Files
zapdb/level_handler.go
zeekayandHanzo Dev fe8d85d663 rename package badger -> zapdb
The module has been github.com/luxfi/zapdb for a while, but the package inside
it still declared itself badger, so every consumer had to write

	zapdb "github.com/luxfi/zapdb" // package badger

and the alias existed only to paper over the mismatch. 56 root files and the
134 qualified references inside the repo now say zapdb.

Backward compatible in both directions: an existing consumer with the alias
keeps compiling (the alias is now merely redundant), and one without it starts
compiling instead of failing on an undefined zapdb.

Directory badger/ and its cmd package are untouched — that is the CLI, and its
binary is named badger.

Build and vet clean; suite green except TestZRestore, which wants a /tmp/zb/src
benchmark fixture and fails identically without this change.

Co-authored-by: Hanzo Dev <[email protected]>
2026-07-27 14:24:18 -07:00

343 lines
9.2 KiB
Go

/*
* SPDX-FileCopyrightText: © 2017-2025 Istari Digital, Inc.
* SPDX-License-Identifier: Apache-2.0
*/
package zapdb
import (
"fmt"
"sort"
"sync"
"github.com/luxfi/zapdb/table"
"github.com/luxfi/zapdb/y"
)
type levelHandler struct {
// Guards tables, totalSize.
sync.RWMutex
// For level >= 1, tables are sorted by key ranges, which do not overlap.
// For level 0, tables are sorted by time.
// For level 0, newest table are at the back. Compact the oldest one first, which is at the front.
tables []*table.Table
totalSize int64
totalStaleSize int64
// The following are initialized once and const.
level int
strLevel string
db *DB
}
func (s *levelHandler) isLastLevel() bool {
return s.level == s.db.opt.MaxLevels-1
}
func (s *levelHandler) getTotalStaleSize() int64 {
s.RLock()
defer s.RUnlock()
return s.totalStaleSize
}
func (s *levelHandler) getTotalSize() int64 {
s.RLock()
defer s.RUnlock()
return s.totalSize
}
// initTables replaces s.tables with given tables. This is done during loading.
func (s *levelHandler) initTables(tables []*table.Table) {
s.Lock()
defer s.Unlock()
s.tables = tables
s.totalSize = 0
s.totalStaleSize = 0
for _, t := range tables {
s.addSize(t)
}
if s.level == 0 {
// Key range will overlap. Just sort by fileID in ascending order
// because newer tables are at the end of level 0.
sort.Slice(s.tables, func(i, j int) bool {
return s.tables[i].ID() < s.tables[j].ID()
})
} else {
// Sort tables by keys.
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
}
}
// deleteTables remove tables idx0, ..., idx1-1.
func (s *levelHandler) deleteTables(toDel []*table.Table) error {
s.Lock() // s.Unlock() below
toDelMap := make(map[uint64]struct{})
for _, t := range toDel {
toDelMap[t.ID()] = struct{}{}
}
// Make a copy as iterators might be keeping a slice of tables.
var newTables []*table.Table
for _, t := range s.tables {
_, found := toDelMap[t.ID()]
if !found {
newTables = append(newTables, t)
continue
}
s.subtractSize(t)
}
s.tables = newTables
s.Unlock() // Unlock s _before_ we DecrRef our tables, which can be slow.
return decrRefs(toDel)
}
// replaceTables will replace tables[left:right] with newTables. Note this EXCLUDES tables[right].
// You must call decr() to delete the old tables _after_ writing the update to the manifest.
func (s *levelHandler) replaceTables(toDel, toAdd []*table.Table) error {
// Need to re-search the range of tables in this level to be replaced as other goroutines might
// be changing it as well. (They can't touch our tables, but if they add/remove other tables,
// the indices get shifted around.)
s.Lock() // We s.Unlock() below.
toDelMap := make(map[uint64]struct{})
for _, t := range toDel {
toDelMap[t.ID()] = struct{}{}
}
var newTables []*table.Table
for _, t := range s.tables {
_, found := toDelMap[t.ID()]
if !found {
newTables = append(newTables, t)
continue
}
s.subtractSize(t)
}
// Increase totalSize first.
for _, t := range toAdd {
s.addSize(t)
t.IncrRef()
newTables = append(newTables, t)
}
// Assign tables.
s.tables = newTables
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
s.Unlock() // s.Unlock before we DecrRef tables -- that can be slow.
return decrRefs(toDel)
}
// addTable adds toAdd table to levelHandler. Normally when we add tables to levelHandler, we sort
// tables based on table.Smallest. This is required for correctness of the system. But in case of
// stream writer this can be avoided. We can just add tables to levelHandler's table list
// and after all addTable calls, we can sort table list(check sortTable method).
// NOTE: levelHandler.sortTables() should be called after call addTable calls are done.
func (s *levelHandler) addTable(t *table.Table) {
s.Lock()
defer s.Unlock()
s.addSize(t) // Increase totalSize first.
t.IncrRef()
s.tables = append(s.tables, t)
}
// sortTables sorts tables of levelHandler based on table.Smallest.
// Normally it should be called after all addTable calls.
