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zeekayandHanzo Dev 2ad6cfad6b feat(explore): one icon set — the explorer's glyphs are Lucide, as @hanzo/gui ships it
The explorer drew its own 211-file icon set. On one screen that meant a
wireframe isometric cube for "Total blocks", a solid filled bolt for staking
rewards, a fuel pump with a filled square inside it, a boxed "i" for every
tooltip and a multi-colour duotone pie chart — outline, filled and duotone all
at once, none of it the set @luxfi/ui renders next to it.

There is one Lux icon set now: Lucide, exactly the geometry @hanzo/gui
standardises on in @hanzogui/lucide-icons-2. tools/icons/from-lucide.mjs reads
that package and writes the 133 UI glyphs out as plain SVG, so ./icons is a
build artifact of the standard set instead of a second hand-drawn one. The
sprite build and every IconSvg call site are untouched — 207 files, zero churn
— and the geometry is byte-identical to what lucide-react 1.27 renders in the
other Lux surfaces.

Brand marks (brands/, social/, wallets/), chain and token art (coins/, tokens/,
networks/), the error-page illustrations and the Lux domain marks (ABI, ENS,
MUD, RPC, merits) are logos, not UI glyphs, and are deliberately left alone.

Every glyph is 24x24, 2px, round-capped and stroked in currentColor, so the
whole set is monochrome by construction and takes the colour of the text beside
it. Filled/outline pairs collapse the only way Lucide allows: heart and star
fill their own outline, info does not (the disc would bury the "i").

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 13:36:50 -07:00

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