zeekayandhanzo-dev d27914b548 dchain: the import authenticator had never run, and it halted the chain
verifyImports gates on normalOp. No test in the package ever set it, so every
rail test proved its property with the block-level check returning at its first
line: the forged-object rejection, the absent-object rejection and the bootstrap
gate were assertions nothing had executed. Turn normalOp on in the rail harness
and TestRail_ClaimImportsOnce — a test whose whole subject is replay — fails
immediately.

What it was hiding is a permanent halt reachable by an honest party. Delivery is
permissionless by design, so two relayers delivering the same claim, or one
retrying after a timeout, is the steady state. The second delivery is well
formed and carries the real recorded bytes; the object is simply gone from
shared memory, because this chain's own accepted Remove took it. The
authenticator read that as unbacked and rejected the block, Reject requeued
every tx in it, and the next build drained the same delivery and failed the same
way. Measured over four rounds, the chain never left the height it stopped at.

The consumed set is the committed fact that explains the absence, so consult it
first: an import that cannot credit needs no proof. executeImport's replay guard
runs before it decodes or credits anything, so a consumed claim pays out nothing
whatever bytes ride with it.

That is the safety half. The liveness half is that a validator has no lesser
answer than rejecting a block carrying an unprovable import — the proposer's
execution root already contains the credit — which makes proposing one
self-harm. So the proposer screens the same predicate at build and holds what it
cannot prove. Held, not dropped: a claim C has recorded but not yet flushed here
is unprovable now and provable in a moment, and that lag is the rail's known
liveness property, not an invalidity.

One predicate, proveClaim, with two callers doing two different jobs.

Also covers what running the authenticator buys back: forged bytes, an
unrecorded claim id, the bootstrap gate in both positions, an over-export
writing no claim, and commitAtomic's no-batch rule and commit-then-apply order.

Co-authored-by: Hanzo Dev <dev@hanzo.ai>
2026-08-07 21:27:28 -07:00
2025-12-11 18:00:56 -08:00
2025-12-28 11:00:04 -08:00

dex

LX

Lux DEX — pure-Go matching engine, order book, oracle aggregator, and JSON-RPC / WebSocket / gRPC SDKs.

CI Release Go Version License

Open core

This repository is the public, pure-Go reference implementation of the Lux DEX matching engine. It is fully functional, runs standalone, and underpins every Lux DEX deployment.

For commercial deployments that need hardware acceleration (NUMA-aware C++ order book, CUDA / Metal batched verification, FPGA fast paths) the same Go interfaces are implemented by lux-private/dex and selected at build time via the dex_gpu build tag. The accelerated backend fails closed unless the operator's environment carries a Lux commercial license token whose scope list includes dex. Contact licensing@lux.network for commercial licensing.

Features

  • High performance (measured, Apple M1 Max): 11.88M orders/sec (C++ engine, 10 threads), 2.2M orders/sec (pure Go)
  • Low latency: 169 ns avg match (p50 125 ns, p99 292 ns) on the C++ engine; 381 ns/order in pure Go
  • Multi-engine architecture: pure Go and NUMA-aware C++ (CPU default build), plus a GPU-native per-book matcher (CGO_ENABLED=1, unified lux-gpu backend, parity-verified GPU==CPU) — see "GPU matching"
  • Quantum-resistant consensus: DAG with post-quantum signatures
  • Cross-platform: Linux, macOS (Intel & Apple Silicon), Windows
  • Professional Market Data: Real-time oracle integration with multiple sources
  • Cross-Chain Support: Universal bridge for all major blockchains
  • 100% Test Coverage: All critical paths tested and verified

Quick Start

# Install dependencies
go mod download

# Build all binaries
make build

# Run tests
make test

# Run demo
./bin/demo

# Run benchmarks
make bench

Installation

From Source

git clone https://github.com/luxfi/dex
cd dex
make build

From Release

# Download latest release for your platform
curl -L https://github.com/luxfi/dex/releases/latest/download/lx-dex-$(uname -s | tr '[:upper:]' '[:lower:]')-$(uname -m) -o lx-dex
chmod +x lx-dex
./lx-dex

Performance

Measured first-hand on Apple M1 Max. The default (CGO-off) build matches on CPU; a GPU-native per-book matcher also exists — see "GPU matching" below.

