Files
zeekay 7cf87b230b node-unified is the node
The module already called itself github.com/luxfi/node while containing no node
in Go: cmd/luxd was twenty-one lines that printed the size of a few types, and
the Go column of the matrix measured a VM plugin. A repo that fetches the thing
it claims to be has not replaced it, so the Go sources move in — 1515 files,
the daemon and everything under it — and the build reaches outside this module
for nothing.

Rust and C++ sit beside it unchanged and are still measured against it by the
differential. That is the point of one repo: the reference implementation and
the two ports are the same checkout, so parity is a thing you can run rather
than a thing you assert.

Verified: builds, and the closure carries no lux-private — checked at build time
rather than believed. The daemon starts twelve chains on a local network
(P X C Q Z A B G K M F, plus D through its plugin) and reports healthy.
2026-09-07 16:15:25 -07:00

147 lines
3.5 KiB
Go

// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package builder
import (
"context"
"sync"
"time"
"github.com/luxfi/concurrent/lock"
"github.com/luxfi/container/linked"
"github.com/luxfi/database/versiondb"
"github.com/luxfi/ids"
"github.com/luxfi/node/vms/example/xsvm/chain"
"github.com/luxfi/node/vms/example/xsvm/execute"
"github.com/luxfi/node/vms/example/xsvm/tx"
"github.com/luxfi/runtime"
vmcore "github.com/luxfi/vm"
xsblock "github.com/luxfi/node/vms/example/xsvm/block"
)
const MaxTxsPerBlock = 10
var _ Builder = (*builder)(nil)
type Builder interface {
SetPreference(preferred ids.ID)
AddTx(ctx context.Context, tx *tx.Tx) error
WaitForEvent(ctx context.Context) (vmcore.Message, error)
BuildBlock(ctx context.Context, blockContext *runtime.Runtime) (chain.Block, error)
}
type builder struct {
chainRuntime *runtime.Runtime
chain chain.Chain
preference ids.ID
// pendingTxsCond is awoken once there is at least one pending transaction.
pendingTxsCond *lock.Cond
pendingTxs *linked.Hashmap[ids.ID, *tx.Tx]
}
func New(chainRuntime *runtime.Runtime, chain chain.Chain) Builder {
return &builder{
chainRuntime: chainRuntime,
chain: chain,
preference: chain.LastAccepted(),
pendingTxsCond: lock.NewCond(&sync.Mutex{}),
pendingTxs: linked.NewHashmap[ids.ID, *tx.Tx](),
}
}
func (b *builder) SetPreference(preferred ids.ID) {
b.preference = preferred
}
func (b *builder) AddTx(_ context.Context, newTx *tx.Tx) error {
txID, err := newTx.ID()
if err != nil {
return err
}
b.pendingTxsCond.L.Lock()
defer b.pendingTxsCond.L.Unlock()
b.pendingTxs.Put(txID, newTx)
b.pendingTxsCond.Broadcast()
return nil
}
func (b *builder) WaitForEvent(ctx context.Context) (vmcore.Message, error) {
b.pendingTxsCond.L.Lock()
defer b.pendingTxsCond.L.Unlock()
for b.pendingTxs.Len() == 0 {
if err := b.pendingTxsCond.Wait(ctx); err != nil {
return vmcore.Message{}, err
}
}
return vmcore.Message{Type: vmcore.PendingTxs}, nil
}
func (b *builder) BuildBlock(ctx context.Context, blockContext *runtime.Runtime) (chain.Block, error) {
preferredBlk, err := b.chain.GetBlock(b.preference)
if err != nil {
return nil, err
}
preferredState, err := preferredBlk.State()
if err != nil {
return nil, err
}
parentTimestamp := preferredBlk.Timestamp()
timestamp := time.Now().Truncate(time.Second)
if timestamp.Before(parentTimestamp) {
timestamp = parentTimestamp
}
wipBlock := xsblock.Stateless{
ParentID: b.preference,
Timestamp: timestamp.Unix(),
Height: preferredBlk.Height() + 1,
}
b.pendingTxsCond.L.Lock()
defer b.pendingTxsCond.L.Unlock()
currentState := versiondb.New(preferredState)
for len(wipBlock.Txs) < MaxTxsPerBlock {
txID, currentTx, exists := b.pendingTxs.Oldest()
if !exists {
break
}
b.pendingTxs.Delete(txID)
sender, err := currentTx.SenderID()
if err != nil {
// This tx was invalid, drop it and continue block building
continue
}
txState := versiondb.New(currentState)
txExecutor := execute.Tx{
Context: ctx,
Runtime: b.chainRuntime,
Database: txState,
BlockContext: blockContext,
TxID: txID,
Sender: sender,
}
if err := currentTx.Unsigned.Visit(&txExecutor); err != nil {
// This tx was invalid, drop it and continue block building
continue
}
if err := txState.Commit(); err != nil {
return nil, err
}
wipBlock.Txs = append(wipBlock.Txs, currentTx)
}
return b.chain.NewBlock(&wipBlock)
}