Files
zapdb/skl/skl.go
c2686b3752 Add missing commits to release/v2.0 branch (#1245)
* Cast sz to uint32 to fix compilation on 32 bit (#1175)

`env GOOS=linux GOARCH=arm GOARM=7 go build` no longer fails with overflow.

Similar to commit c7b7ca38c4.

Signed-off-by: Christian Stewart <[email protected]>
(cherry picked from commit 04b944f813)

* Fix commit sha for WithInMemory in CHANGELOG. (#1172)

(cherry picked from commit d4d3b81eca)

* Fix windows build (#1177)

Fix windows build and some deepsource warnings

(cherry picked from commit 4235768d3d)

* Fix checkOverlap in compaction (#1166)

The overlap check in compaction would keep additional keys in case
the levels under compaction had overlap amongst themselves.
This commit fixes it.

This commit also fixes the `numVersionsToKeep` check. Without this
commit, we would end up keeping `2` versions of a key even when the
number of versions to keep was set to `1`. See
`level 0 to level 1 with lower overlap` test.

Fixes https://github.com/dgraph-io/badger/issues/1053

The following test fails on master but works with this commit
```go
func TestCompaction(t *testing.T) {
	t.Run("level 0 to level 1", func(t *testing.T) {
		dir, err := ioutil.TempDir("", "badger-test")
		require.NoError(t, err)
		defer removeDir(dir)

		// Disable compactions and keep single version of each key.
		opt := DefaultOptions(dir).WithNumCompactors(0).WithNumVersionsToKeep(1)
		db, err := OpenManaged(opt)
		require.NoError(t, err)

		l0 := []keyValVersion{{"foo", "bar", 3}, {"fooz", "baz", 1}}
		l01 := []keyValVersion{{"foo", "bar", 2}}
		l1 := []keyValVersion{{"foo", "bar", 1}}
		// Level 0 has table l0 and l01.
		createAndOpen(db, l0, 0)
		createAndOpen(db, l01, 0)
		// Level 1 has table l1.
		createAndOpen(db, l1, 1)

		// Set a high discard timestamp so that all the keys are below the discard timestamp.
		db.SetDiscardTs(10)

		getAllAndCheck(t, db, []keyValVersion{
			{"foo", "bar", 3}, {"foo", "bar", 2}, {"foo", "bar", 1}, {"fooz", "baz", 1},
		})
		cdef := compactDef{
			thisLevel: db.lc.levels[0],
			nextLevel: db.lc.levels[1],
			top:       db.lc.levels[0].tables,
			bot:       db.lc.levels[1].tables,
		}
		require.NoError(t, db.lc.runCompactDef(0, cdef))
		// foo version 2 should be dropped after compaction.
		getAllAndCheck(t, db, []keyValVersion{{"foo", "bar", 3}, {"fooz", "baz", 1}})
	})
}
```

(cherry picked from commit d930b60174)

* Remove the 'this entry should've caught' log from value.go (#1170)

Fixes - https://github.com/dgraph-io/badger/issues/1031
(There wasn't a bug to fix. The log statement shouldn't have been there)

This PR removes the warning message `WARNING: This entry should have
been caught.`. The warning message assumed that we will always find the
**newest key if two keys have the same version** This assumption is
valid in case of a normal key but it's **NOT TRUE** in case of
**move keys**.

