Files
zeekay 7cf87b230b node-unified is the node
The module already called itself github.com/luxfi/node while containing no node
in Go: cmd/luxd was twenty-one lines that printed the size of a few types, and
the Go column of the matrix measured a VM plugin. A repo that fetches the thing
it claims to be has not replaced it, so the Go sources move in — 1515 files,
the daemon and everything under it — and the build reaches outside this module
for nothing.

Rust and C++ sit beside it unchanged and are still measured against it by the
differential. That is the point of one repo: the reference implementation and
the two ports are the same checkout, so parity is a thing you can run rather
than a thing you assert.

Verified: builds, and the closure carries no lux-private — checked at build time
rather than believed. The daemon starts twelve chains on a local network
(P X C Q Z A B G K M F, plus D through its plugin) and reports healthy.
2026-09-07 16:15:25 -07:00

121 lines
2.5 KiB
Go

// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package chain
import (
enginechain "github.com/luxfi/consensus/engine/chain"
"github.com/luxfi/database"
"github.com/luxfi/ids"
"github.com/luxfi/node/vms/example/xsvm/state"
"github.com/luxfi/runtime"
xsblock "github.com/luxfi/node/vms/example/xsvm/block"
)
var _ Chain = (*chain)(nil)
type Chain interface {
LastAccepted() ids.ID
SetChainState(state enginechain.Engine)
GetBlock(blkID ids.ID) (Block, error)
// Creates a fully verifiable and executable block, which can be processed
// by the consensus engine, from a stateless block.
NewBlock(blk *xsblock.Stateless) (Block, error)
}
type chain struct {
chainRuntime *runtime.Runtime
acceptedState database.Database
// chain state as driven by the consensus engine
chainState enginechain.Engine
lastAcceptedID ids.ID
verifiedBlocks map[ids.ID]*block
}
func New(rt *runtime.Runtime, db database.Database) (Chain, error) {
// Load the last accepted block data. For a newly created VM, this will be
// the genesis. It is assumed the genesis was processed and stored
// previously during VM initialization.
lastAcceptedID, err := state.GetLastAccepted(db)
if err != nil {
return nil, err
}
c := &chain{
chainRuntime: rt,
acceptedState: db,
lastAcceptedID: lastAcceptedID,
}
lastAccepted, err := c.getBlock(lastAcceptedID)
if err != nil {
return nil, err
}
c.verifiedBlocks = map[ids.ID]*block{
lastAcceptedID: lastAccepted,
}
return c, err
}
func (c *chain) LastAccepted() ids.ID {
return c.lastAcceptedID
}
func (c *chain) SetChainState(state enginechain.Engine) {
c.chainState = state
}
func (c *chain) GetBlock(blkID ids.ID) (Block, error) {
return c.getBlock(blkID)
}
func (c *chain) NewBlock(blk *xsblock.Stateless) (Block, error) {
blkID, err := blk.ID()
if err != nil {
return nil, err
}
if blk, exists := c.verifiedBlocks[blkID]; exists {
return blk, nil
}
blkBytes, err := blk.Marshal()
if err != nil {
return nil, err
}
return &block{
Stateless: blk,
chain: c,
id: blkID,
bytes: blkBytes,
}, nil
}
func (c *chain) getBlock(blkID ids.ID) (*block, error) {
if blk, exists := c.verifiedBlocks[blkID]; exists {
return blk, nil
}
blkBytes, err := state.GetBlock(c.acceptedState, blkID)
if err != nil {
return nil, err
}
stateless, err := xsblock.Parse(blkBytes)
if err != nil {
return nil, err
}
return &block{
Stateless: stateless,
chain: c,
id: blkID,
bytes: blkBytes,
}, nil
}