Files
node/gpu/plugin_nocgo.go
zeekayandHanzo Dev b00f4bfea2 Bring the primitive seam back into the tree
chains/cpp/core and quantumvm asked for LUX_GPU_DIR and stopped with a
fatal error when nothing set it, so the public P, X and Q builds could
not configure at all for anyone outside this machine. The seam is an ABI
of four symbols over a complete CPU backend, not a kernel, so it belongs
beside the chains defined over it; the kernels stay private in
lux-gpu/gpu and are still only ever dlopen'd.

The D and F ports move with it, to lux-cpp/chains and lux-rs/chains,
both public. luxfi/compute held nothing its licence did not already
cover, being the same BSD-3-Clause as this repository's.

Co-authored-by: Hanzo Dev <[email protected]>
2026-09-10 21:42:43 -07:00

16 lines
559 B
Go

// SPDX-License-Identifier: BSD-3-Clause-Eco
// Copyright (C) 2019-2026, Lux Industries Inc. All rights reserved.
//go:build !cgo
package gpu
// A CGO_ENABLED=0 build has no way to open a shared library, so it never has a
// plugin. That is not a missing feature — the CPU backend is complete, and a
// node built this way computes every primitive itself. It is the build node2's
// own `make luxd RUNTIME=go` produces.
func pluginName() (string, bool) { return "", false }
func pluginKeccak256Batch(_ [][]byte) ([]Hash256, bool) { return nil, false }