Here's how we can end up fetching the older version of a move key if
two move keys have the same version.

```
It might be possible that the entry read from LSM Tree points to an
older vlog file. This can happen in the following situation. Assume DB
is opened with numberOfVersionsToKeep=1

Now, if we have ONLY one key in the system "FOO" which has been updated
3 times and the same key has been garbage collected 3 times, we'll have
3 versions of the movekey for the same key "FOO".
NOTE: moveKeyi is the moveKey with version i
Assume we have 3 move keys in L0.
- moveKey1 (points to vlog file 10),
- moveKey2 (points to vlog file 14) and
- moveKey3 (points to vlog file 15).

Also, assume there is another move key "moveKey1" (points to vlog
file 6) (this is also a move Key for key "FOO" ) on upper levels (let's
say level 3). The move key "moveKey1" on level 0 was inserted because
vlog file 6 was GCed.

Here's what the arrangement looks like
L0 => (moveKey1 => vlog10), (moveKey2 => vlog14), (moveKey3 => vlog15)
L1 => ....
L2 => ....
L3 => (moveKey1 => vlog6)

When L0 compaction runs, it keeps only moveKey3 because the number of
versions to keep is set to 1. (we've dropped moveKey1's latest version)

The new arrangement of keys is
L0 => ....
L1 => (moveKey3 => vlog15)
L2 => ....
L3 => (moveKey1 => vlog6)

Now if we try to GC vlog file 10, the entry read from vlog file will
point to vlog10 but the entry read from LSM Tree will point to vlog6.
The move key read from LSM tree will point to vlog6 because we've asked
for version 1 of the move key.

This might seem like an issue but it's not really an issue because the
user has set the number of versions to keep to 1 and the latest version
of moveKey points to the correct vlog file and offset. The stale move
key on L3 will be eventually dropped by compaction because there is a
newer version in the upper levels.
```

(cherry picked from commit 9b82bb4077)

* Avoid sync in inmemory mode (#1190)

This makes db.Sync() no-op when badger is running in in-memory mode.
The previous code would unnecessarily load up an atomic and
acquire locks.

(cherry picked from commit d007d96e8a)

* Use fastRand instead of locked-rand in skiplist (#1173)

The math/rand package (https://golang.org/src/math/rand/rand.go) uses
a global lock to allow concurrent access to the rand object.

The PR replaces `math.Rand` with `ristretto/z.FastRand()`. `FastRand`
is much faster than `math.Rand` and `rand.New(..)` generators.

The change improves concurrent writes to skiplist by ~30%
```go
func BenchmarkWrite(b *testing.B) {
	value := newValue(123)
	l := NewSkiplist(int64((b.N + 1) * MaxNodeSize))
	defer l.DecrRef()
	b.ResetTimer()
	b.RunParallel(func(pb *testing.PB) {
		rng := rand.New(rand.NewSource(time.Now().UnixNano()))
		for pb.Next() {
			l.Put(randomKey(rng), y.ValueStruct{Value: value, Meta: 0, UserMeta: 0})
		}
	})
}
```
```
name      old time/op  new time/op  delta
Write-16   657ns ± 3%   441ns ± 1%  -32.94%  (p=0.000 n=9+10)
```

(cherry picked from commit 6ade9fc5c2)

* Add Jaegar to list of projects (#1192)


(cherry picked from commit 8577ab566b)

* Run all tests on CI (#1189)

This could possibly be a bug in `go test` command
https://github.com/golang/go/issues/36527 .

The `go test` command would skip tests in sub-packages if
the top-level package has a `custom flag` defined and the
sub-packages don't define it.

Issue https://github.com/golang/go/issues/36527#issue-548887632
has an example of this.

This PR also removes the code from the test that would unnecessary
start a web server. I see two problems here
1. An unnecessary web server running.
2. We cannot run multiple tests are the same time since the second
    run of the test would try to start a web server and
    crash saying `port already in use`.

(cherry picked from commit dd7888efdd)

* Improve write stalling on level 0 and 1

We don't need to stall writes if Level 1 does not have enough space.
Level 1 is stored on the disk and it should be okay to have more
number of tables (more size) on Level 1 than the `max level 1 size`.
These tables will eventually be compacted to lower levels.

