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The module already called itself github.com/luxfi/node while containing no node in Go: cmd/luxd was twenty-one lines that printed the size of a few types, and the Go column of the matrix measured a VM plugin. A repo that fetches the thing it claims to be has not replaced it, so the Go sources move in — 1515 files, the daemon and everything under it — and the build reaches outside this module for nothing. Rust and C++ sit beside it unchanged and are still measured against it by the differential. That is the point of one repo: the reference implementation and the two ports are the same checkout, so parity is a thing you can run rather than a thing you assert. Verified: builds, and the closure carries no lux-private — checked at build time rather than believed. The daemon starts twelve chains on a local network (P X C Q Z A B G K M F, plus D through its plugin) and reports healthy.
121 lines
2.5 KiB
Go
121 lines
2.5 KiB
Go
// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
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// See the file LICENSE for licensing terms.
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package chain
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import (
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enginechain "github.com/luxfi/consensus/engine/chain"
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"github.com/luxfi/database"
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"github.com/luxfi/ids"
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"github.com/luxfi/node/vms/example/xsvm/state"
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"github.com/luxfi/runtime"
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xsblock "github.com/luxfi/node/vms/example/xsvm/block"
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)
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var _ Chain = (*chain)(nil)
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type Chain interface {
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LastAccepted() ids.ID
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SetChainState(state enginechain.Engine)
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GetBlock(blkID ids.ID) (Block, error)
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// Creates a fully verifiable and executable block, which can be processed
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// by the consensus engine, from a stateless block.
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NewBlock(blk *xsblock.Stateless) (Block, error)
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}
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type chain struct {
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chainRuntime *runtime.Runtime
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acceptedState database.Database
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// chain state as driven by the consensus engine
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chainState enginechain.Engine
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lastAcceptedID ids.ID
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verifiedBlocks map[ids.ID]*block
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}
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func New(rt *runtime.Runtime, db database.Database) (Chain, error) {
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// Load the last accepted block data. For a newly created VM, this will be
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// the genesis. It is assumed the genesis was processed and stored
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// previously during VM initialization.
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lastAcceptedID, err := state.GetLastAccepted(db)
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if err != nil {
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return nil, err
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}
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c := &chain{
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chainRuntime: rt,
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acceptedState: db,
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lastAcceptedID: lastAcceptedID,
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}
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lastAccepted, err := c.getBlock(lastAcceptedID)
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if err != nil {
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return nil, err
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}
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c.verifiedBlocks = map[ids.ID]*block{
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lastAcceptedID: lastAccepted,
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}
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return c, err
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}
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func (c *chain) LastAccepted() ids.ID {
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return c.lastAcceptedID
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}
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func (c *chain) SetChainState(state enginechain.Engine) {
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c.chainState = state
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}
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func (c *chain) GetBlock(blkID ids.ID) (Block, error) {
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return c.getBlock(blkID)
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}
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func (c *chain) NewBlock(blk *xsblock.Stateless) (Block, error) {
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blkID, err := blk.ID()
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if err != nil {
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return nil, err
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}
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if blk, exists := c.verifiedBlocks[blkID]; exists {
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return blk, nil
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}
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blkBytes, err := blk.Marshal()
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if err != nil {
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return nil, err
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}
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return &block{
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Stateless: blk,
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chain: c,
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id: blkID,
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bytes: blkBytes,
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}, nil
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}
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func (c *chain) getBlock(blkID ids.ID) (*block, error) {
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if blk, exists := c.verifiedBlocks[blkID]; exists {
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return blk, nil
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}
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blkBytes, err := state.GetBlock(c.acceptedState, blkID)
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if err != nil {
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return nil, err
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}
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stateless, err := xsblock.Parse(blkBytes)
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if err != nil {
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return nil, err
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}
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return &block{
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Stateless: stateless,
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chain: c,
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id: blkID,
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bytes: blkBytes,
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}, nil
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}
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