fmt.Errorf("no peers found matching version %s out of %d peers", minVersion, n.peers.Size())
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}
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// SendAppRequest sends request message bytes to specified nodeID, notifying the responseHandler on response or failure
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func (n *network) SendAppRequest(ctx context.Context, nodeID ids.NodeID, request []byte, responseHandler message.ResponseHandler) error {
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if nodeID == ids.EmptyNodeID {
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return fmt.Errorf("cannot send request to empty nodeID, nodeID=%s, requestLen=%d", nodeID, len(request))
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}
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// Take a slot from total [activeAppRequests] and block until a slot becomes available.
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if err := n.activeAppRequests.Acquire(ctx, 1); err != nil {
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return errAcquiringSemaphore
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}
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n.lock.Lock()
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defer n.lock.Unlock()
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return n.sendAppRequest(ctx, nodeID, request, responseHandler)
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}
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// sendAppRequest sends request message bytes to specified nodeID and adds [responseHandler] to [outstandingRequestHandlers]
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// so that it can be invoked when the network receives either a response or failure message.
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// Assumes [nodeID] is never [self] since we guarantee [self] will not be added to the [peers] map.
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// Releases active requests semaphore if there was an error in sending the request
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// Returns an error if [appSender] is unable to make the request.
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// Assumes write lock is held
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func (n *network) sendAppRequest(ctx context.Context, nodeID ids.NodeID, request []byte, responseHandler message.ResponseHandler) error {
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if n.closed.Get() {
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n.activeAppRequests.Release(1)
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return nil
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}
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log.Trace("sending request to peer", "nodeID", nodeID, "requestLen", len(request))
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n.peers.TrackPeer(nodeID)
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requestID := n.nextRequestID()
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n.outstandingRequestHandlers[requestID] = responseHandler
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nodeIDs := set.NewSet[ids.NodeID](1)
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nodeIDs.Add(nodeID)
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// Send app request to [nodeID].
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// On failure, release the slot from [activeAppRequests] and delete request from [outstandingRequestHandlers]
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if err := n.appSender.SendAppRequest(ctx, nodeIDs, requestID, request); err != nil {
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n.activeAppRequests.Release(1)
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delete(n.outstandingRequestHandlers, requestID)
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return err
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}
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log.Trace("sent request message to peer", "nodeID", nodeID, "requestID", requestID)
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return nil
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}
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// SendCrossChainRequest sends request message bytes to specified chainID and adds [handler] to [outstandingRequestHandlers]
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// so that it can be invoked when the network receives either a response or failure message.
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// Returns an error if [appSender] is unable to make the request.
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func (n *network) SendCrossChainRequest(ctx context.Context, chainID ids.ID, request []byte, handler message.ResponseHandler) error {
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// Take a slot from total [activeCrossChainRequests] and block until a slot becomes available.
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if err := n.activeCrossChainRequests.Acquire(ctx, 1); err != nil {
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return errAcquiringSemaphore
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}
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n.lock.Lock()
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defer n.lock.Unlock()
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if n.closed.Get() {
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n.activeCrossChainRequests.Release(1)
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return nil
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}
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requestID := n.nextRequestID()
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n.outstandingRequestHandlers[requestID] = handler
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// Send cross chain request to [chainID].
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// On failure, release the slot from [activeCrossChainRequests] and delete request from [outstandingRequestHandlers].
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if err := n.appSender.SendCrossChainAppRequest(ctx, chainID, requestID, request); err != nil {
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n.activeCrossChainRequests.Release(1)
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delete(n.outstandingRequestHandlers, requestID)
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return err
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}
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log.Trace("sent request message to chain", "chainID", chainID, "crossChainRequestID", requestID)
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return nil
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}
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// CrossChainAppRequest notifies the VM when another chain in the network requests for data.
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// Send a CrossChainAppResponse to [chainID] in response to a valid message using the same
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// [requestID] before the deadline.