This commit changes the following
- We no longer stall writes if L1 doesn't have enough space.
- We stall writes on level 0 only if `KeepL0InMemory` is true.
- Upper levels (L0, L1, etc) get priority in compaction (previously,
    level with higher priority score would get preference)

(cherry picked from commit 22bd329d25)

* Update ristretto to version  8f368f2 (#1195)

This commit pulls following changes from ristretto
```
git log c1f00be0418e...8f368f2 --oneline
```
```

8f368f2 (HEAD -> master) Fix DeepSource warnings
adb35f0 delete item immediately 
fce5e91 Support nil *Cache values in Clear and Close
4e224f9 Add .travis.yml 
8350826 Fix the way metrics are handled for deletions
99d1bbb (tag: v0.0.1) default to 128bit hashing for collision checks
1eea1b1 atomic Get-Delete operation for eviction
8d6a8a7 add cache test for identifying MaxCost overflows
ae09250 use the custom KeyToHash function if one is set
1dd5a4d #19 Fixes memory leak due to Oct 1st regression in processItems
```

(cherry picked from commit 0cef58737f)

* Support disabling the cache completely. (#1183) (#1185)

The cache can be disabled by setting `opt.MaxCacheSize=0`

(cherry picked from commit fae7479694)

* Fix L0/L1 stall test (#1201)

The test `TestL0Stall` and `TestL1Stall` would never fail
because of errors in the manifest file. This commit fixes it.

(cherry picked from commit 07f48fa3ee)

* Disable compression and set ZSTD Compression Level to 1 (#1191)

This PR
- Disables compression. By default, badger does not use any compression.
- Set default ZSTD compression level to 1
    Level 15 is very slow for any practical use of badger.

```
no_compression-16              10	 502848865 ns/op	 165.46 MB/s
zstd_compression/level_1-16     7	 739037966 ns/op	 112.58 MB/s
zstd_compression/level_3-16     7	 756950250 ns/op	 109.91 MB/s
zstd_compression/level_15-16    1	11135686219 ns/op	   7.47 MB/s
```

(cherry picked from commit d7dcc762d3)

* Add support for caching bloomfilters (#1204)

This PR adds support for caching bloom filters in ristretto.
The bloom filters and blocks are removed from the cache 
when the table is deleted.

(cherry picked from commit e7bd7d3839)

* Rework concurrency semantics of valueLog.maxFid (#1184) (#1187)

Move all access to `valueLog.maxFid` under `valueLog.filesLock`, while
all mutations happen either with writes stopped or sequentially under
valueLog.write.

Fixes a concurrency issue in `valueLog.Read` where the maxFid variable
and the `writableLogOffset` variable could point to two different log files.

(cherry picked from commit a1fb718648)

* Change else-if statements to idiomatic switch statements. (#1207)



(cherry picked from commit fe42d6af3a)

* Fix flaky TestPageBufferReader2 test (#1210)

Fixes https://github.com/dgraph-io/badger/issues/1197

The `TestPageBufferReader2` test would fail often because of an
`off-by-1` issue. The problem can be reproduced by setting `randOffset`
to the biggest number that randInt31n may return statically like:

```
    //randOffset := int(rand.Int31n(int32(b.length)))
    randOffset := int(int32(b.length-1))
```

This makes the problem reliably reproducible as the offset is now
pointing at EOF.

Thus changing the line to this should hopefully solve the problem:
`randOffset := int(rand.Int31n(int32(b.length-1

(cherry picked from commit 134fccb154)

* Replace t.Fatal with require.NoError in tests (#1213)

We are using the following pattern in tests that can be
replaced with `require.NoError(t, err)`.
```go
if err != nil {
    t.Fatal(err)
}
```

(cherry picked from commit 32e9cc40b6)

* Add missing package to README for badger.NewEntry (#1223)


(cherry picked from commit 7fb88f4c1c)

* Remove ExampleDB_Subscribe Test (#1214)

The test ExampleDB_Subscribe doesn't run reliably on appveyor.
This commit removes it.

