Files
a4b3847725 Add Blast and Scroll assets (#28135)
* Create logo.png

* Create info.json

* Create logo.png

* Create logo.png

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create info.json

* Create logo.png

* Create info.json

* Create info.json

* Create info.json

* Create info.json

* Create logo.png

* Create logo.png

* Create logo.png

* Create logo.png

* Create logo.png

* Create info.json

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create logo.png

* Create logo.png

* Create info.json

* Create info.json

* Create logo.png

* Create info.json

* Create info.json

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create logo.png

* Create info.json

* Create info.json

* Create logo.png

* fix

* fix

---------

Co-authored-by: Denis <[email protected]>
2024-05-10 19:34:16 +03:00

50 lines
1.0 KiB
Go

package info
import (
"github.com/trustwallet/assets-go-libs/validation"
"github.com/trustwallet/go-primitives/coin"
)
func ValidateAsset(a AssetModel, chain coin.Coin, addr string) error {
if err := ValidateAssetRequiredKeys(a); err != nil {
return err
}
// All fields validated for nil and can be safety used.
compErr := validation.NewErrComposite()
if err := ValidateAssetID(*a.ID, addr); err != nil {
compErr.Append(err)
}
if err := ValidateDecimals(*a.Decimals); err != nil {
compErr.Append(err)
}
if err := ValidateAssetDecimalsAccordingType(*a.Type, *a.Decimals); err != nil {
compErr.Append(err)
}
if err := ValidateStatus(*a.Status); err != nil {
compErr.Append(err)
}
if err := ValidateDescription(*a.Description); err != nil {
compErr.Append(err)
}
if err := ValidateDescriptionWebsite(*a.Description, *a.Website); err != nil {
compErr.Append(err)
}
if err := ValidateLinks(a.Links); err != nil {
compErr.Append(err)
}
if compErr.Len() > 0 {
return compErr
}
return nil
}