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func (n *network) CrossChainAppRequest(ctx context.Context, requestingChainID ids.ID, requestID uint32, deadline time.Time, request []byte) error {
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if n.closed.Get() {
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return nil
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}
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log.Trace("received CrossChainAppRequest from chain", "requestingChainID", requestingChainID, "requestID", requestID, "requestLen", len(request))
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var req message.CrossChainRequest
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if _, err := n.crossChainCodec.Unmarshal(request, &req); err != nil {
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log.Trace("failed to unmarshal CrossChainAppRequest", "requestingChainID", requestingChainID, "requestID", requestID, "requestLen", len(request), "err", err)
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return nil
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}
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bufferedDeadline, err := calculateTimeUntilDeadline(deadline, n.crossChainStats)
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if err != nil {
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log.Trace("deadline to process CrossChainAppRequest has expired, skipping", "requestingChainID", requestingChainID, "requestID", requestID, "err", err)
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return nil
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}
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log.Trace("processing incoming CrossChainAppRequest", "requestingChainID", requestingChainID, "requestID", requestID, "req", req)
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handleCtx, cancel := context.WithDeadline(context.Background(), bufferedDeadline)
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defer cancel()
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responseBytes, err := req.Handle(handleCtx, requestingChainID, requestID, n.crossChainRequestHandler)
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switch {
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case err != nil && err != context.DeadlineExceeded:
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return err // Return a fatal error
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case responseBytes != nil:
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return n.appSender.SendCrossChainAppResponse(ctx, requestingChainID, requestID, responseBytes) // Propagate fatal error
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default:
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return nil
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}
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}
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// CrossChainAppRequestFailed can be called by the node -> VM in following cases:
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// - respondingChain doesn't exist
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// - invalid CrossChainAppResponse from respondingChain
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// - invalid CrossChainRequest was sent to respondingChain
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// - request times out before a response is provided
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// If [requestID] is not known, this function will emit a log and return a nil error.
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// If the response handler returns an error it is propagated as a fatal error.
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func (n *network) CrossChainAppRequestFailed(ctx context.Context, respondingChainID ids.ID, requestID uint32) error {
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log.Trace("received CrossChainAppRequestFailed from chain", "respondingChainID", respondingChainID, "requestID", requestID)
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handler, exists := n.markRequestFulfilled(requestID)
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if !exists {
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// Can happen after the network has been closed.
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log.Trace("received CrossChainAppRequestFailed to unknown request", "respondingChainID", respondingChainID, "requestID", requestID)
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return nil
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}
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// We must release the slot
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n.activeCrossChainRequests.Release(1)
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return handler.OnFailure()
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}
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// CrossChainAppResponse is invoked when there is a
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// response received from [respondingChainID] regarding a request the VM sent out
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// If [requestID] is not known, this function will emit a log and return a nil error.
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// If the response handler returns an error it is propagated as a fatal error.
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func (n *network) CrossChainAppResponse(ctx context.Context, respondingChainID ids.ID, requestID uint32, response []byte) error {
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log.Trace("received CrossChainAppResponse from responding chain", "respondingChainID", respondingChainID, "requestID", requestID)
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handler, exists := n.markRequestFulfilled(requestID)
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if !exists {
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// Can happen after the network has been closed.
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log.Trace("received CrossChainAppResponse to unknown request", "respondingChainID", respondingChainID, "requestID", requestID, "responseLen", len(response))
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return nil
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}
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// We must release the slot
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n.activeCrossChainRequests.Release(1)
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return handler.OnResponse(response)
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}
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// AppRequest is called by node -> VM when there is an incoming AppRequest from a peer
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// error returned by this function is expected to be treated as fatal by the engine
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// returns error if the requestHandler returns an error
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// sends a response back to the sender if length of response returned by the handler is >0
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// expects the deadline to not have been passed
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func (n *network) AppRequest(ctx context.Context, nodeID ids.NodeID, requestID uint32, deadline time.Time, request []byte) error {
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if n.closed.Get() {
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return nil
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}
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log.Trace("received AppRequest from node", "nodeID", nodeID, "requestID", requestID, "requestLen", len(request))
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var req message.Request
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if _, err := n.codec.Unmarshal(request, &req); err != nil {
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log.Trace("forwarding AppRequest to SDK network", "nodeID", nodeID, "requestID", requestID, "requestLen", len(request), "err", err)
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return n.network.AppRequest(ctx, nodeID, requestID, deadline, request)
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}
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bufferedDeadline, err := calculateTimeUntilDeadline(deadline, n.appStats)
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if err != nil {
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log.Trace("deadline to process AppRequest has expired, skipping", "nodeID", nodeID, "requestID", requestID, "err", err)
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return nil
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}
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log.Trace("processing incoming request", "nodeID", nodeID, "requestID", requestID, "req", req)
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// We make a new context here because we don't want to cancel the context
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// passed into n.AppSender.SendAppResponse below
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handleCtx, cancel := context.WithDeadline(context.Background(), bufferedDeadline)
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defer cancel()
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responseBytes, err := req.Handle(handleCtx, nodeID, requestID, n.appRequestHandler)
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switch {
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case err != nil && err != context.DeadlineExceeded:
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return err // Return a fatal error
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case responseBytes != nil:
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return n.appSender.SendAppResponse(ctx, nodeID, requestID, responseBytes) // Propagate fatal error
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default:
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return nil
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}
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}
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// AppResponse is invoked when there is a response received from a peer regarding a request
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// Error returned by this function is expected to be treated as fatal by the engine
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// If [requestID] is not known, this function will emit a log and return a nil error.
