Files
zeekay 7cf87b230b node-unified is the node
The module already called itself github.com/luxfi/node while containing no node
in Go: cmd/luxd was twenty-one lines that printed the size of a few types, and
the Go column of the matrix measured a VM plugin. A repo that fetches the thing
it claims to be has not replaced it, so the Go sources move in — 1515 files,
the daemon and everything under it — and the build reaches outside this module
for nothing.

Rust and C++ sit beside it unchanged and are still measured against it by the
differential. That is the point of one repo: the reference implementation and
the two ports are the same checkout, so parity is a thing you can run rather
than a thing you assert.

Verified: builds, and the closure carries no lux-private — checked at build time
rather than believed. The daemon starts twelve chains on a local network
(P X C Q Z A B G K M F, plus D through its plugin) and reports healthy.
2026-09-07 16:15:25 -07:00

64 lines
1.2 KiB
Go

// Copyright (C) 2019-2025, Lux Industries Inc. All rights reserved.
// See the file LICENSE for licensing terms.
package state
import (
"sync"
"github.com/google/btree"
)
var _ StakerIterator = (*treeIterator)(nil)
type treeIterator struct {
current *Staker
next chan *Staker
releaseOnce sync.Once
release chan struct{}
wg sync.WaitGroup
}
// NewTreeIterator returns a new iterator of the stakers in [tree] in ascending
// order. Note that it isn't safe to modify [tree] while iterating over it.
func NewTreeIterator(tree *btree.BTreeG[*Staker]) StakerIterator {
if tree == nil {
return EmptyIterator
}
it := &treeIterator{
next: make(chan *Staker),
release: make(chan struct{}),
}
it.wg.Add(1)
go func() {
defer it.wg.Done()
tree.Ascend(func(i *Staker) bool {
select {
case it.next <- i:
return true
case <-it.release:
return false
}
})
close(it.next)
}()
return it
}
func (i *treeIterator) Next() bool {
next, ok := <-i.next
i.current = next
return ok
}
func (i *treeIterator) Value() *Staker {
return i.current
}
func (i *treeIterator) Release() {
i.releaseOnce.Do(func() {
close(i.release)
})
i.wg.Wait()
}