Files
zapdb/y/watermark.go
AngandGitHub 003822208f fix(docs): fix typos (#2227)
**Description**

Fix typos found via `codespell -S CHANGELOG.md -L
fo,committs,nd,hights,abd,hel,mmaped,siz`

**Checklist**

- [x] Code compiles correctly and linting passes locally
- [ ] For all _code_ changes, an entry added to the `CHANGELOG.md` file
describing and linking to
      this PR
- [ ] Tests added for new functionality, or regression tests for bug
fixes added as applicable
- [ ] For public APIs, new features, etc., PR on [docs
repo](https://github.com/hypermodeinc/docs) staged and linked here
2025-12-11 14:40:19 -05:00

231 lines
6.6 KiB
Go

/*
* SPDX-FileCopyrightText: © 2017-2025 Istari Digital, Inc.
* SPDX-License-Identifier: Apache-2.0
*/
package y
import (
"container/heap"
"context"
"sync/atomic"
"github.com/dgraph-io/ristretto/v2/z"
)
type uint64Heap []uint64
func (u uint64Heap) Len() int { return len(u) }
func (u uint64Heap) Less(i, j int) bool { return u[i] < u[j] }
func (u uint64Heap) Swap(i, j int) { u[i], u[j] = u[j], u[i] }
func (u *uint64Heap) Push(x interface{}) { *u = append(*u, x.(uint64)) }
func (u *uint64Heap) Pop() interface{} {
old := *u
n := len(old)
x := old[n-1]
*u = old[0 : n-1]
return x
}
// mark contains one of more indices, along with a done boolean to indicate the
// status of the index: begin or done. It also contains waiters, who could be
// waiting for the watermark to reach >= a certain index.
type mark struct {
// Either this is an (index, waiter) pair or (index, done) or (indices, done).
index uint64
waiter chan struct{}
indices []uint64
done bool // Set to true if the index is done.
}
// WaterMark is used to keep track of the minimum un-finished index. Typically, an index k becomes
// finished or "done" according to a WaterMark once Done(k) has been called
// 1. as many times as Begin(k) has, AND
// 2. a positive number of times.
//
// An index may also become "done" by calling SetDoneUntil at a time such that it is not
// inter-mingled with Begin/Done calls.
//
// Since doneUntil and lastIndex addresses are passed to sync/atomic packages, we ensure that they
// are 64-bit aligned by putting them at the beginning of the structure.
type WaterMark struct {
doneUntil atomic.Uint64
lastIndex atomic.Uint64
Name string
markCh chan mark
}
// Init initializes a WaterMark struct. MUST be called before using it.
func (w *WaterMark) Init(closer *z.Closer) {
w.markCh = make(chan mark, 100)
go w.process(closer)
}
// Begin sets the last index to the given value.
func (w *WaterMark) Begin(index uint64) {
w.lastIndex.Store(index)
w.markCh <- mark{index: index, done: false}
}
// BeginMany works like Begin but accepts multiple indices.
func (w *WaterMark) BeginMany(indices []uint64) {
w.lastIndex.Store(indices[len(indices)-1])
w.markCh <- mark{index: 0, indices: indices, done: false}
}
// Done sets a single index as done.
func (w *WaterMark) Done(index uint64) {
w.markCh <- mark{index: index, done: true}
}
// DoneMany works like Done but accepts multiple indices.
func (w *WaterMark) DoneMany(indices []uint64) {
w.markCh <- mark{index: 0, indices: indices, done: true}
}
// DoneUntil returns the maximum index that has the property that all indices
// less than or equal to it are done.
func (w *WaterMark) DoneUntil() uint64 {
return w.doneUntil.Load()
}
// SetDoneUntil sets the maximum index that has the property that all indices
// less than or equal to it are done.
func (w *WaterMark) SetDoneUntil(val uint64) {
w.doneUntil.Store(val)
}
// LastIndex returns the last index for which Begin has been called.
func (w *WaterMark) LastIndex() uint64 {
return w.lastIndex.Load()
}
// WaitForMark waits until the given index is marked as done.
func (w *WaterMark) WaitForMark(ctx context.Context, index uint64) error {
if w.DoneUntil() >= index {
return nil
}
waitCh := make(chan struct{})
w.markCh <- mark{index: index, waiter: waitCh}
select {
case <-ctx.Done():
return ctx.Err()
case <-waitCh:
return nil
}
}
// process is used to process the Mark channel. This is not thread-safe,
// so only run one goroutine for process. One is sufficient, because
// all goroutine ops use purely memory and cpu.
// Each index has to emit at least one begin watermark in serial order otherwise waiters
// can get blocked idefinitely. Example: We had an watermark at 100 and a waiter at 101,
// if no watermark is emitted at index 101 then waiter would get stuck indefinitely as it
// can't decide whether the task at 101 has decided not to emit watermark or it didn't get
// scheduled yet.
func (w *WaterMark) process(closer *z.Closer) {
defer closer.Done()
var indices uint64Heap
// pending maps raft proposal index to the number of pending mutations for this proposal.
pending := make(map[uint64]int)
waiters := make(map[uint64][]chan struct{})
heap.Init(&indices)
processOne := func(index uint64, done bool) {
// If not already done, then set. Otherwise, don't undo a done entry.
prev, present := pending[index]
if !present {
heap.Push(&indices, index)
}
delta := 1
if done {
delta = -1
}
pending[index] = prev + delta
// Update mark by going through all indices in order; and checking if they have
// been done. Stop at the first index, which isn't done.
doneUntil := w.DoneUntil()
if doneUntil > index {
AssertTruef(false, "Name: %s doneUntil: %d. Index: %d", w.Name, doneUntil, index)
}
until := doneUntil
loops := 0
for len(indices) > 0 {
min := indices[0]
if done := pending[min]; done > 0 {
break // len(indices) will be > 0.
}
// Even if done is called multiple times causing it to become
// negative, we should still pop the index.
heap.Pop(&indices)
delete(pending, min)
until = min
loops++
}
if until != doneUntil {
AssertTrue(w.doneUntil.CompareAndSwap(doneUntil, until))
}
notifyAndRemove := func(idx uint64, toNotify []chan struct{}) {
for _, ch := range toNotify {
close(ch)
}
delete(waiters, idx) // Release the memory back.
}
if until-doneUntil <= uint64(len(waiters)) {
// Issue #908 showed that if doneUntil is close to 2^60, while until is zero, this loop
// can hog up CPU just iterating over integers creating a busy-wait loop. So, only do
// this path if until - doneUntil is less than the number of waiters.
for idx := doneUntil + 1; idx <= until; idx++ {
if toNotify, ok := waiters[idx]; ok {
notifyAndRemove(idx, toNotify)
}
}
} else {
for idx, toNotify := range waiters {
if idx <= until {
notifyAndRemove(idx, toNotify)
}
}
} // end of notifying waiters.
}
for {
select {
case <-closer.HasBeenClosed():
return
case mark := <-w.markCh:
if mark.waiter != nil {
doneUntil := w.doneUntil.Load()
if doneUntil >= mark.index {
close(mark.waiter)
} else {
ws, ok := waiters[mark.index]
if !ok {
waiters[mark.index] = []chan struct{}{mark.waiter}
} else {
waiters[mark.index] = append(ws, mark.waiter)
}
}
} else {
// it is possible that mark.index is zero. We need to handle that case as well.
if mark.index > 0 || (mark.index == 0 && len(mark.indices) == 0) {
processOne(mark.index, mark.done)
}
for _, index := range mark.indices {
processOne(index, mark.done)
}
}
}
}
}