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// If the response handler returns an error it is propagated as a fatal error.
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func (n *network) AppResponse(ctx context.Context, nodeID ids.NodeID, requestID uint32, response []byte) error {
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log.Trace("received AppResponse from peer", "nodeID", nodeID, "requestID", requestID)
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handler, exists := n.markRequestFulfilled(requestID)
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if !exists {
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log.Trace("forwarding AppResponse to SDK network", "nodeID", nodeID, "requestID", requestID, "responseLen", len(response))
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return n.network.AppResponse(ctx, nodeID, requestID, response)
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}
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// We must release the slot
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n.activeAppRequests.Release(1)
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return handler.OnResponse(response)
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}
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// AppRequestFailed can be called by the node -> VM in following cases:
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// - node is benched
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// - failed to send message to [nodeID] due to a network issue
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// - request times out before a response is provided
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// error returned by this function is expected to be treated as fatal by the engine
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// returns error only when the response handler returns an error
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func (n *network) AppRequestFailed(ctx context.Context, nodeID ids.NodeID, requestID uint32) error {
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log.Trace("received AppRequestFailed from peer", "nodeID", nodeID, "requestID", requestID)
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handler, exists := n.markRequestFulfilled(requestID)
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if !exists {
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log.Trace("forwarding AppRequestFailed to SDK network", "nodeID", nodeID, "requestID", requestID)
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return n.network.AppRequestFailed(ctx, nodeID, requestID)
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}
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// We must release the slot
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n.activeAppRequests.Release(1)
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return handler.OnFailure()
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}
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// calculateTimeUntilDeadline calculates the time until deadline and drops it if we missed he deadline to response.
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// This function updates metrics for both app requests and cross chain requests.
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// This is called by either [AppRequest] or [CrossChainAppRequest].
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func calculateTimeUntilDeadline(deadline time.Time, stats stats.RequestHandlerStats) (time.Time, error) {
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// calculate how much time is left until the deadline
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timeTillDeadline := time.Until(deadline)
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stats.UpdateTimeUntilDeadline(timeTillDeadline)
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// bufferedDeadline is half the time till actual deadline so that the message has a reasonable chance
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// of completing its processing and sending the response to the peer.
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bufferedDeadline := time.Now().Add(timeTillDeadline / 2)
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// check if we have enough time to handle this request
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if time.Until(bufferedDeadline) < minRequestHandlingDuration {
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// Drop the request if we already missed the deadline to respond.
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stats.IncDeadlineDroppedRequest()
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return time.Time{}, errExpiredRequest
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}
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return bufferedDeadline, nil
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}
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// markRequestFulfilled fetches the handler for [requestID] and marks the request with [requestID] as having been fulfilled.
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// This is called by either [AppResponse] or [AppRequestFailed].
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// Assumes that the write lock is not held.
