mirror of
https://github.com/zap-proto/cs.git
synced 2026-10-30 15:05:32 +00:00
Finishes the in-flight capnp→ZAP rebrand on this branch. The prior commits
renamed identifiers/namespaces/files/projects (Capnp.Net.Runtime→Zap.Net.Runtime,
CapnpC→ZapC, .capnp→.zap) but left the human-readable brand name "Cap'n Proto"
throughout doc-comments, .csproj/.nuspec descriptions, README, MSBuild .xaml
rule display names, and the generated XML doc. This completes brand neutrality:
- Replace 154 "Cap'n Proto" / 4 "Cap'n-Proto" / 1 "Cap'n'p" prose occurrences
with "ZAP" across 32 first-party files (runtime, generator, zapc-csharp,
MSBuild integration, chocolatey nuspecs, README, docs, XML doc).
- Revert the LICENSE provenance URL to the real upstream fork
(c80k/capnproto-dotnetcore) — upstream-fork license headers must stay.
- Canonicalize project/repo URLs to github.com/zap-proto/cs (were fabricated
c80k/zap-dotnetcore) in csproj/nuspec/VERIFICATION/README badges.
- Canonicalize docs URLs zap-protocol(.github.io|/zap-cs|/zap-cpp-core)
→ zap-proto.dev / github.com/zap-proto/{cs,cpp-core}.
- Collapse redundant "zap \"ZAP\"" PackageTags to "zap".
Verified consistent (no toolchain on host): every .sln/.csproj ProjectReference
resolves; all namespaces are Zap*/ZapC*; MSBuild task chain
(GenerateZapFileCodeBehindTask, ZapFiles ItemGroup, _ZapcCsharp_TaskAssembly)
is uniformly renamed; props/targets/xaml/coverage/chocolatey carry no capnp.
Deliberately preserved as upstream-derived test data (not first-party source):
upstream Cap'n Proto schema fixtures (rpc.zap, rpc-twoparty.zap, json.zap,
rpc-csharp.zap), golden compiler-error outputs (errors.txt), and the
machine-generated DO-NOT-EDIT test.zap.{c++,h}. Their "Cap'n Proto" strings are
the literal output of the external schema compiler the compat test matches.
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Zap.Net.Runtime.Tests
|
|
{
|
|
/// <summary>
|
|
/// Imitates the behavior of a TCP connection by real hardware, which splits data transfer into multiple packets.
|
|
/// </summary>
|
|
class ScatteringStream : Stream
|
|
{
|
|
readonly Stream _baseStream;
|
|
readonly int _mtu;
|
|
|
|
public ScatteringStream(Stream baseStream, int mtu)
|
|
{
|
|
_baseStream = baseStream;
|
|
_mtu = mtu;
|
|
}
|
|
|
|
public override bool CanRead => _baseStream.CanRead;
|
|
|
|
public override bool CanSeek => false;
|
|
|
|
public override bool CanWrite => _baseStream.CanWrite;
|
|
|
|
public override long Length => _baseStream.Length;
|
|
|
|
public override long Position
|
|
{
|
|
get => _baseStream.Position;
|
|
set => throw new NotImplementedException();
|
|
}
|
|
|
|
public override void Flush() => _baseStream.Flush();
|
|
|
|
public override int Read(byte[] buffer, int offset, int count) => _baseStream.Read(buffer, offset, count);
|
|
|
|
public override long Seek(long offset, SeekOrigin origin) => throw new NotImplementedException();
|
|
|
|
public override void SetLength(long value) => throw new NotImplementedException();
|
|
|
|
public override void Write(byte[] buffer, int offset, int count)
|
|
{
|
|
while (count > 0)
|
|
{
|
|
int amount = Math.Min(count, _mtu);
|
|
_baseStream.Write(buffer, offset, amount);
|
|
_baseStream.Flush();
|
|
offset += amount;
|
|
count -= amount;
|
|
}
|
|
}
|
|
}
|
|
}
|