(cherry picked from commit d704ffef18)

* Fix int overflow for 32bit (#1216)

- Fix tests for 32 bit systems
- Enable 32-bit builds on Travis

(cherry picked from commit 5cc3caede8)

* Update CHANGELOG for Badger 2.0.2 release. (#1230)

Co-authored-by: Ibrahim Jarif <[email protected]>
(cherry picked from commit 4de1f11d13)

* Fix changelog for v2.0.2

(cherry picked from commit a795c2dbeb093ed8b31badc39bb45d8e7ebb9b36)

Co-authored-by: Christian Stewart <[email protected]>
Co-authored-by: Leyla Galatin <[email protected]>
Co-authored-by: Damien Tournoud <[email protected]>
Co-authored-by: Martin Martinez Rivera <[email protected]>
Co-authored-by: Dieter Plaetinck <[email protected]>
Co-authored-by: Apoorv Vardhan <[email protected]>
2020-03-06 13:41:11 +05:30

518 lines
15 KiB
Go

/*
* Copyright 2017 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
Adapted from RocksDB inline skiplist.
Key differences:
- No optimization for sequential inserts (no "prev").
- No custom comparator.
- Support overwrites. This requires care when we see the same key when inserting.
For RocksDB or LevelDB, overwrites are implemented as a newer sequence number in the key, so
there is no need for values. We don't intend to support versioning. In-place updates of values
would be more efficient.
- We discard all non-concurrent code.
- We do not support Splices. This simplifies the code a lot.
- No AllocateNode or other pointer arithmetic.
- We combine the findLessThan, findGreaterOrEqual, etc into one function.
*/
package skl
import (
"math"
"sync/atomic"
"unsafe"
"github.com/dgraph-io/badger/v2/y"
"github.com/dgraph-io/ristretto/z"
)
const (
maxHeight = 20
heightIncrease = math.MaxUint32 / 3
)
// MaxNodeSize is the memory footprint of a node of maximum height.
const MaxNodeSize = int(unsafe.Sizeof(node{}))
type node struct {
// Multiple parts of the value are encoded as a single uint64 so that it
// can be atomically loaded and stored:
// value offset: uint32 (bits 0-31)
// value size : uint16 (bits 32-63)
value uint64
// A byte slice is 24 bytes. We are trying to save space here.
keyOffset uint32 // Immutable. No need to lock to access key.
keySize uint16 // Immutable. No need to lock to access key.
// Height of the tower.
height uint16
// Most nodes do not need to use the full height of the tower, since the
// probability of each successive level decreases exponentially. Because
// these elements are never accessed, they do not need to be allocated.
// Therefore, when a node is allocated in the arena, its memory footprint
// is deliberately truncated to not include unneeded tower elements.
//
// All accesses to elements should use CAS operations, with no need to lock.
tower [maxHeight]uint32
}
// Skiplist maps keys to values (in memory)
type Skiplist struct {
height int32 // Current height. 1 <= height <= kMaxHeight. CAS.
head *node
ref int32
arena *Arena
}
// IncrRef increases the refcount
func (s *Skiplist) IncrRef() {
atomic.AddInt32(&s.ref, 1)
}
// DecrRef decrements the refcount, deallocating the Skiplist when done using it
func (s *Skiplist) DecrRef() {
newRef := atomic.AddInt32(&s.ref, -1)
if newRef > 0 {
return
}
s.arena.reset()
// Indicate we are closed. Good for testing. Also, lets GC reclaim memory. Race condition
// here would suggest we are accessing skiplist when we are supposed to have no reference!
s.arena = nil
// Since the head references the arena's buf, as long as the head is kept around
// GC can't release the buf.
s.head = nil
}
func newNode(arena *Arena, key []byte, v y.ValueStruct, height int) *node {
// The base level is already allocated in the node struct.
