Files
bft/msm/build_decision.go
zeekayandHanzo Dev d678c2d213 transform: publish upstream simplex as luxfi/bft on luxfi/log
Reapplies the fork's whole delta on top of the merge, as one reviewable diff
rather than 43 conflict resolutions. Nothing here changes consensus behaviour.

- module github.com/luxfi/bft, Go 1.26.4; root package simplex -> bft, which
  would otherwise collide with the simplex/ subpackage under this module name.
- go.uber.org/zap -> github.com/luxfi/log, so common.Logger takes ...log.Field.
  zap.Error maps to log.Err: log.Error is luxfi/log's package-level logging
  function, not a field constructor, and the compiler is the only thing that
  catches that. Needs luxfi/log v1.6.1 for the Stringers constructor.
- avalanchego/ -> host/. The package holds NodeID, VMBlock, Bitmask and size
  limits — the host node's types, vendored to avoid importing a whole node — so
  it is named for what it holds. Renaming it luxd/ would have swapped one brand
  for another and said just as little.
- testutil/logger.go reimplemented without zapcore. Upstream layers a
  keyword-filtering Core, a debug-swallowing Encoder and a Tee because that is
  zap's extension model; luxfi/log has no such seam, so every policy is applied
  in one emit. That also fixes two defects the layering caused:
  SilenceExceptKeywords rebuilt the logger and discarded an installed Intercept
  hook, and the two sinks read different env vars (LOG_LEVEL vs log_level) so
  they disagreed about suppressing debug. Hooks run outside the lock, so a hook
  that logs fails the test instead of deadlocking it. Fatal panics rather than
  exiting, because exiting takes the suite down with no attribution.
- simplex/monitor_test.go keeps a local logger: testutil imports simplex, so an
  internal test cannot import testutil back without closing a cycle.
- README keeps the name Simplex throughout — it is the protocol's own name and
  the subject of reference [1]. Only the deployment target changed. The HyperSDK
  sentence still says Avalanche because that sentence is true.
- Drops the fork's Makefile: it duplicated unit-tests.sh and fuzz.sh, and ran the
  suite with -timeout 30s when simplex alone needs over 100s.

Co-authored-by: Hanzo Dev <[email protected]>
2026-08-06 04:21:17 -07:00

134 lines
5.4 KiB
Go

// Copyright (C) 2019-2025, Ava Labs, Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package metadata
import (
"context"
"sync"
"time"
"github.com/luxfi/bft/common"
"github.com/luxfi/log"
)
// blockBuildingDecision represents the decision of whether we should build a block at the current time,
// and if so, whether we should also transition to a new epoch along the way.
type blockBuildingDecision struct {
buildInnerBlock bool
transitionEpoch bool
pChainHeight uint64
validatorSet NodeBLSMappings
}
// PChainProgressListener listens for changes in the P-chain height.
type PChainProgressListener interface {
// WaitForProgress should block until either the context is cancelled, or the P-chain height has increased from the provided pChainHeight.
WaitForProgress(ctx context.Context, pChainHeight uint64) error
}
type blockBuildingDecider struct {
logger common.Logger
maxBlockBuildingWaitTime time.Duration
pChainListener PChainProgressListener
waitForPendingBlock func(ctx context.Context)
// hasValidatorSetChanged should return whether the validator set has changed since the
// P-chain height referenced by the last block in the chain and until the provided P-chain height.
hasValidatorSetChanged func(pChainHeight uint64) (bool, NodeBLSMappings, error)
getPChainHeight func() uint64
}
// shouldBuildBlock determines whether we should build a block at the current time,
// based on the current P-chain height and whether we should transition to a new epoch.
// It returns a blockBuildingDecision, the P-chain height sampled at the time of deciding,
// and an error if the decision cannot be made.
// The P-chain height is returned because sampling the P-chain height afterwards might be inconsistent with the decision that was made.
func (bbd *blockBuildingDecider) shouldBuildBlock(
ctx context.Context,
) (blockBuildingDecision, error) {
for {
pChainHeight := bbd.getPChainHeight()
shouldTransitionEpoch, newValidatorSet, err := bbd.hasValidatorSetChanged(pChainHeight)
if err != nil {
return blockBuildingDecision{}, err
}
if shouldTransitionEpoch {
// If we should transition to a new epoch, maybe we can also build a block along the way.
return bbd.buildBlockWithEpochTransition(ctx, pChainHeight, newValidatorSet)
}
// Else, we don't need to transition to a new epoch, but maybe we should build a block.
// We wait for either the P-chain height to change, or for a block to be ready to be built.
bbd.waitForPChainChangeOrPendingBlock(ctx, pChainHeight)
// If the context was cancelled in the meantime, abandon evaluation.
if ctx.Err() != nil {
return blockBuildingDecision{}, ctx.Err()
}
// If we've reached here, either the P-chain height has changed, or a block is ready to be built.
// If the P-chain height changed, re-evaluate again whether we should transition to a new epoch,
// or continue waiting to build a block.
if bbd.getPChainHeight() != pChainHeight {
continue
}
// Else, we have reached here because a block is ready to be built, and the P-chain height has not changed,
// which means we should build a block.
return blockBuildingDecision{buildInnerBlock: true, pChainHeight: pChainHeight}, nil
}
}
// waitForPChainChangeOrPendingBlock waits until either the given P-chain height changes from the provided pChainHeight,
// or a block is ready to be built, or if `ctx` gets cancelled.
func (bbd *blockBuildingDecider) waitForPChainChangeOrPendingBlock(ctx context.Context, pChainHeight uint64) {
pChainAwareContext, cancel := context.WithCancel(ctx)
var wg sync.WaitGroup
wg.Add(1)
defer wg.Wait()
defer cancel()
go func() {
defer wg.Done()
err := bbd.pChainListener.WaitForProgress(pChainAwareContext, pChainHeight)
if err != nil && pChainAwareContext.Err() == nil {
bbd.logger.Warn("error while waiting for P-chain progress", log.Err(err))
}
cancel()
}()
bbd.waitForPendingBlock(pChainAwareContext)
}
// buildBlockWithEpochTransition decides if we should build a block while transitioning to a new epoch.
// It waits up to a limited amount of time (bbd.maxBlockBuildingWaitTime) for a block to be ready to be built,
// and if no block is ready by then, it returns the decision to transition epoch without building a block.
// Otherwise, it returns the decision to build a block and transition epoch along the way.
func (bbd *blockBuildingDecider) buildBlockWithEpochTransition(ctx context.Context, pChainHeight uint64, validatorSet NodeBLSMappings) (blockBuildingDecision, error) {
impatientContext, cancel := context.WithTimeout(ctx, bbd.maxBlockBuildingWaitTime)
defer cancel()
// We should transition to a new epoch, so we wait some time just in case we can also build a block along the way.
// waitForPendingBlock will return in case a block is ready to be built, or when the context times out.
bbd.waitForPendingBlock(impatientContext)
if ctx.Err() != nil {
return blockBuildingDecision{}, ctx.Err()
}
if impatientContext.Err() != nil {
// We have returned from waitForPendingBlock because impatientContext has timed out,
// which means we don't need to build a block.
return blockBuildingDecision{transitionEpoch: true, pChainHeight: pChainHeight, validatorSet: validatorSet}, nil
}
// Block is ready to be built
return blockBuildingDecision{buildInnerBlock: true, transitionEpoch: true, pChainHeight: pChainHeight, validatorSet: validatorSet}, nil
}