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func (n *network) markRequestFulfilled(requestID uint32) (message.ResponseHandler, bool) {
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n.lock.Lock()
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defer n.lock.Unlock()
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handler, exists := n.outstandingRequestHandlers[requestID]
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if !exists {
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return nil, false
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}
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// mark message as processed
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delete(n.outstandingRequestHandlers, requestID)
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return handler, true
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}
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// Gossip sends given gossip message to peers
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func (n *network) Gossip(gossip []byte) error {
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if n.closed.Get() {
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return nil
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}
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return n.appSender.SendAppGossip(context.TODO(), gossip)
|
|
}
|
|
|
|
// AppGossip is called by node -> VM when there is an incoming AppGossip from a peer
|
|
// error returned by this function is expected to be treated as fatal by the engine
|
|
// returns error if request could not be parsed as message.Request or when the requestHandler returns an error
|
|
func (n *network) AppGossip(_ context.Context, nodeID ids.NodeID, gossipBytes []byte) error {
|
|
var gossipMsg message.GossipMessage
|
|
if _, err := n.codec.Unmarshal(gossipBytes, &gossipMsg); err != nil {
|
|
log.Trace("could not parse app gossip", "nodeID", nodeID, "gossipLen", len(gossipBytes), "err", err)
|
|
return nil
|
|
}
|
|
|
|
log.Trace("processing AppGossip from node", "nodeID", nodeID, "msg", gossipMsg)
|
|
return gossipMsg.Handle(n.gossipHandler, nodeID)
|
|
}
|
|
|
|
// Connected adds the given nodeID to the peer list so that it can receive messages
|
|
func (n *network) Connected(ctx context.Context, nodeID ids.NodeID, nodeVersion *version.Application) error {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
if n.closed.Get() {
|
|
return nil
|
|
}
|
|
|
|
if nodeID == n.self {
|
|
return nil
|
|
}
|
|
|
|
n.peers.Connected(nodeID, nodeVersion)
|
|
return n.network.Connected(ctx, nodeID, nodeVersion)
|
|
}
|
|
|
|
// Disconnected removes given [nodeID] from the peer list
|
|
func (n *network) Disconnected(ctx context.Context, nodeID ids.NodeID) error {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
if n.closed.Get() {
|
|
return nil
|
|
}
|
|
|
|
n.peers.Disconnected(nodeID)
|
|
return n.network.Disconnected(ctx, nodeID)
|
|
}
|
|
|
|
// Shutdown disconnects all peers
|
|
func (n *network) Shutdown() {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
// clean up any pending requests
|
|
for requestID, handler := range n.outstandingRequestHandlers {
|
|
_ = handler.OnFailure() // make sure all waiting threads are unblocked
|
|
delete(n.outstandingRequestHandlers, requestID)
|
|
}
|
|
|
|
n.peers = NewPeerTracker() // reset peers
|
|
n.closed.Set(true) // mark network as closed
|
|
}
|
|
|
|
func (n *network) SetGossipHandler(handler message.GossipHandler) {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
n.gossipHandler = handler
|
|
}
|
|
|
|
func (n *network) SetRequestHandler(handler message.RequestHandler) {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
n.appRequestHandler = handler
|
|
}
|
|
|
|
func (n *network) SetCrossChainRequestHandler(handler message.CrossChainRequestHandler) {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
n.crossChainRequestHandler = handler
|
|
}
|
|
|
|
func (n *network) Size() uint32 {
|
|
n.lock.RLock()
|
|
defer n.lock.RUnlock()
|
|
|
|
return uint32(n.peers.Size())
|
|
}
|
|
|
|
func (n *network) TrackBandwidth(nodeID ids.NodeID, bandwidth float64) {
|
|
n.lock.Lock()
|
|
defer n.lock.Unlock()
|
|
|
|
n.peers.TrackBandwidth(nodeID, bandwidth)
|
|
}
|
|
|
|
func (n *network) NewAppProtocol(protocol uint64, handler p2p.Handler, options ...p2p.ClientOption) (*p2p.Client, error) {
|
|
return n.network.NewAppProtocol(protocol, handler, options...)
|
|
}
|
|
|
|
// invariant: peer/network must use explicitly even request ids.
|
|
// for this reason, [n.requestID] is initialized as zero and incremented by 2.
|
|
// This is for backwards-compatibility while the SDK router exists with the
|
|
// legacy coreth handlers to avoid a (very) narrow edge case where request ids
|
|
// can overlap, resulting in a dropped timeout.
|
|
func (n *network) nextRequestID() uint32 {
|
|
next := n.requestIDGen
|
|
n.requestIDGen += 2
|
|
|
|
return next
|
|
}
|