offset := arena.putNode(height)
node := arena.getNode(offset)
node.keyOffset = arena.putKey(key)
node.keySize = uint16(len(key))
node.height = uint16(height)
node.value = encodeValue(arena.putVal(v), v.EncodedSize())
return node
}
func encodeValue(valOffset uint32, valSize uint32) uint64 {
return uint64(valSize)<<32 | uint64(valOffset)
}
func decodeValue(value uint64) (valOffset uint32, valSize uint32) {
valOffset = uint32(value)
valSize = uint32(value >> 32)
return
}
// NewSkiplist makes a new empty skiplist, with a given arena size
func NewSkiplist(arenaSize int64) *Skiplist {
arena := newArena(arenaSize)
head := newNode(arena, nil, y.ValueStruct{}, maxHeight)
return &Skiplist{
height: 1,
head: head,
arena: arena,
ref: 1,
}
}
func (s *node) getValueOffset() (uint32, uint32) {
value := atomic.LoadUint64(&s.value)
return decodeValue(value)
}
func (s *node) key(arena *Arena) []byte {
return arena.getKey(s.keyOffset, s.keySize)
}
func (s *node) setValue(arena *Arena, v y.ValueStruct) {
valOffset := arena.putVal(v)
value := encodeValue(valOffset, v.EncodedSize())
atomic.StoreUint64(&s.value, value)
}
func (s *node) getNextOffset(h int) uint32 {
return atomic.LoadUint32(&s.tower[h])
}
func (s *node) casNextOffset(h int, old, val uint32) bool {
return atomic.CompareAndSwapUint32(&s.tower[h], old, val)
}
// Returns true if key is strictly > n.key.
// If n is nil, this is an "end" marker and we return false.
//func (s *Skiplist) keyIsAfterNode(key []byte, n *node) bool {
// y.AssertTrue(n != s.head)
// return n != nil && y.CompareKeys(key, n.key) > 0
//}
func (s *Skiplist) randomHeight() int {
h := 1
for h < maxHeight && z.FastRand() <= heightIncrease {
h++
}
return h
}
func (s *Skiplist) getNext(nd *node, height int) *node {
return s.arena.getNode(nd.getNextOffset(height))
}
// findNear finds the node near to key.
// If less=true, it finds rightmost node such that node.key < key (if allowEqual=false) or
// node.key <= key (if allowEqual=true).
// If less=false, it finds leftmost node such that node.key > key (if allowEqual=false) or
// node.key >= key (if allowEqual=true).
// Returns the node found. The bool returned is true if the node has key equal to given key.
func (s *Skiplist) findNear(key []byte, less bool, allowEqual bool) (*node, bool) {
x := s.head
level := int(s.getHeight() - 1)
for {
// Assume x.key < key.
next := s.getNext(x, level)
if next == nil {
// x.key < key < END OF LIST
if level > 0 {
// Can descend further to iterate closer to the end.
level--
continue
}
// Level=0. Cannot descend further. Let's return something that makes sense.
if !less {
return nil, false
}
// Try to return x. Make sure it is not a head node.
if x == s.head {
return nil, false
}
return x, false
}
nextKey := next.key(s.arena)
cmp := y.CompareKeys(key, nextKey)
if cmp > 0 {
// x.key < next.key < key. We can continue to move right.
x = next
continue
}
if cmp == 0 {
// x.key < key == next.key.
if allowEqual {
return next, true
}
if !less {
// We want >, so go to base level to grab the next bigger note.
return s.getNext(next, 0), false
}
// We want <. If not base level, we should go closer in the next level.
if level > 0 {
level--
continue
}
// On base level. Return x.
if x == s.head {
return nil, false
}
return x, false
}
// cmp < 0. In other words, x.key < key < next.
if level > 0 {
level--
continue
}
// At base level. Need to return something.
if !less {
return next, false
}
// Try to return x. Make sure it is not a head node.
if x == s.head {
return nil, false
}
return x, false
}
}
// findSpliceForLevel returns (outBefore, outAfter) with outBefore.key <= key <= outAfter.key.
