mirror of
https://github.com/luxfi/evm.git
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74 lines
2.5 KiB
Go
74 lines
2.5 KiB
Go
// (c) 2021-2024, Lux Partners Limited. All rights reserved.
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// See the file LICENSE for licensing terms.
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package rewardmanager
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import (
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"fmt"
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"github.com/luxdefi/evm/precompile/contract"
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"github.com/luxdefi/evm/precompile/modules"
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"github.com/luxdefi/evm/precompile/precompileconfig"
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<<<<<<< HEAD
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=======
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>>>>>>> fd08c47 (Update import path)
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"github.com/ethereum/go-ethereum/common"
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)
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var _ contract.Configurator = &configurator{}
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// ConfigKey is the key used in json config files to specify this precompile config.
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// must be unique across all precompiles.
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const ConfigKey = "rewardManagerConfig"
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var ContractAddress = common.HexToAddress("0x0200000000000000000000000000000000000004")
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// Module is the precompile module. It is used to register the precompile contract.
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var Module = modules.Module{
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ConfigKey: ConfigKey,
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Address: ContractAddress,
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Contract: RewardManagerPrecompile,
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Configurator: &configurator{},
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}
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type configurator struct{}
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func init() {
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// Register the precompile module.
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// Each precompile contract registers itself through [RegisterModule] function.
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if err := modules.RegisterModule(Module); err != nil {
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panic(err)
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}
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}
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// MakeConfig returns a new precompile config instance.
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// This is required for Marshal/Unmarshal the precompile config.
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func (*configurator) MakeConfig() precompileconfig.Config {
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return new(Config)
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}
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// Configure configures [state] with the given [cfg] precompileconfig.
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// This function is called by the EVM once per precompile contract activation.
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// You can use this function to set up your precompile contract's initial state,
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// by using the [cfg] config and [state] stateDB.
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func (*configurator) Configure(chainConfig precompileconfig.ChainConfig, cfg precompileconfig.Config, state contract.StateDB, blockContext contract.ConfigurationBlockContext) error {
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config, ok := cfg.(*Config)
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if !ok {
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return fmt.Errorf("expected config type %T, got %T: %v", &Config{}, cfg, cfg)
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}
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// configure the RewardManager with the given initial configuration
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if config.InitialRewardConfig != nil {
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config.InitialRewardConfig.Configure(state)
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} else if chainConfig.AllowedFeeRecipients() {
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// configure the RewardManager according to chainConfig
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EnableAllowFeeRecipients(state)
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} else {
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// chainConfig does not have any reward address
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// if chainConfig does not enable fee recipients
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// default to disabling rewards
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DisableFeeRewards(state)
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}
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return config.AllowListConfig.Configure(chainConfig, ContractAddress, state, blockContext)
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}
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