func (s *levelHandler) sortTables() {
s.Lock()
defer s.Unlock()
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
}
func decrRefs(tables []*table.Table) error {
for _, table := range tables {
if err := table.DecrRef(); err != nil {
return err
}
}
return nil
}
func newLevelHandler(db *DB, level int) *levelHandler {
return &levelHandler{
level: level,
strLevel: fmt.Sprintf("l%d", level),
db: db,
}
}
// tryAddLevel0Table returns true if ok and no stalling.
func (s *levelHandler) tryAddLevel0Table(t *table.Table) bool {
y.AssertTrue(s.level == 0)
// Need lock as we may be deleting the first table during a level 0 compaction.
s.Lock()
defer s.Unlock()
// Stall (by returning false) if we are above the specified stall setting for L0.
if len(s.tables) >= s.db.opt.NumLevelZeroTablesStall {
return false
}
s.tables = append(s.tables, t)
t.IncrRef()
s.addSize(t)
return true
}
// This should be called while holding the lock on the level.
func (s *levelHandler) addSize(t *table.Table) {
s.totalSize += t.Size()
s.totalStaleSize += int64(t.StaleDataSize())
}
// This should be called while holding the lock on the level.
func (s *levelHandler) subtractSize(t *table.Table) {
s.totalSize -= t.Size()
s.totalStaleSize -= int64(t.StaleDataSize())
}
func (s *levelHandler) numTables() int {
s.RLock()
defer s.RUnlock()
return len(s.tables)
}
func (s *levelHandler) close() error {
s.RLock()
defer s.RUnlock()
var err error
for _, t := range s.tables {
if closeErr := t.Close(-1); closeErr != nil && err == nil {
err = closeErr
}
}
return y.Wrap(err, "levelHandler.close")
}
// getTableForKey acquires a read-lock to access s.tables. It returns a list of tableHandlers.
func (s *levelHandler) getTableForKey(key []byte) ([]*table.Table, func() error) {
s.RLock()
defer s.RUnlock()
if s.level == 0 {
// For level 0, we need to check every table. Remember to make a copy as s.tables may change
// once we exit this function, and we don't want to lock s.tables while seeking in tables.
// CAUTION: Reverse the tables.
out := make([]*table.Table, 0, len(s.tables))
for i := len(s.tables) - 1; i >= 0; i-- {
out = append(out, s.tables[i])
s.tables[i].IncrRef()
}
return out, func() error {
for _, t := range out {
if err := t.DecrRef(); err != nil {
return err
}
}
return nil
}
}
// For level >= 1, we can do a binary search as key range does not overlap.
idx := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(s.tables[i].Biggest(), key) >= 0
})
if idx >= len(s.tables) {
// Given key is strictly > than every element we have.
return nil, func() error { return nil }
}
tbl := s.tables[idx]
tbl.IncrRef()
return []*table.Table{tbl}, tbl.DecrRef
}
// get returns value for a given key or the key after that. If not found, return nil.
func (s *levelHandler) get(key []byte) (y.ValueStruct, error) {
tables, decr := s.getTableForKey(key)
keyNoTs := y.ParseKey(key)
hash := y.Hash(keyNoTs)
var maxVs y.ValueStruct
for _, th := range tables {
if th.DoesNotHave(hash) {
y.NumLSMBloomHitsAdd(s.db.opt.MetricsEnabled, s.strLevel, 1)
continue
}
it := th.NewIterator(0)
defer it.Close()
y.NumLSMGetsAdd(s.db.opt.MetricsEnabled, s.strLevel, 1)
it.Seek(key)
if !it.Valid() {
continue
}
if y.SameKey(key, it.Key()) {
if version := y.ParseTs(it.Key()); maxVs.Version < version {
maxVs = it.ValueCopy()
maxVs.Version = version
}
}
}
return maxVs, decr()
}
// appendIterators appends iterators to an array of iterators, for merging.
// Note: This obtains references for the table handlers. Remember to close these iterators.
func (s *levelHandler) appendIterators(iters []y.Iterator, opt *IteratorOptions) []y.Iterator {
s.RLock()
defer s.RUnlock()
var topt int
if opt.Reverse {
topt = table.REVERSED
}
if s.level == 0 {
// Remember to add in reverse order!
// The newer table at the end of s.tables should be added first as it takes precedence.
// Level 0 tables are not in key sorted order, so we need to consider them one by one.
var out []*table.Table
for _, t := range s.tables {
if opt.pickTable(t) {
out = append(out, t)
}
}
return appendIteratorsReversed(iters, out, topt)
}
tables := opt.pickTables(s.tables)
if len(tables) == 0 {
return iters
}
return append(iters, table.NewConcatIterator(tables, topt))
}
type levelHandlerRLocked struct{}
// overlappingTables returns the tables that intersect with key range. Returns a half-interval.
// This function should already have acquired a read lock, and this is so important the caller must
// pass an empty parameter declaring such.
func (s *levelHandler) overlappingTables(_ levelHandlerRLocked, kr keyRange) (int, int) {
if len(kr.left) == 0 || len(kr.right) == 0 {
return 0, 0
}
left := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(kr.left, s.tables[i].Biggest()) <= 0
})
right := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(kr.right, s.tables[i].Smallest()) < 0
})
return left, right
}