// The input "before" tells us where to start looking.
// If we found a node with the same key, then we return outBefore = outAfter.
// Otherwise, outBefore.key < key < outAfter.key.
func (s *Skiplist) findSpliceForLevel(key []byte, before *node, level int) (*node, *node) {
for {
// Assume before.key < key.
next := s.getNext(before, level)
if next == nil {
return before, next
}
nextKey := next.key(s.arena)
cmp := y.CompareKeys(key, nextKey)
if cmp == 0 {
// Equality case.
return next, next
}
if cmp < 0 {
// before.key < key < next.key. We are done for this level.
return before, next
}
before = next // Keep moving right on this level.
}
}
func (s *Skiplist) getHeight() int32 {
return atomic.LoadInt32(&s.height)
}
// Put inserts the key-value pair.
func (s *Skiplist) Put(key []byte, v y.ValueStruct) {
// Since we allow overwrite, we may not need to create a new node. We might not even need to
// increase the height. Let's defer these actions.
listHeight := s.getHeight()
var prev [maxHeight + 1]*node
var next [maxHeight + 1]*node
prev[listHeight] = s.head
next[listHeight] = nil
for i := int(listHeight) - 1; i >= 0; i-- {
// Use higher level to speed up for current level.
prev[i], next[i] = s.findSpliceForLevel(key, prev[i+1], i)
if prev[i] == next[i] {
prev[i].setValue(s.arena, v)
return
}
}
// We do need to create a new node.
height := s.randomHeight()
x := newNode(s.arena, key, v, height)
// Try to increase s.height via CAS.
listHeight = s.getHeight()
for height > int(listHeight) {
if atomic.CompareAndSwapInt32(&s.height, listHeight, int32(height)) {
// Successfully increased skiplist.height.
break
}
listHeight = s.getHeight()
}
// We always insert from the base level and up. After you add a node in base level, we cannot
// create a node in the level above because it would have discovered the node in the base level.
for i := 0; i < height; i++ {
for {
if prev[i] == nil {
y.AssertTrue(i > 1) // This cannot happen in base level.
// We haven't computed prev, next for this level because height exceeds old listHeight.
// For these levels, we expect the lists to be sparse, so we can just search from head.
prev[i], next[i] = s.findSpliceForLevel(key, s.head, i)
// Someone adds the exact same key before we are able to do so. This can only happen on
// the base level. But we know we are not on the base level.
y.AssertTrue(prev[i] != next[i])
}
nextOffset := s.arena.getNodeOffset(next[i])
x.tower[i] = nextOffset
if prev[i].casNextOffset(i, nextOffset, s.arena.getNodeOffset(x)) {
// Managed to insert x between prev[i] and next[i]. Go to the next level.
break
}
// CAS failed. We need to recompute prev and next.
// It is unlikely to be helpful to try to use a different level as we redo the search,
// because it is unlikely that lots of nodes are inserted between prev[i] and next[i].
prev[i], next[i] = s.findSpliceForLevel(key, prev[i], i)
if prev[i] == next[i] {
y.AssertTruef(i == 0, "Equality can happen only on base level: %d", i)
prev[i].setValue(s.arena, v)
return
}
}
}
}
// Empty returns if the Skiplist is empty.
func (s *Skiplist) Empty() bool {
return s.findLast() == nil
}
// findLast returns the last element. If head (empty list), we return nil. All the find functions
// will NEVER return the head nodes.
func (s *Skiplist) findLast() *node {
n := s.head
level := int(s.getHeight()) - 1
for {
next := s.getNext(n, level)
if next != nil {
n = next
continue
}
if level == 0 {
if n == s.head {
return nil
}
return n
}
level--
}
}
// Get gets the value associated with the key. It returns a valid value if it finds equal or earlier
// version of the same key.
func (s *Skiplist) Get(key []byte) y.ValueStruct {