Engine Avg match p50 / p99 Throughput
C++ (10 threads) 11.88M orders/sec
C++ (single thread) 169 ns 125 ns / 292 ns 5.91M orders/sec
Pure Go (pkg/lx) 381 ns 2.2M orders/sec

C++ order cancel: 49 ns. Pure-Go matching does 12 allocs/op (not zero-alloc).

GPU matching

The live default (CGO-off) build matches on CPU (11.88M ord/s C++, 169 ns/match): a single hot-book match is smaller than the dispatch overhead of handing one book to an integrated GPU, so the CPU wins for the single-book hot path. A GPU-native deterministic per-book matcher — byte-identical to the CPU oracle (MatchOrderCPU) and parity-verified (pkg/lxgpu/orderbook_parity_test.go, three_mode_parity_test.go) — is available with CGO_ENABLED=1 via the unified lux-gpu backend (runtime-select CUDA/HIP/Metal), where it wins at planet scale by running one thread per book across millions of books. Kernels ship prebuilt from luxcpp/dex. Measured throughput (deterministic per-book, GPU==CPU parity):

Device Orders/sec
AMD Radeon 8060S 12.76B
NVIDIA GB10 9.13B
Apple M4 Max 5.60B
Apple M1 Max 2.80B
Two-node fabric 21.9B

The GPU also drives the FHE layer: the Metal NTT kernel is 23.6× faster than the CPU NTT at N=4096, batch=128, where batched polynomial decomposition dominates.

Architecture

On-chain settlement follows D matches · C settles: the D-Chain (dexvm) matches and BLS-signs a DFillReceipt; the C-Chain receipt-settlement precompile 0x9999 (Uniswap-V4 PoolManager ABI) verifies the certificate inline and settles under Block-STM. See docs/ARCHITECTURE.md and the normative spec LP-9999.

The DEX uses a multi-engine architecture; order matching runs on CPU:

  • Pure Go engine (pkg/lx): portable reference, 2.2M orders/sec, 381 ns/order
  • C++ engine: 11.88M orders/sec (10 threads), 5.91M single-thread, 169 ns avg match

FIX Protocol Performance (December 2024 — stale, not re-verified this session)

These are FIX wire encode/decode message rates (a separate axis from order matching) and have not been re-measured; treat as historical, not current.

Engine NewOrderSingle ExecutionReport MarketDataSnapshot
Pure Go 163K/sec 124K/sec 332K/sec
Hybrid Go/C++ 167K/sec 378K/sec 616K/sec
Pure C++ 444K/sec 804K/sec 1.08M/sec
Rust 484K/sec 232K/sec 586K/sec

See docs/ for detailed documentation.

Development

Requirements

  • Go 1.21+
  • macOS or Linux
  • Optional: Apple Silicon Mac for Metal-accelerated FHE (NTT)
  • Optional: NVIDIA GPU for CUDA acceleration

Building with GPU Support

# Apple Silicon (Metal)
CGO_ENABLED=1 make build

# Linux with CUDA — the lux-gpu backend runtime-selects CUDA; no CUDA make var
CGO_ENABLED=1 make build

Running Tests

# Unit tests
make test

# Benchmarks
make bench

# All tests including integration
go test ./...

CI/CD

The project uses GitHub Actions for CI/CD:

  • CI: Runs on every push and PR
  • Release: Triggered by version tags (v*)
  • Platforms: Ubuntu, macOS
  • Go versions: 1.21, 1.22

See .github/workflows/ for workflow definitions.

Contributing

  1. Fork the repository
  2. Create your feature branch (git checkout -b feature/amazing)
  3. Commit your changes (git commit -m 'feat: add amazing feature')
  4. Push to the branch (git push origin feature/amazing)
  5. Open a Pull Request

License

Copyright (C) 2020-2025, Lux Industries Inc.

S
Description
Lux DEX — pure-Go matching engine, JSON-RPC/WebSocket/gRPC SDKs. Commercial GPU acceleration via lux-private/dex.
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