n, _ := s.findNear(key, false, true) // findGreaterOrEqual.
if n == nil {
return y.ValueStruct{}
}
nextKey := s.arena.getKey(n.keyOffset, n.keySize)
if !y.SameKey(key, nextKey) {
return y.ValueStruct{}
}
valOffset, valSize := n.getValueOffset()
vs := s.arena.getVal(valOffset, valSize)
vs.Version = y.ParseTs(nextKey)
return vs
}
// NewIterator returns a skiplist iterator. You have to Close() the iterator.
func (s *Skiplist) NewIterator() *Iterator {
s.IncrRef()
return &Iterator{list: s}
}
// MemSize returns the size of the Skiplist in terms of how much memory is used within its internal
// arena.
func (s *Skiplist) MemSize() int64 { return s.arena.size() }
// Iterator is an iterator over skiplist object. For new objects, you just
// need to initialize Iterator.list.
type Iterator struct {
list *Skiplist
n *node
}
// Close frees the resources held by the iterator
func (s *Iterator) Close() error {
s.list.DecrRef()
return nil
}
// Valid returns true iff the iterator is positioned at a valid node.
func (s *Iterator) Valid() bool { return s.n != nil }
// Key returns the key at the current position.
func (s *Iterator) Key() []byte {
return s.list.arena.getKey(s.n.keyOffset, s.n.keySize)
}
// Value returns value.
func (s *Iterator) Value() y.ValueStruct {
valOffset, valSize := s.n.getValueOffset()
return s.list.arena.getVal(valOffset, valSize)
}
// Next advances to the next position.
func (s *Iterator) Next() {
y.AssertTrue(s.Valid())
s.n = s.list.getNext(s.n, 0)
}
// Prev advances to the previous position.
func (s *Iterator) Prev() {
y.AssertTrue(s.Valid())
s.n, _ = s.list.findNear(s.Key(), true, false) // find <. No equality allowed.
}
// Seek advances to the first entry with a key >= target.
func (s *Iterator) Seek(target []byte) {
s.n, _ = s.list.findNear(target, false, true) // find >=.
}
// SeekForPrev finds an entry with key <= target.
func (s *Iterator) SeekForPrev(target []byte) {
s.n, _ = s.list.findNear(target, true, true) // find <=.
}
// SeekToFirst seeks position at the first entry in list.
// Final state of iterator is Valid() iff list is not empty.
func (s *Iterator) SeekToFirst() {
s.n = s.list.getNext(s.list.head, 0)
}
// SeekToLast seeks position at the last entry in list.
// Final state of iterator is Valid() iff list is not empty.
func (s *Iterator) SeekToLast() {
s.n = s.list.findLast()
}
// UniIterator is a unidirectional memtable iterator. It is a thin wrapper around
// Iterator. We like to keep Iterator as before, because it is more powerful and
// we might support bidirectional iterators in the future.
type UniIterator struct {
iter *Iterator
reversed bool
}
// NewUniIterator returns a UniIterator.
func (s *Skiplist) NewUniIterator(reversed bool) *UniIterator {
return &UniIterator{
iter: s.NewIterator(),
reversed: reversed,
}
}
// Next implements y.Interface
func (s *UniIterator) Next() {
if !s.reversed {
s.iter.Next()
} else {
s.iter.Prev()
}
}
// Rewind implements y.Interface
func (s *UniIterator) Rewind() {
if !s.reversed {
s.iter.SeekToFirst()
} else {
s.iter.SeekToLast()
}
}
// Seek implements y.Interface
func (s *UniIterator) Seek(key []byte) {
if !s.reversed {
s.iter.Seek(key)
} else {
s.iter.SeekForPrev(key)
}
}
// Key implements y.Interface
func (s *UniIterator) Key() []byte { return s.iter.Key() }
// Value implements y.Interface
func (s *UniIterator) Value() y.ValueStruct { return s.iter.Value() }
// Valid implements y.Interface
func (s *UniIterator) Valid() bool { return s.iter.Valid() }
// Close implements y.Interface (and frees up the iter's resources)
func (s *UniIterator) Close() error { return s.iter.Close() }